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Revision ea889ebf

Added by Leszek Koltunski over 1 year ago

Correct scramble tables for the Rex and Void Cubes.

View differences:

src/main/java/org/distorted/objectlib/scrambling/ScrambleEdgeGenerator.java
20 20
    for(int i=0; i<num; i++)
21 21
      {
22 22
      table[2*(i+startIndex)  ] = startAlg +i;
23

  
24
      //android.util.Log.e("D", " "+(2*(i+startIndex))+" : "+(startAlg+i));
25

  
26 23
      table[2*(i+startIndex)+1] = state;
27

  
28
      //android.util.Log.e("D", " "+(2*(i+startIndex)+1)+" : "+(state));
29 24
      }
30 25
    }
31 26

  
......
33 28

  
34 29
  private static int[] createEdge(int sizeX, int sizeY, int sizeZ, int stateX, int stateY, int stateZ)
35 30
    {
36
    //android.util.Log.e("D", "creating edge");
37

  
38 31
    int num = 0;
39 32
    int consX = ((sizeY!=sizeZ) ? 2:6)*sizeX;
40 33
    int consY = ((sizeX!=sizeZ) ? 2:6)*sizeY;

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