Revision ea889ebf
Added by Leszek Koltunski over 1 year ago
src/main/java/org/distorted/objectlib/objects/TwistyVoid.java | ||
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// +5 missing - it is the 180 deg rotation of the middle layer which we don't want. |
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private void insertSection(int[] table, int startIndex, int size, int startAlg, int state)
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private void insertSection(int[] table, int index, int alg, int state)
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{ |
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for(int i=0; i<size; i++) |
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{ |
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table[2*(i+startIndex) ] = startAlg +i; |
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table[2*(i+startIndex)+1] = state; |
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} |
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table[index ] = alg; |
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table[index+ 1] = state; |
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table[index+ 2] = alg+1; |
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table[index+ 3] = state; |
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table[index+ 4] = alg+2; |
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table[index+ 5] = state; |
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table[index+ 6] = alg+3; |
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table[index+ 7] = state; |
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table[index+ 8] = alg+4; |
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table[index+ 9] = state; |
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table[index+10] = alg+6; |
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table[index+11] = state; |
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table[index+12] = alg+7; |
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table[index+13] = state; |
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table[index+14] = alg+8; |
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table[index+15] = state; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int[] createEdge(int stateX, int stateY, int stateZ) |
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{ |
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int size = 8;
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int size= 8; |
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int num = 0; |
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if( stateX>=0 ) num += size; |
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if( stateY>=0 ) num += size; |
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if( stateZ>=0 ) num += size; |
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int[] ret = new int[2*num]; |
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if( stateX>=0 ) |
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{ |
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insertSection(ret,0,size,0,stateX); |
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if( stateY>=0 ) |
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{ |
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insertSection(ret,size,size,size+1,stateY); |
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if( stateZ>=0 ) insertSection(ret,2*size,size,2*size+2,stateZ); |
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} |
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else |
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{ |
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if( stateZ>=0 ) insertSection(ret,size,size,2*size+2,stateZ); |
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} |
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} |
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else |
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{ |
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if( stateY>=0 ) |
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{ |
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insertSection(ret,0,size,size+1,stateY); |
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if( stateZ>=0 ) insertSection(ret,size,size,2*size+2,stateZ); |
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} |
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else |
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{ |
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if( stateZ>=0 ) insertSection(ret,0,size,2*size+2,stateZ); |
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} |
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} |
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if( stateX>=0 ) num += 2*size; |
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if( stateY>=0 ) num += 2*size; |
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if( stateZ>=0 ) num += 2*size; |
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int[] ret = new int[num]; |
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int index = 0; |
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int alg = 0; |
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if( stateX>=0 ) { insertSection(ret,index,alg,stateX); index+= (2*size);} |
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alg += (size+1); |
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if( stateY>=0 ) { insertSection(ret,index,alg,stateY); index+= (2*size);} |
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alg += (size+1); |
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if( stateZ>=0 ) { insertSection(ret,index,alg,stateZ); } |
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return ret; |
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} |
Also available in: Unified diff
Correct scramble tables for the Rex and Void Cubes.