Revision a70b1e96
Added by Leszek Koltunski over 2 years ago
| src/main/java/org/distorted/objectlib/objects/TwistyMasterball.java | ||
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| 54 | 54 |
super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset); |
| 55 | 55 |
} |
| 56 | 56 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public float[][] returnRotationFactor() |
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{
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float C1 = 1.0f; |
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float C2 = 1.7f; |
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float[] f1 = new float[] { C1,C1,C1,C1 };
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float[] f2 = new float[] { C2,C2};
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return new float[][] { f1,f2,f2,f2,f2 };
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 58 | 70 |
// make the equator a bit thicker |
| 59 | 71 |
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Also available in: Unified diff
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.