Revision fe3dec09
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/objectlib/helpers/ObjectShape.java | ||
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private final float[][] mVertices; |
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private final int[][] mVertIndices; |
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private final boolean mFacesMultigon; |
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private final int mNumFaces; |
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private final int[][][] mMultigonIndices; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public ObjectShape(float[][] vertices, int[][] vertIndices) |
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{ |
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mVertices = vertices; |
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mVertIndices= vertIndices; |
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mVertices = vertices; |
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mVertIndices = vertIndices; |
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mMultigonIndices = null; |
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mFacesMultigon = false; |
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mNumFaces = vertIndices.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public ObjectShape(float[][] vertices, int[][][] vertIndices) |
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{ |
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mVertices = vertices; |
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mVertIndices = null; |
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mMultigonIndices= vertIndices; |
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mFacesMultigon = true; |
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mNumFaces = vertIndices.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getNumFaces() |
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{ |
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return mNumFaces; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean isMultigon() |
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{ |
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return mFacesMultigon; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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return mVertIndices; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int[][][] getMultigonIndices() |
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{ |
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return mMultigonIndices; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static int computeNumComponents(ObjectShape[] shapes) |
Also available in: Unified diff
use MeshMultigon in puzzle cubits (FactoryCubit)