Activity
From 04/27/2020 to 05/26/2020
05/26/2020
- 11:42 PM Revision 4f36e418 (magiccube): Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.
- 01:21 PM Revision f8de0b54 (magiccube): Bump version to 1.2.0
- 12:53 PM Revision 14bd7976 (magiccube): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
05/24/2020
- 09:03 PM Revision 40ab026e (magiccube): In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
- Port RubikCube to the new library.
05/18/2020
05/08/2020
- 03:36 PM Revision 11db590b (magiccube): We have
- - three bugfixes for crashers as seen in Firebase
- one fix for a nasty logic error
- improvements to the Scores Di... - 03:28 PM Revision 1f894991 (magiccube): Fix a nasty logic error that let people submit bogus results.
- 10:13 AM Revision d5032ac8 (magiccube): Fix for the next crash seen in the field.
- 09:48 AM Revision e319fe78 (magiccube): Fix for a crasher seen in the field.
05/07/2020
- 11:41 PM Revision d5d503d0 (magiccube): Minor.
- 10:13 PM Revision 13ed61b5 (magiccube): Improve the way we fill up the Scores tab - now it follows what user's doing, so if he changes tabs when the dialog is filling up, he won't have to wait so long.
- 08:36 PM Revision 2d1fb931 (magiccube): Add Ivory Coast flag.
05/06/2020
05/05/2020
- 10:09 PM Revision a1d75006 (magiccube): Again we have 2 bugfixes for crashers seen in the field and updated zh-CN and zh-TW translations.
- Bump version to 1.1.3 then.
- 09:44 PM Revision 8194f0fb (magiccube): New Traditional and Simplified Chinese translations.
- 09:05 PM Revision 5f8c532e (magiccube): Fix for another crasher from the field.
- 12:55 PM Revision d1016920 (magiccube): Change the Postprocessing effects: separate the radius and the halo.
- Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (a...
05/04/2020
05/03/2020
- 11:41 PM Revision 2010c6f7 (magiccube): Adjust the app to match the changes in library.
- Looks like we'll have to add 1 dim to the GLOW effect.
- 09:39 PM Revision 4fd84652 (magiccube): Remove the 'touchscreen required = false' from the manifest (because or a bug in Samsung App Store - it marks such apps as incompatible with any device)
- 03:53 PM Revision c7f9e82d (magiccube): One more fix for the latest bug from the field with Play state Spinner.
- 03:43 PM Revision 7b7d65ce (magiccube): - bump version to 1.1.2
- - fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pat...
04/30/2020
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