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Revision a70b1e96

Added by Leszek Koltunski 12 months ago

Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.

View differences:

src/main/java/org/distorted/objectlib/objects/TwistyDino.java
49 49
    super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
50 50
    }
51 51

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  @Override
55
  public float[][] returnRotationFactor()
56
    {
57
    float C = 1.5f;
58
    float[] f = new float[] { C,C,C };
59
    return new float[][] { f,f,f,f };
60
    }
61

  
52 62
///////////////////////////////////////////////////////////////////////////////////////////////////
53 63

  
54 64
  public float[][] getCuts(int[] numLayers)

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