Project

General

Profile

Activity

From 04/24/2020 to 05/23/2020

05/18/2020

11:39 AM Revision 22dcc308 (magiccube): correct Qatar flag & add Trynidad flag.
Leszek Koltunski

05/08/2020

03:36 PM Revision 11db590b (magiccube): We have
- three bugfixes for crashers as seen in Firebase
- one fix for a nasty logic error
- improvements to the Scores Di...
Leszek Koltunski
03:28 PM Revision 1f894991 (magiccube): Fix a nasty logic error that let people submit bogus results.
Leszek Koltunski
10:13 AM Revision d5032ac8 (magiccube): Fix for the next crash seen in the field.
Leszek Koltunski
09:48 AM Revision e319fe78 (magiccube): Fix for a crasher seen in the field.
Leszek Koltunski

05/07/2020

11:41 PM Revision d5d503d0 (magiccube): Minor.
Leszek Koltunski
10:13 PM Revision 13ed61b5 (magiccube): Improve the way we fill up the Scores tab - now it follows what user's doing, so if he changes tabs when the dialog is filling up, he won't have to wait so long.
Leszek Koltunski
08:36 PM Revision 2d1fb931 (magiccube): Add Ivory Coast flag.
Leszek Koltunski

05/06/2020

09:15 AM Revision 1335efec (magiccube): Smaller halo.
Leszek Koltunski

05/05/2020

10:09 PM Revision a1d75006 (magiccube): Again we have 2 bugfixes for crashers seen in the field and updated zh-CN and zh-TW translations.
Bump version to 1.1.3 then. Leszek Koltunski
09:44 PM Revision 8194f0fb (magiccube): New Traditional and Simplified Chinese translations.
Leszek Koltunski
09:05 PM Revision 5f8c532e (magiccube): Fix for another crasher from the field.
Leszek Koltunski
12:55 PM Revision d1016920 (magiccube): Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (a... Leszek Koltunski

05/04/2020

04:01 PM Revision b972c160 (magiccube): Fix for the next crasher from the field.
Leszek Koltunski

05/03/2020

11:41 PM Revision 2010c6f7 (magiccube): Adjust the app to match the changes in library.
Looks like we'll have to add 1 dim to the GLOW effect. Leszek Koltunski
09:39 PM Revision 4fd84652 (magiccube): Remove the 'touchscreen required = false' from the manifest (because or a bug in Samsung App Store - it marks such apps as incompatible with any device)
Leszek Koltunski
03:53 PM Revision c7f9e82d (magiccube): One more fix for the latest bug from the field with Play state Spinner.
Leszek Koltunski
03:43 PM Revision 7b7d65ce (magiccube): - bump version to 1.1.2
- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pat... Leszek Koltunski

04/30/2020

04:13 PM Revision 1780dcb0 (magiccube): Fix clicking on the 'Distorted.org' link; get app version from build.gradle (and not from strings.xml)
Leszek Koltunski

04/26/2020

02:58 PM Revision c5c8be3f (magiccube): Add Crashlytics logs
Leszek Koltunski
02:23 PM Revision f8ce34ab (magiccube): Fix for the previous fix :)
Leszek Koltunski
11:27 AM Revision 001cc0e4 (magiccube): Fix a potential crasher ( do not set up a callback for end of rotation effect on the very first cubit that belongs to a rotation if all belonging cubits have not been set up yet )
Leszek Koltunski

04/25/2020

10:47 PM Revision 716756fe (magiccube): Bump version to 1.1.1
Leszek Koltunski
10:45 PM Revision 2e8ec627 (magiccube): Fixes for the fact that one could easily cheat - just pause the app while solving and come back to it, the time would reset to 0 and the object to unscrambled :(
Leszek Koltunski
09:23 PM Revision 1701e7ae (magiccube): Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(
Leszek Koltunski
05:57 PM Revision 4026e706 (magiccube): Switch off Crashlytics in DEBUG builds.
Leszek Koltunski
05:33 PM Revision 807d82b7 (magiccube): Add two new UI States: Ready and Done.
Leszek Koltunski
11:02 AM Revision ffc03a7a (magiccube): Change Werner to Walter.
Leszek Koltunski
11:00 AM Revision 38c52ed0 (magiccube): Correct the last 6 patterns of the Pyra5.
Leszek Koltunski

04/24/2020

06:26 PM Revision b6d0c697 (magiccube): Do not crash if we are running on device which does not support OpenGL ES 3.0
Leszek Koltunski
 

Also available in: Atom