Revision dfdb26a9
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objectlib/objects/TwistyCube.java | ||
|---|---|---|
| 71 | 71 |
super(numL, numL[0], quat, move, texture, mesh, effects, res, scrWidth); |
| 72 | 72 |
} |
| 73 | 73 |
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| 74 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 75 |
|
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| 76 |
private int[] createEdges(int size, int vertex) |
|
| 77 |
{
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| 78 |
int[] ret = new int[9*size]; |
|
| 79 |
|
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| 80 |
for(int l=0; l<size; l++) |
|
| 81 |
{
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| 82 |
ret[9*l ] = l; |
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| 83 |
ret[9*l+1] =-1; |
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| 84 |
ret[9*l+2] = vertex; |
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| 85 |
ret[9*l+3] = l; |
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| 86 |
ret[9*l+4] = 1; |
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| 87 |
ret[9*l+5] = vertex; |
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| 88 |
ret[9*l+6] = l; |
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| 89 |
ret[9*l+7] = 2; |
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| 90 |
ret[9*l+8] = vertex; |
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} |
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return ret; |
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} |
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|
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| 74 | 96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 75 | 97 |
|
| 76 | 98 |
protected ScrambleState[] getScrambleStates() |
| ... | ... | |
| 106 | 128 |
} |
| 107 | 129 |
|
| 108 | 130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 131 |
// TODO |
|
| 109 | 132 |
|
| 110 | 133 |
protected int getResource(int[] numLayers) |
| 111 | 134 |
{
|
| ... | ... | |
| 120 | 143 |
return 0; |
| 121 | 144 |
} |
| 122 | 145 |
|
| 123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 124 |
|
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| 125 |
private int[] createEdges(int size, int vertex) |
|
| 126 |
{
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| 127 |
int[] ret = new int[9*size]; |
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| 129 |
for(int l=0; l<size; l++) |
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{
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| 131 |
ret[9*l ] = l; |
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ret[9*l+1] =-1; |
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ret[9*l+2] = vertex; |
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ret[9*l+3] = l; |
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| 135 |
ret[9*l+4] = 1; |
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| 136 |
ret[9*l+5] = vertex; |
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| 137 |
ret[9*l+6] = l; |
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| 138 |
ret[9*l+7] = 2; |
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| 139 |
ret[9*l+8] = vertex; |
|
| 140 |
} |
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return ret; |
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} |
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| 145 | 146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 146 | 147 |
|
| 147 | 148 |
private void initializeQuats() |
| ... | ... | |
| 186 | 187 |
return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status], mQuats); |
| 187 | 188 |
} |
| 188 | 189 |
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| 189 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 190 |
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| 191 |
private int getNumCornersAndEdges(int numLayers) |
|
| 192 |
{
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| 193 |
return numLayers==1 ? 1 : 12*(numLayers-2) + 8; |
|
| 194 |
} |
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| 195 |
|
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| 196 | 190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 197 | 191 |
|
| 198 | 192 |
protected ObjectShape getObjectShape(int cubit, int[] numLayers) |
| ... | ... | |
| 266 | 260 |
} |
| 267 | 261 |
} |
| 268 | 262 |
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| 263 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 265 |
private int getCenterNum(int cubit, int[] numLayers) |
|
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{
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| 267 |
int num = cubit - getNumCornersAndEdges(numLayers); |
|
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| 269 |
if( num>=0 ) |
|
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{
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| 271 |
int numLR = (numLayers[1]-2)*(numLayers[2]-2); |
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| 272 |
if( num< numLR ) return 0; |
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if( num<2*numLR ) return 1; |
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| 274 |
num -= 2*numLR; |
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| 275 |
|
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| 276 |
int numTD = (numLayers[0]-2)*(numLayers[2]-2); |
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if( num< numTD ) return 2; |
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| 278 |
if( num<2*numTD ) return 3; |
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| 279 |
num -= 2*numTD; |
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| 280 |
|
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| 281 |
int numFB = (numLayers[0]-2)*(numLayers[1]-2); |
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| 282 |
if( num< numFB ) return 4; |
|
| 283 |
if( num<2*numFB ) return 5; |
|
| 284 |
} |
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| 285 |
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| 286 |
return -1; |
|
| 287 |
} |
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|
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| 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 291 |
private int getNumCornersAndEdges(int[] numLayers) |
|
| 292 |
{
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| 293 |
int x = numLayers[0]; |
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| 294 |
int y = numLayers[1]; |
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| 295 |
int z = numLayers[2]; |
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| 296 |
|
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| 297 |
return ( x==1 || y==1 || z==1 ) ? x*y*z : 4*( (x-2)+(y-2)+(z-2) ) + 8; |
|
| 298 |
} |
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| 299 |
|
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| 269 | 300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 270 | 301 |
|
| 271 | 302 |
protected float[][] getCubitPositions(int[] numLayers) |
| 272 | 303 |
{
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| 273 |
int numL = numLayers[0]; |
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| 304 |
final int X = numLayers[0]; |
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| 305 |
final int Y = numLayers[1]; |
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| 306 |
final int Z = numLayers[2]; |
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| 307 |
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| 308 |
final float lenX = 0.5f*(X-1); |
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final float lenY = 0.5f*(Y-1); |
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final float lenZ = 0.5f*(Z-1); |
|
| 274 | 311 |
|
| 275 |
if( numL==1 ) return new float[][] {{ 0.0f, 0.0f, 0.0f }};
|
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| 312 |
if( X==1 || Y==1 || Z==1 ) |
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| 313 |
{
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| 314 |
int numCubits = X*Y*Z; |
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| 315 |
float[][] tmp = new float[numCubits][]; |
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| 316 |
|
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| 317 |
// TODO ... |
|
| 318 |
} |
|
| 276 | 319 |
|
| 277 |
int numCubits = getNumCornersAndEdges(numL) + 6*(numL-2)*(numL-2);
|
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| 320 |
int numCubits = X*Y*Z - (X-2)*(Y-2)*(Z-2);
|
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| 278 | 321 |
float[][] tmp = new float[numCubits][]; |
| 279 | 322 |
|
| 280 |
final float LEN = 0.5f*(numL-1); |
|
| 281 | 323 |
int currentPosition = 0; |
| 282 | 324 |
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| 283 |
tmp[currentPosition++] = new float[] {-LEN,-LEN,-LEN};
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| 284 |
tmp[currentPosition++] = new float[] {-LEN,-LEN,+LEN};
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| 285 |
tmp[currentPosition++] = new float[] {-LEN,+LEN,-LEN};
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| 286 |
tmp[currentPosition++] = new float[] {-LEN,+LEN,+LEN};
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| 287 |
tmp[currentPosition++] = new float[] {+LEN,-LEN,-LEN};
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| 288 |
tmp[currentPosition++] = new float[] {+LEN,-LEN,+LEN};
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| 289 |
tmp[currentPosition++] = new float[] {+LEN,+LEN,-LEN};
|
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| 290 |
tmp[currentPosition++] = new float[] {+LEN,+LEN,+LEN};
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| 291 |
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| 292 |
for(int i=1; i<numL-1; i++)
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| 293 |
tmp[currentPosition++] = new float[] { i-LEN, -LEN, -LEN };
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| 294 |
for(int i=1; i<numL-1; i++)
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| 295 |
tmp[currentPosition++] = new float[] { i-LEN, -LEN, +LEN };
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| 296 |
for(int i=1; i<numL-1; i++)
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| 297 |
tmp[currentPosition++] = new float[] { i-LEN, +LEN, -LEN };
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| 298 |
for(int i=1; i<numL-1; i++)
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| 299 |
tmp[currentPosition++] = new float[] { i-LEN, +LEN, +LEN };
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| 300 |
for(int i=1; i<numL-1; i++)
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| 301 |
tmp[currentPosition++] = new float[] { -LEN, i-LEN, -LEN };
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| 302 |
for(int i=1; i<numL-1; i++)
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| 303 |
tmp[currentPosition++] = new float[] { -LEN, i-LEN, +LEN };
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| 304 |
for(int i=1; i<numL-1; i++)
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| 305 |
tmp[currentPosition++] = new float[] { +LEN, i-LEN, -LEN };
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| 306 |
for(int i=1; i<numL-1; i++)
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| 307 |
tmp[currentPosition++] = new float[] { +LEN, i-LEN, +LEN };
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| 308 |
for(int i=1; i<numL-1; i++)
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tmp[currentPosition++] = new float[] { -LEN, -LEN, i-LEN };
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| 310 |
for(int i=1; i<numL-1; i++)
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| 311 |
tmp[currentPosition++] = new float[] { -LEN, +LEN, i-LEN };
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| 312 |
for(int i=1; i<numL-1; i++)
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| 313 |
tmp[currentPosition++] = new float[] { +LEN, -LEN, i-LEN };
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| 314 |
for(int i=1; i<numL-1; i++)
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| 315 |
tmp[currentPosition++] = new float[] { +LEN, +LEN, i-LEN };
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| 316 |
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| 317 |
for(int y=1; y<numL-1; y++)
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| 318 |
for(int z=1; z<numL-1; z++)
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tmp[currentPosition++] = new float[] {+LEN,y-LEN,z-LEN};
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for(int y=1; y<numL-1; y++)
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for(int z=1; z<numL-1; z++)
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tmp[currentPosition++] = new float[] {-LEN,y-LEN,z-LEN};
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| 325 |
for(int x=1; x<numL-1; x++)
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for(int z=1; z<numL-1; z++)
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tmp[currentPosition++] = new float[] {x-LEN,+LEN,z-LEN};
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| 329 |
for(int x=1; x<numL-1; x++)
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| 330 |
for(int z=1; z<numL-1; z++)
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tmp[currentPosition++] = new float[] {x-LEN,-LEN,z-LEN};
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for(int x=1; x<numL-1; x++)
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| 334 |
for(int y=1; y<numL-1; y++)
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tmp[currentPosition++] = new float[] {x-LEN,y-LEN,+LEN};
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| 336 |
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| 337 |
for(int x=1; x<numL-1; x++)
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| 338 |
for(int y=1; y<numL-1; y++)
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| 339 |
tmp[currentPosition++] = new float[] {x-LEN,y-LEN,-LEN};
|
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tmp[currentPosition++] = new float[] {-lenX,-lenY,-lenZ};
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| 326 |
tmp[currentPosition++] = new float[] {-lenX,-lenY,+lenZ};
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| 327 |
tmp[currentPosition++] = new float[] {-lenX,+lenY,-lenZ};
|
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| 328 |
tmp[currentPosition++] = new float[] {-lenX,+lenY,+lenZ};
|
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| 329 |
tmp[currentPosition++] = new float[] {+lenX,-lenY,-lenZ};
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| 330 |
tmp[currentPosition++] = new float[] {+lenX,-lenY,+lenZ};
|
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| 331 |
tmp[currentPosition++] = new float[] {+lenX,+lenY,-lenZ};
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| 332 |
tmp[currentPosition++] = new float[] {+lenX,+lenY,+lenZ};
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| 333 |
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| 334 |
for(int i=1; i<X-1; i++)
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| 335 |
tmp[currentPosition++] = new float[] { i-lenX, -lenY, -lenZ };
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for(int i=1; i<X-1; i++)
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| 337 |
tmp[currentPosition++] = new float[] { i-lenX, -lenY, +lenZ };
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| 338 |
for(int i=1; i<X-1; i++)
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| 339 |
tmp[currentPosition++] = new float[] { i-lenX, +lenY, -lenZ };
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| 340 |
for(int i=1; i<X-1; i++)
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| 341 |
tmp[currentPosition++] = new float[] { i-lenX, +lenY, +lenZ };
|
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| 342 |
for(int i=1; i<Y-1; i++)
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| 343 |
tmp[currentPosition++] = new float[] { -lenX, i-lenY, -lenZ };
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| 344 |
for(int i=1; i<Y-1; i++)
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| 345 |
tmp[currentPosition++] = new float[] { -lenX, i-lenY, +lenZ };
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| 346 |
for(int i=1; i<Y-1; i++)
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| 347 |
tmp[currentPosition++] = new float[] { +lenX, i-lenY, -lenZ };
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| 348 |
for(int i=1; i<Y-1; i++)
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| 349 |
tmp[currentPosition++] = new float[] { +lenX, i-lenY, +lenZ };
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| 350 |
for(int i=1; i<Z-1; i++)
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| 351 |
tmp[currentPosition++] = new float[] { -lenX, -lenY, i-lenZ };
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| 352 |
for(int i=1; i<Z-1; i++)
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| 353 |
tmp[currentPosition++] = new float[] { -lenX, +lenY, i-lenZ };
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| 354 |
for(int i=1; i<Z-1; i++)
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| 355 |
tmp[currentPosition++] = new float[] { +lenX, -lenY, i-lenZ };
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| 356 |
for(int i=1; i<Z-1; i++)
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| 357 |
tmp[currentPosition++] = new float[] { +lenX, +lenY, i-lenZ };
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| 358 |
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| 359 |
for(int y=1; y<Y-1; y++)
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| 360 |
for(int z=1; z<Z-1; z++)
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| 361 |
tmp[currentPosition++] = new float[] {+lenX,y-lenY,z-lenZ};
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| 362 |
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| 363 |
for(int y=1; y<Y-1; y++)
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| 364 |
for(int z=1; z<Z-1; z++)
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| 365 |
tmp[currentPosition++] = new float[] {-lenX,y-lenY,z-lenZ};
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| 366 |
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| 367 |
for(int x=1; x<X-1; x++)
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| 368 |
for(int z=1; z<Z-1; z++)
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| 369 |
tmp[currentPosition++] = new float[] {x-lenX,+lenY,z-lenZ};
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| 370 |
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| 371 |
for(int x=1; x<X-1; x++)
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| 372 |
for(int z=1; z<Z-1; z++)
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| 373 |
tmp[currentPosition++] = new float[] {x-lenX,-lenY,z-lenZ};
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| 374 |
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| 375 |
for(int x=1; x<X-1; x++)
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| 376 |
for(int y=1; y<Y-1; y++)
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| 377 |
tmp[currentPosition++] = new float[] {x-lenX,y-lenY,+lenZ};
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| 378 |
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| 379 |
for(int x=1; x<X-1; x++)
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| 380 |
for(int y=1; y<Y-1; y++)
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| 381 |
tmp[currentPosition++] = new float[] {x-lenX,y-lenY,-lenZ};
|
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| 340 | 382 |
|
| 341 | 383 |
return tmp; |
| 342 | 384 |
} |
| ... | ... | |
| 347 | 389 |
{
|
| 348 | 390 |
if( mQuats ==null ) initializeQuats(); |
| 349 | 391 |
|
| 350 |
int numL = numLayers[0]; |
|
| 351 |
int num = cubit - getNumCornersAndEdges(numL); |
|
| 392 |
int centerNum = getCenterNum(cubit,numLayers); |
|
| 352 | 393 |
|
| 353 |
if( num>=0 )
|
|
| 394 |
switch(centerNum)
|
|
| 354 | 395 |
{
|
| 355 |
int face = num/((numL-2)*(numL-2)); |
|
| 356 |
|
|
| 357 |
switch(face) |
|
| 358 |
{
|
|
| 359 |
case 0: return mQuats[13]; |
|
| 360 |
case 1: return mQuats[12]; |
|
| 361 |
case 2: return mQuats[ 8]; |
|
| 362 |
case 3: return mQuats[ 9]; |
|
| 363 |
case 4: return mQuats[ 0]; |
|
| 364 |
case 5: return mQuats[ 1]; |
|
| 365 |
} |
|
| 396 |
case 0 : return mQuats[13]; |
|
| 397 |
case 1 : return mQuats[12]; |
|
| 398 |
case 2 : return mQuats[ 8]; |
|
| 399 |
case 3 : return mQuats[ 9]; |
|
| 400 |
case 4 : return mQuats[ 0]; |
|
| 401 |
case 5 : return mQuats[ 1]; |
|
| 402 |
default: return mQuats[ 0]; |
|
| 366 | 403 |
} |
| 367 |
|
|
| 368 |
return mQuats[0]; |
|
| 369 | 404 |
} |
| 370 | 405 |
|
| 371 | 406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 379 | 414 |
|
| 380 | 415 |
protected int getCubitVariant(int cubit, int[] numLayers) |
| 381 | 416 |
{
|
| 382 |
return cubit < getNumCornersAndEdges(numLayers[0]) ? 0 : 1;
|
|
| 417 |
return cubit < getNumCornersAndEdges(numLayers) ? 0 : 1; |
|
| 383 | 418 |
} |
| 384 | 419 |
|
| 385 | 420 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 386 | 421 |
|
| 387 | 422 |
protected int getFaceColor(int cubit, int cubitface, int[] numLayers) |
| 388 | 423 |
{
|
| 389 |
int numL = numLayers[0]; |
|
| 390 |
int cornersAndEdges = getNumCornersAndEdges(numL); |
|
| 424 |
int centerNum = getCenterNum(cubit,numLayers); |
|
| 391 | 425 |
|
| 392 |
if( cubit<cornersAndEdges )
|
|
| 426 |
if( centerNum<0 )
|
|
| 393 | 427 |
{
|
| 394 |
return CUBITS[cubit].getRotRow(cubitface/2) == (cubitface%2==0 ? (1<<(numL-1)):1) ? cubitface : NUM_TEXTURES; |
|
| 428 |
int axis = cubitface/2; |
|
| 429 |
return CUBITS[cubit].getRotRow(axis) == (cubitface%2==0 ? (1<<(numLayers[axis]-1)):1) ? cubitface : NUM_TEXTURES; |
|
| 395 | 430 |
} |
| 396 | 431 |
else |
| 397 | 432 |
{
|
| 398 |
int numCentersPerFace = (numL-2)*(numL-2); |
|
| 399 |
return cubitface == 4 ? (cubit-cornersAndEdges)/numCentersPerFace : NUM_TEXTURES; |
|
| 433 |
return cubitface == 4 ? centerNum : NUM_TEXTURES; |
|
| 400 | 434 |
} |
| 401 | 435 |
} |
| 402 | 436 |
|
| ... | ... | |
| 443 | 477 |
|
| 444 | 478 |
protected float[][] getCuts(int[] numLayers) |
| 445 | 479 |
{
|
| 446 |
int numL = numLayers[0]; |
|
| 447 |
if( numL<2 ) return null; |
|
| 448 |
|
|
| 449 | 480 |
if( mCuts==null ) |
| 450 | 481 |
{
|
| 451 |
mCuts = new float[3][numL-1]; |
|
| 482 |
mCuts = new float[3][]; |
|
| 483 |
|
|
| 484 |
int lenX = numLayers[0]; |
|
| 485 |
|
|
| 486 |
if( lenX>=2 ) |
|
| 487 |
{
|
|
| 488 |
mCuts[0] = new float[lenX-1]; |
|
| 489 |
for(int i=0; i<lenX-1; i++) mCuts[0][i] = (2-lenX)*0.5f + i; |
|
| 490 |
} |
|
| 491 |
else |
|
| 492 |
{
|
|
| 493 |
mCuts[0] = null; |
|
| 494 |
} |
|
| 452 | 495 |
|
| 453 |
for(int i=0; i<numL-1; i++) |
|
| 496 |
int lenY = numLayers[1]; |
|
| 497 |
|
|
| 498 |
if( lenY>=2 ) |
|
| 499 |
{
|
|
| 500 |
mCuts[1] = new float[lenY-1]; |
|
| 501 |
for(int i=0; i<lenY-1; i++) mCuts[1][i] = (2-lenY)*0.5f + i; |
|
| 502 |
} |
|
| 503 |
else |
|
| 504 |
{
|
|
| 505 |
mCuts[1] = null; |
|
| 506 |
} |
|
| 507 |
|
|
| 508 |
int lenZ = numLayers[2]; |
|
| 509 |
|
|
| 510 |
if( lenZ>=2 ) |
|
| 511 |
{
|
|
| 512 |
mCuts[2] = new float[lenZ-1]; |
|
| 513 |
for(int i=0; i<lenZ-1; i++) mCuts[2][i] = (2-lenZ)*0.5f + i; |
|
| 514 |
} |
|
| 515 |
else |
|
| 454 | 516 |
{
|
| 455 |
float cut = (2-numL)*0.5f + i; |
|
| 456 |
mCuts[0][i] = cut; |
|
| 457 |
mCuts[1][i] = cut; |
|
| 458 |
mCuts[2][i] = cut; |
|
| 517 |
mCuts[2] = null; |
|
| 459 | 518 |
} |
| 460 | 519 |
} |
| 461 | 520 |
|
| ... | ... | |
| 509 | 568 |
} |
| 510 | 569 |
|
| 511 | 570 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 571 |
// TODO |
|
| 512 | 572 |
|
| 513 | 573 |
public Movement getMovement() |
| 514 | 574 |
{
|
| ... | ... | |
| 526 | 586 |
|
| 527 | 587 |
public int[] getBasicAngle() |
| 528 | 588 |
{
|
| 529 |
if( mBasicAngle==null ) mBasicAngle = new int[] { 4,4,4 };
|
|
| 589 |
if( mBasicAngle==null ) |
|
| 590 |
{
|
|
| 591 |
int[] num = getNumLayers(); |
|
| 592 |
int x = num[1]==num[2] ? 4 : 2; |
|
| 593 |
int y = num[0]==num[2] ? 4 : 2; |
|
| 594 |
int z = num[0]==num[1] ? 4 : 2; |
|
| 595 |
|
|
| 596 |
mBasicAngle = new int[] { x,y,z };
|
|
| 597 |
} |
|
| 530 | 598 |
return mBasicAngle; |
| 531 | 599 |
} |
| 532 | 600 |
|
| 533 | 601 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 602 |
// TODO |
|
| 534 | 603 |
|
| 535 | 604 |
public ObjectType intGetObjectType(int[] numLayers) |
| 536 | 605 |
{
|
| 537 | 606 |
switch(numLayers[0]) |
| 538 | 607 |
{
|
| 539 |
case 2: return ObjectType.CUBE_2;
|
|
| 540 |
case 3: return ObjectType.CUBE_3;
|
|
| 608 |
case 2: return numLayers[1]==2 ? ObjectType.CUBE_2 : ObjectType.CU_223;
|
|
| 609 |
case 3: return numLayers[1]==3 ? ObjectType.CUBE_3 : ObjectType.CU_334;
|
|
| 541 | 610 |
case 4: return ObjectType.CUBE_4; |
| 542 | 611 |
case 5: return ObjectType.CUBE_5; |
| 543 | 612 |
} |
Also available in: Unified diff
First attempt at cuboids. 2x2x3 and 3x3x4 mostly working :)