Revision db758bd0
Added by Leszek Koltunski about 2 years ago
src/main/java/org/distorted/objectlib/objects/TwistyBandagedAbstract.java | ||
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import java.io.InputStream; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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public ObjectFaceShape getObjectFaceShape(int variant) |
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{ |
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int driver = DistortedLibrary.getGLSL(); |
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boolean roundCorners = (driver>300); |
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int type,numTypes = mDims.length; |
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for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
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if( type<numTypes ) |
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{ |
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int val = roundCorners ? 0 : -1; |
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int X = mDims[type][0]; |
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int Y = mDims[type][1]; |
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int Z = mDims[type][2]; |
... | ... | |
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float height = isInIconMode() ? 0.001f : 0.048f; |
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int[] bandIndices = { 0,0,1,1,2,2 }; |
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float[][] corners = { {0.04f,0.15f} }; |
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int[] cornerIndices = { 0,0,0,0,0,0,0,0 };
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int[] cornerIndices = { val,val,val,val,val,val,val,val };
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int[] centerIndices = { 0,1,2,3,4,5,6,7 }; |
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int maxXY = Math.max(X,Y); |
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} |
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FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance(); |
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return factory.createIrregularFaceShape(variant, isInIconMode() ); |
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return factory.createIrregularFaceShape(variant, isInIconMode(), roundCorners );
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!