also change the fullVertices to the same format
change the way the coordinates of stickers are kept from float[2*N] to float[N][2]
bugfix
bugfix for a crasher
objects
Make the objects look nicer.
Bugfix.
2 bugfixes.
initial support for Bandaged UI.
Fix scrambling a BandagedObjectPyraminx.
Progress with scrambling a BandagedObjectPyraminx. Still doesn't work though.
bugfix for BandagedObjectPyraminx
progress with 'turnable' BandagedPyraminx Signature. Maybe working now.
progress with 'turnable' BandagedPyraminx Signature.
Merge remote-tracking branch 'origin/master'
build.gradle: include directive to create a 'BuildConfig.java'2 fixes for proper scrambling of locally created bandaged cuboids.
Important bugfix for scrambling of locally created bandaged cuboids.
Progress with scrambling a bandaged pyraminx.
Initial support for scrambling a bandaged pyraminx.
bugfix for the bandIndices
Implement TwistyBandagedPyraminx
Implement generic 'faceDiameter()'.FactoryBandagedPyraminx should be finished.
Improve MeshMultigon (for the BandagedPyraminx case!)
further fixes for BandagedPyraminx
fix touching individual Elements of a BandagedPyraminx.
Introduce individual ScreenRatios for each BandagedObject.
fix for BandagedObject's faceAxis.
fix for FactoryBandagedPyraminx.
progress with FactoryBandagedPyraminx.
progress with BandagedPyraminx.
move the non-UI bandaged stuff to its own package in the object library.
progress with FactoryBandagedPyraminx
do not push concave vertices in.
improvement for face shape.
Minor.
move almost all methods to the generic 'FactoryBandaged'
Improve the 'FactoryBandaged' API.
Major progrss writing FactoryBandagedPyraminx.
make creation of vertex effects in the FactoryBandagedCuboid shape-independent.
minor speedup.
speedups (correctly remove the internal walls of joined elements)
minor
make larger bandaged cubits appear less convex
next bugfix
First try converting FactoryBandagedCuboid to MeshMultigon (still doesn't work)
Code changes to introduce cubits whose faces can be split into components.
Optionally split the outer faces of the Dino cubit into two components [test of the MeshMultigon, now switched off]
We no longer need to support 'edgesUp' in MeshPolygons.
Fixes for creation of puzzles which include cubits with 'multigon' faces.
correct scrambling of the Coin Tetrahedron
correct the Coin Hexahedron (2).
correct the Coin Hexahedron.
correct face shapes (post-new MeshPolygon normal computation)
support Multigon in JSONs
use MeshMultigon in puzzle cubits (FactoryCubit)
MeshMultigon finished.
build for API 34.
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.
remember the rotation factors in the JSONs.
move the returnRotationFactor() method from touchControl to TwistyObject (where it can be overridden)
Fix the 'layer bitmaps in algorithms' feature.
Correctly read JSONs with the previous 'scrambling algorithms' whch were not yet in 'bitmap' form.
Algorithms now have their 'layers' in bitmap form.
We have to update all object JSON files.
make the square 'edge_coin' touch mode even smaller.
Ancient Coin: better scrambling.
3 new icons.
Support for automatic creation of Scramble Algorithms and Edges which ignore the 'non-rotatable' layers.Implement this to the Coin Tetrahedron, Ancient Coin Cube & Tins Cube.
Improve the EDGE_COIN square touch split.
We have just introduced a non-backwards compatible improvement to the interpreter - up the interpreter version to 11.
Improve the 'rot axis parallel to face axis' touch control mode:support case when the rot axis is parallel and agrees in direction with the face axis, and the one when they disagreee in direction.
Progress with Ancient Coin Cube.
Initial support for Ancient Coin Cube.
Sync up Icosamate's mesh with json - that was the reason of problems with it in 1.12.7.
Improve Tins Cube.
Switch off Tins Cube; bugfixes for the BandagedCreator.
Tins Cube: improvements.
Tins Cube.
Fix Dino6 solver.
Correct a subtle bug: the way we were computing the cached Rows was incorrect in case of Pyraminx, because its initial positions of all of its edge and octa cubits are the same, and initial quats are non-zero.
Rearrange the objects and produce new JSONs.
Change the colors of the Masterball to a bit more dispersed (orange, red!)
Correct detection of solved state in Masterball. New JSON.
minor speedup
speedup in PruningTable
speedup
comment
implement enumeration of permutations in linear time. This hopefully speeds up all solvers.
generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.
Progress with BandagedObjectPyraminx.
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