Revision 7ba38dd4
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objectlib/effects/BaseEffect.java | ||
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import org.distorted.library.main.DistortedFramebuffer; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.objectlib.effects.scramble.ScrambleEffect; |
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import org.distorted.objectlib.effects.objectchange.ObjectChangeEffect; |
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import org.distorted.objectlib.effects.solve.SolveEffect; |
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//////////////////////////////////////////////////////////////////////////////// |
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public long startEffect(DistortedFramebuffer frame, ObjectPreRender pre) throws NoSuchMethodException, IllegalAccessException, InvocationTargetException
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public long startEffect(ObjectPreRender pre) throws NoSuchMethodException, IllegalAccessException, InvocationTargetException |
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{ |
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Method method1 = mClass.getDeclaredMethod("create", int.class); |
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Object value1 = method1.invoke(null,mCurrentType); |
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BaseEffect baseEffect = (BaseEffect)value1; |
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Method method2 = mClass.getDeclaredMethod("start", int.class, DistortedFramebuffer.class, ObjectPreRender.class);
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Method method2 = mClass.getDeclaredMethod("start", int.class, ObjectPreRender.class); |
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Integer translated = translatePos(mCurrentPos)+1; |
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Object value2 = method2.invoke(baseEffect,translated,frame,pre);
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Object value2 = method2.invoke(baseEffect,translated,pre); |
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return (Long)value2; |
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} |
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Also available in: Unified diff
Major change: separate the notion of a TwistyObject and its Node. Now,
1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)