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Revision ea889ebf

Added by Leszek Koltunski over 1 year ago

Correct scramble tables for the Rex and Void Cubes.

View differences:

src/main/java/org/distorted/objectlib/objects/TwistyRex.java
21 21
import org.distorted.objectlib.helpers.ObjectFaceShape;
22 22
import org.distorted.objectlib.helpers.ObjectSignature;
23 23
import org.distorted.objectlib.helpers.ObjectVertexEffects;
24
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
25 24
import org.distorted.objectlib.main.InitData;
26 25
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
27 26
import org.distorted.objectlib.main.ObjectType;
......
69 68
    }
70 69

  
71 70
///////////////////////////////////////////////////////////////////////////////////////////////////
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// single state; middle layer doesn't move.
72 72

  
73 73
  public int[][] getScrambleEdges()
74 74
    {
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    if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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    if( mEdges==null )
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      {
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      mEdges = new int[][] { { 0,0,1,0, 4,0,5,0, 6,0,7,0, 10,0,11,0, 12,0,13,0, 16,0,17,0, 18,0,19,0, 22,0,23,0 } };
78
      }
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    return mEdges;
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    }
78 81

  

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