Revision a76bb8f6
Added by Leszek Koltunski about 1 year ago
src/main/java/org/distorted/objectlib/tablebases/TBDino4.java | ||
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package org.distorted.objectlib.tablebases; |
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import static org.distorted.objectlib.main.TwistyObject.SQ3; |
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import android.content.res.Resources; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.objectlib.R; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class TBDino4 extends TablebasesAbstract
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public class TBDino4 extends TBDino
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{ |
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private static final int[][] SAME = {{0,3,7},{1,2,5},{4,8,9},{6,10,11}}; |
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private static final int SOLVED1 = 6237; // part 011021302233 |
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private static final int SOLVED2 = 10837; // part 001102133223 |
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private int[][] mAngles; |
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private static final int SOLVED1 = 6237; // partition 011021302233 |
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private static final int SOLVED2 = 10837; // partition 001102133223 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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public TBDino4(Resources res) |
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{ |
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super(res, R.raw.din4_3_tablebase); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[][] getBasicAngles() |
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{ |
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if( mAngles==null ) |
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{ |
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int[] tmp = {3,3,3}; |
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mAngles = new int[][] { tmp,tmp,tmp,tmp }; |
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} |
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return mAngles; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static3D[] getRotationAxis() |
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{ |
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return new Static3D[] |
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{ |
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new Static3D( SQ3/3, SQ3/3, SQ3/3), |
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new Static3D(-SQ3/3,-SQ3/3, SQ3/3), |
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new Static3D(-SQ3/3, SQ3/3,-SQ3/3), |
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3), |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[][] getPosition() |
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{ |
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return new float[][] |
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{ |
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{ 0.0f, 1.5f, 1.5f }, |
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{ 1.5f, 0.0f, 1.5f }, |
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{ 0.0f,-1.5f, 1.5f }, |
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{-1.5f, 0.0f, 1.5f }, |
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{ 1.5f, 1.5f, 0.0f }, |
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{ 1.5f,-1.5f, 0.0f }, |
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{-1.5f,-1.5f, 0.0f }, |
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{-1.5f, 1.5f, 0.0f }, |
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{ 0.0f, 1.5f,-1.5f }, |
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{ 1.5f, 0.0f,-1.5f }, |
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{ 0.0f,-1.5f,-1.5f }, |
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{-1.5f, 0.0f,-1.5f } |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[][] getCuts() |
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{ |
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float[] cut = new float[] { -SQ3/3, SQ3/3 }; |
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return new float[][] { cut,cut,cut,cut }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// exclude the middle layer |
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boolean[][] getRotatable() |
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{ |
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boolean[] tmp = {true,false,true}; |
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return new boolean[][] { tmp,tmp,tmp,tmp }; |
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super(res, new int[] {R.raw.din4_3_pruning2,R.raw.din4_3_pruning3}, new int[] {R.raw.din4_3_pruning7}); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// we can never really move the top-front edge, because if we do so, we would also rotate the |
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// rotation axis themselves! (see getIndex() where the cubit quats are normalized so that quat[0] |
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// - i.e. the front-top edge - is always 0). |
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// That's why map the moves (0,2,X) to (0,0&1,-X) and (3,0,X) to (3,1&2,-X) |
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// 15408 really (see https://www.jaapsch.net/puzzles/dinocube.htm) |
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// Here 15400 because we equal positions where colors are simply swapped (those are the same with |
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// respect to distance to the 2 solved positions) so there are (11 choose 2)*(8 choose 2)*(5 choose 2) |
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// = 55*28*10 = 15400 possibilities. |
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// We do not pack those tightly, some positions in the same orbit (by Burnside lemma) have 3 different |
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// indices. |
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@Override |
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int[] newMove(int axis, int layer, int angle) |
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int getSize() |
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{ |
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if( axis==0 && layer==2 ) return new int[] { axis, 3, angle==1 ? 1:-1}; |
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if( axis==3 && layer==0 ) return new int[] { axis, 6, angle==1 ? 1:-1}; |
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int maxAngle = mAngles[axis][layer]; |
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angle = maxAngle-angle; |
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if( angle> 0.5f*maxAngle ) angle -= maxAngle; |
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return new int[] { axis, (1<<layer), angle }; |
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return 15400; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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void convertMoves(int[][] moves) |
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int getMinScramble() |
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{ |
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for(int[] move : moves ) |
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{ |
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int[] newMove = newMove(move[0],move[1],move[2]); |
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return 5; |
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} |
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move[0] = newMove[0]; |
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move[1] = newMove[1]; |
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move[2] = newMove[2]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[] getMidPruningLevels() |
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{ |
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return new int[] {2,3}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// 15408 really (see https://www.jaapsch.net/puzzles/dinocube.htm) |
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// Here 15400 because we equal positions where colors are simply swapped (those are the same with |
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// respect to distance to the 2 solved positions) so there are (11 choose 2)*(8 choose 2)*(5 choose 2) |
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// = 55*28*10 = 15400 possibilities. |
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// We do not pack those tightly, some positions in the same orbit (by Burnside lemma) have 3 different |
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// indices. |
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int getSize()
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int[] getHighPruningLevels()
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{ |
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return 15400;
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return new int[] {7};
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getMinScramble()
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int getGodsNumber()
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{ |
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return 5;
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return 7;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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return part; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// we rotate the whole thing so that quat[0] is always 0. |
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private void normalizeQuats(int[] quats) |
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{ |
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if( quats[0]!=0 ) |
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{ |
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int inverted = getInvertedQuat(quats[0]); |
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quats[0] = 0; |
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for(int i=1; i<12; i++) |
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{ |
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int index = quats[i]; |
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quats[i] = getMultQuat(inverted,index); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[] getQuats(int index) |
Also available in: Unified diff
Dino solvers: unroll moves!