speedups (correctly remove the internal walls of joined elements)
minor
make larger bandaged cubits appear less convex
next bugfix
bugfix
First try converting FactoryBandagedCuboid to MeshMultigon (still doesn't work)
Code changes to introduce cubits whose faces can be split into components.
Optionally split the outer faces of the Dino cubit into two components [test of the MeshMultigon, now switched off]
We no longer need to support 'edgesUp' in MeshPolygons.
Minor.
Fixes for creation of puzzles which include cubits with 'multigon' faces.
correct scrambling of the Coin Tetrahedron
correct the Coin Hexahedron (2).
correct the Coin Hexahedron.
correct face shapes (post-new MeshPolygon normal computation)
support Multigon in JSONs
use MeshMultigon in puzzle cubits (FactoryCubit)
MeshMultigon finished.
build for API 34.
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.
remember the rotation factors in the JSONs.
move the returnRotationFactor() method from touchControl to TwistyObject (where it can be overridden)
Fix the 'layer bitmaps in algorithms' feature.
Correctly read JSONs with the previous 'scrambling algorithms' whch were not yet in 'bitmap' form.
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