Revision a70b1e96
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/objectlib/objects/TwistyMasterball.java | ||
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public float[][] returnRotationFactor() |
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{ |
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float C1 = 1.0f; |
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float C2 = 1.7f; |
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float[] f1 = new float[] { C1,C1,C1,C1 }; |
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float[] f2 = new float[] { C2,C2}; |
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return new float[][] { f1,f2,f2,f2,f2 }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// make the equator a bit thicker |
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Also available in: Unified diff
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.