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Revision 7ba38dd4

Added by Leszek Koltunski over 2 years ago

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

View differences:

src/main/java/org/distorted/objectlib/effects/win/WinEffectGlow.java
69 69

  
70 70
    float moveX = mPre.getMoveX();
71 71
    float moveY = mPre.getMoveY();
72
    int width   = mFrame.getWidth();
73
    int height  = mFrame.getHeight();
72
    int width   = mObjectNode.getWidth();
73
    int height  = mObjectNode.getHeight();
74 74
    Static3D center = new Static3D(moveX/width, moveY/height, 0);
75 75
    float ratio = 0.5f*mObject.getRatio();
76 76

  

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