Revision ca4a3a68
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/objectlib/objects/TwistyCamouflage.java | ||
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import org.distorted.objectlib.main.InitData; |
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import org.distorted.objectlib.main.ObjectSignatures; |
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import org.distorted.objectlib.main.ObjectType; |
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import org.distorted.objectlib.scrambling.ObjectScrambler; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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return new int[][] |
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{ |
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// VTS' algorithm1: ('swap 2 edges and 2 pairs of centers') |
159 |
{2, 1, 1, 1, 0, 1, 0, 2, 1, 1, 0,-1, 0, 2,-1,
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160 |
1, 0, 1, 0, 2, 1, 1, 0,-1, 0, 2,-1, 2, 1,-1,
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161 |
0, 2, 1, 1, 0, 1, 0, 2,-1, 1, 0,-1, 0, 2, 1,
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162 |
1, 0, 1, 0, 2,-1, 1, 0,-1, 0, 2, 1, 0, 3, 1,
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163 |
1, 0, 2, 2, 0, 1, 1, 0,-2, 2, 0,-1, 1, 0, 2,
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164 |
0, 2,-1, 2, 1, 1, 0, 2, 1, 1, 0, 2, 2, 0, 1,
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165 |
1, 0,-2, 2, 0,-1, 1, 0, 2, 0, 2,-1, 2, 1,-2},
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158 |
{2, 2, 1, 1, 1, 1, 0, 4, 1, 1, 1,-1, 0, 4,-1,
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159 |
1, 1, 1, 0, 4, 1, 1, 1,-1, 0, 4,-1, 2, 2,-1,
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160 |
0, 4, 1, 1, 1, 1, 0, 4,-1, 1, 1,-1, 0, 4, 1,
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161 |
1, 1, 1, 0, 4,-1, 1, 1,-1, 0, 4, 1, 0, 8, 1,
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162 |
1, 1, 2, 2, 1, 1, 1, 1,-2, 2, 1,-1, 1, 1, 2,
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163 |
0, 4,-1, 2, 2, 1, 0, 4, 1, 1, 1, 2, 2, 1, 1,
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164 |
1, 1,-2, 2, 1,-1, 1, 1, 2, 0, 4,-1, 2, 2,-2},
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166 | 165 |
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167 | 166 |
// algorithm1 rotated around the corner |
168 |
{1, 1, 1, 0, 2,-1, 2, 0,-1, 0, 2, 1, 2, 0, 1,
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169 |
0, 2,-1, 2, 0,-1, 0, 2, 1, 2, 0, 1, 1, 1,-1,
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170 |
2, 0,-1, 0, 2,-1, 2, 0, 1, 0, 2, 1, 2, 0,-1,
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171 |
0, 2,-1, 2, 0, 1, 0, 2, 1, 2, 1,-1, 2, 0,-1,
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172 |
0, 2,-2, 1, 0, 1, 0, 2, 2, 1, 0,-1, 0, 2,-2,
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173 |
2, 0, 1, 1, 1, 1, 2, 0,-1, 0, 2,-2, 1, 0, 1,
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174 |
0, 2, 2, 1, 0,-1, 0, 2,-2, 2, 0, 1, 1, 1,-2},
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167 |
{1, 2, 1, 0, 4,-1, 2, 1,-1, 0, 4, 1, 2, 1, 1,
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168 |
0, 4,-1, 2, 1,-1, 0, 4, 1, 2, 1, 1, 1, 2,-1,
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169 |
2, 1,-1, 0, 4,-1, 2, 1, 1, 0, 4, 1, 2, 1,-1,
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170 |
0, 4,-1, 2, 1, 1, 0, 4, 1, 2, 2,-1, 2, 1,-1,
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171 |
0, 4,-2, 1, 1, 1, 0, 4, 2, 1, 1,-1, 0, 4,-2,
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172 |
2, 1, 1, 1, 2, 1, 2, 1,-1, 0, 4,-2, 1, 1, 1,
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0, 4, 2, 1, 1,-1, 0, 4,-2, 2, 1, 1, 1, 2,-2},
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175 | 174 |
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176 | 175 |
// algorithm1 rotated again around the corner |
177 |
{0, 2,-1, 2, 0, 1, 1, 0,-1, 2, 0,-1, 1, 0, 1,
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178 |
2, 0, 1, 1, 0,-1, 2, 0,-1, 1, 0, 1, 0, 2, 1,
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179 |
1, 0,-1, 2, 0, 1, 1, 0, 1, 2, 0,-1, 1, 0,-1,
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180 |
2, 0, 1, 1, 0, 1, 2, 0,-1, 1, 1,-1, 1, 0,-1,
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181 |
2, 0, 2, 0, 2,-1, 2, 0,-2, 0, 2, 1, 2, 0, 2,
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182 |
1, 0, 1, 0, 2,-1, 1, 0,-1, 2, 0, 2, 0, 2,-1,
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183 |
2, 0,-2, 0, 2, 1, 2, 0, 2, 1, 0, 1, 0, 2, 2},
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176 |
{0, 4,-1, 2, 1, 1, 1, 1,-1, 2, 1,-1, 1, 1, 1,
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177 |
2, 1, 1, 1, 1,-1, 2, 1,-1, 1, 1, 1, 0, 4, 1,
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178 |
1, 1,-1, 2, 1, 1, 1, 1, 1, 2, 1,-1, 1, 1,-1,
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179 |
2, 1, 1, 1, 1, 1, 2, 1,-1, 1, 2,-1, 1, 1,-1,
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180 |
2, 1, 2, 0, 4,-1, 2, 1,-2, 0, 4, 1, 2, 1, 2,
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181 |
1, 1, 1, 0, 4,-1, 1, 1,-1, 2, 1, 2, 0, 4,-1,
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182 |
2, 1,-2, 0, 4, 1, 2, 1, 2, 1, 1, 1, 0, 4, 2},
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184 | 183 |
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185 | 184 |
// VTS' algorithm2: swap two 221 edges |
186 |
{2, 2, 1, 1, 0, 1, 2, 2,-1, 1, 0,-1, 1, 2, 1,
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187 |
2, 2,-2, 0, 2,-1, 2, 2, 2, 0, 2, 1, 2, 2,-2,
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188 |
1, 2,-1, 0, 2,-1, 1, 2, 1, 2, 2,-2, 0, 2,-1,
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189 |
2, 2, 2, 0, 2, 1, 2, 2,-2, 1, 2,-1, 0, 2,-2,
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1, 0, 1, 2, 2, 1, 1, 0,-1, 2, 2, -1},
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{2, 4, 1, 1, 1, 1, 2, 4,-1, 1, 1,-1, 1, 4, 1,
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186 |
2, 4,-2, 0, 4,-1, 2, 4, 2, 0, 4, 1, 2, 4,-2,
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187 |
1, 4,-1, 0, 4,-1, 1, 4, 1, 2, 4,-2, 0, 4,-1,
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188 |
2, 4, 2, 0, 4, 1, 2, 4,-2, 1, 4,-1, 0, 4,-2,
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1, 1, 1, 2, 4, 1, 1, 1,-1, 2, 4,-1},
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191 | 190 |
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192 | 191 |
// algorithm2 rotated around the corner |
193 |
{0, 0,-1, 2, 0, 1, 0, 0, 1, 2, 0,-1, 2, 2, 1,
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194 |
0, 0, 2, 1, 0, 1, 0, 0,-2, 1, 0,-1, 0, 0, 2,
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195 |
2, 2,-1, 1, 1, 1, 2, 2, 1, 0, 0, 2, 1, 0, 1,
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196 |
0, 0,-2, 1, 0,-1, 0, 0, 2, 2, 2,-1, 1, 1, 2,
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197 |
2, 0, 1, 0, 0,-1, 2, 0,-1, 0, 0, 1},
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192 |
{0, 1,-1, 2, 1, 1, 0, 1, 1, 2, 1,-1, 2, 4, 1,
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193 |
0, 1, 2, 1, 1, 1, 0, 1,-2, 1, 1,-1, 0, 1, 2,
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194 |
2, 4,-1, 1, 2, 1, 2, 4, 1, 0, 1, 2, 1, 1, 1,
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195 |
0, 1,-2, 1, 1,-1, 0, 1, 2, 2, 4,-1, 1, 2, 2,
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196 |
2, 1, 1, 0, 1,-1, 2, 1,-1, 0, 1, 1},
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198 | 197 |
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199 | 198 |
// algorithm2 rotated again around the corner |
200 |
{1, 2, 1, 0, 2,-1, 1, 2,-1, 0, 2, 1, 0, 0,-1,
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201 |
1, 2,-2, 2, 0, 1, 1, 2, 2, 2, 0,-1, 1, 2,-2,
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202 |
0, 0, 1, 2, 1, 1, 0, 0,-1, 1, 2,-2, 2, 0, 1,
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203 |
1, 2, 2, 2, 0,-1, 1, 2,-2, 0, 0, 1, 2, 1, 2,
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204 |
0, 2,-1, 1, 2, 1, 0, 2, 1, 1, 2,-1},
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199 |
{1, 4, 1, 0, 4,-1, 1, 4,-1, 0, 4, 1, 0, 1,-1,
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200 |
1, 4,-2, 2, 1, 1, 1, 4, 2, 2, 1,-1, 1, 4,-2,
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201 |
0, 1, 1, 2, 2, 1, 0, 1,-1, 1, 4,-2, 2, 1, 1,
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202 |
1, 4, 2, 2, 1,-1, 1, 4,-2, 0, 1, 1, 2, 2, 2,
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203 |
0, 4,-1, 1, 4, 1, 0, 4, 1, 1, 4,-1},
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205 | 204 |
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206 | 205 |
// VTS' algorithm3: swap two 221 blocks |
207 |
{2, 2,-2, 0, 2,-1, 2, 2, 2, 0, 2, 1, 2, 2,-2,
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208 |
1, 2,-1, 0, 2,-1, 1, 2, 1, 2, 2,-2, 0, 2,-1,
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209 |
2, 2, 2, 0, 2, 1, 2, 2,-2, 1, 2,-1, 0, 2, 2,
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210 |
1, 2, 1 },
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206 |
{2, 4,-2, 0, 4,-1, 2, 4, 2, 0, 4, 1, 2, 4,-2,
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207 |
1, 4,-1, 0, 4,-1, 1, 4, 1, 2, 4,-2, 0, 4,-1,
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208 |
2, 4, 2, 0, 4, 1, 2, 4,-2, 1, 4,-1, 0, 4, 2,
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209 |
1, 4, 1 },
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211 | 210 |
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212 | 211 |
// algorithm3 rotated around the corner |
213 |
{0, 0,-2, 1, 0, 1, 0, 0,-2, 1, 0,-1, 0, 0, 2,
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214 |
2, 2,-1, 1, 1, 1, 2, 2, 1, 0, 0, 2, 1, 0, 1,
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215 |
0, 0,-2, 1, 0,-1, 0, 0, 2, 2, 2,-1, 1, 1,-2,
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216 |
2, 2, 1 },
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212 |
{0, 1,-2, 1, 1, 1, 0, 1,-2, 1, 1,-1, 0, 1, 2,
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213 |
2, 4,-1, 1, 2, 1, 2, 4, 1, 0, 1, 2, 1, 1, 1,
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214 |
0, 1,-2, 1, 1,-1, 0, 1, 2, 2, 4,-1, 1, 4,-2,
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215 |
2, 4, 1 },
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217 | 216 |
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218 | 217 |
// algorithm3 rotated again around the corner |
219 |
{1, 2, 2, 2, 0, 1, 1, 2, 2, 2, 0,-1, 1, 2,-2,
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220 |
0, 0, 1, 2, 1, 1, 0, 0,-1, 1, 2,-2, 2, 0, 1,
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221 |
1, 2, 2, 2, 0,-1, 1, 2,-2, 0, 0, 1, 2, 1,-2,
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222 |
0, 0,-1 }
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218 |
{1, 4, 2, 2, 1, 1, 1, 4, 2, 2, 1,-1, 1, 4,-2,
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219 |
0, 1, 1, 2, 2, 1, 0, 1,-1, 1, 4,-2, 2, 1, 1,
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220 |
1, 4, 2, 2, 1,-1, 1, 4,-2, 0, 1, 1, 2, 2,-2,
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221 |
0, 1,-1 }
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223 | 222 |
}; |
224 | 223 |
} |
225 | 224 |
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Also available in: Unified diff
Algorithms now have their 'layers' in bitmap form.
We have to update all object JSON files.