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Revision a70b1e96

Added by Leszek Koltunski 12 months ago

Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.

View differences:

src/main/java/org/distorted/objectlib/objects/TwistySkewb.java
52 52
    super(meshState, iconMode, 2*data.getNumLayers()[0]-2, quat, move, scale, data, asset);
53 53
    }
54 54

  
55
///////////////////////////////////////////////////////////////////////////////////////////////////
56

  
57
  @Override
58
  public float[][] returnRotationFactor()
59
    {
60
    int numL = getNumLayers()[0];
61
    float[] f = new float[numL];
62
    for(int i=0; i<numL; i++) f[i] = 1.7f;
63
    return new float[][] { f,f,f,f };
64
    }
65

  
55 66
///////////////////////////////////////////////////////////////////////////////////////////////////
56 67

  
57 68
  public int[][] getScrambleEdges()

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