Revision 9ba7f3f6
Added by Leszek Koltunski over 1 year ago
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public class TwistyKilominx extends TwistyMinx
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public class TwistyKilominx extends TwistyDodecahedron
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{ |
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public TwistyKilominx(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
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{ |
Also available in: Unified diff
Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube.
Unchecked as of yet, probably still a lot of bugs.