Revision a70b1e96
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/objectlib/objects/TwistyDiamond.java | ||
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public float[][] returnRotationFactor() |
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{ |
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int numL = getNumLayers()[0]; |
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float[] f = new float[numL]; |
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for(int i=0; i<numL; i++) f[i] = 1.5f; |
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return new float[][] { f,f,f,f }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int[][] getScrambleEdges() |
Also available in: Unified diff
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.