Activity
From 05/21/2020 to 06/19/2020
06/19/2020
- 11:52 PM Revision 7695a3be (magiccube): Two-fingered object rotation seems to be finished.
- 09:38 PM Revision a4472437 (magiccube): Progress with dragging.
- 06:19 PM Revision 4da7d87a (magiccube): Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
- 12:35 PM Revision 0b7e1b05 (magiccube): Progress with improvements for cube manipulation.
06/18/2020
- 09:03 PM Revision 8d50e08d (magiccube): Initial attempt at two-finger rotation.
- Mostly works; still, one corner case doesnt:
- put two fingers down, start rotating
- lift one of them up
- put it b... - 11:13 AM Revision 50c66e3d (magiccube): Lock screen orientation to portrait.
- 11:05 AM Revision 4c864c68 (magiccube): Further improve rotations of a Object layer - make them independent of physical screen size (now it depends on the angle of rotation and, if that's 0, on the speed (in inches of second) of the finger swipe done by the user.
- 10:39 AM Revision cd83d0aa (magiccube): Make the rotations and drag be independent of physical screen dimensions - take into account pixel density.
06/17/2020
- 08:57 PM Revision f0533889 (magiccube): Split up the onTouch() part of the View.
- 08:32 PM Revision 1019cc43 (magiccube): Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
- 03:45 PM Revision 168b6b56 (magiccube): Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
06/16/2020
- 07:37 PM Revision c1df2105 (magiccube): Only compile the Full, Normal & OIT programs when they are actually needed.
- 12:24 PM Revision cb004f2e (magiccube): Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
06/15/2020
- 09:00 PM Revision 901cdc8d (magiccube): Merge remote-tracking branch 'origin/deferred-mesh-jobs'
- # Conflicts:
# src/main/java/org/distorted/objects/RubikCube.java
# src/main/java/org/distorted/objects/R... - 08:26 PM Revision 4c4b3ee1 (magiccube): Smaller (and of better quality!) meshes.
06/13/2020
- 10:43 PM Revision ccf9fec5 (magiccube): Read the meshes from .dmesh files (rather than compute them dynamically).
- This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Objec...
06/10/2020
06/09/2020
- 11:18 PM Revision 5a4d4fba (magiccube): Convert the PostRender to a PreRender, called before we render.
- This makes more sense as this way things are prepared for the very first render.
- 12:20 PM Revision 2fcad75d (magiccube): Bugfixes.
06/08/2020
- 12:17 PM Revision e36b59bc (magiccube): Improve rotations of the Pyraminx.
- 10:56 AM Revision 82d6e038 (magiccube): Port changes to ObjectList from the deferred-jobs branch.
- 10:45 AM Revision 27a0979f (magiccube): Rename SizeChange to ObjectChange.
- bump version to 1.2.2
- 10:34 AM Revision 1e051395 (magiccube): Add flag of Ghana.
- 10:30 AM Revision 7e8b9852 (magiccube): Correct RubikCube for the new library.
06/07/2020
- 11:17 PM Revision ad73edd5 (magiccube): Minor speedup
- 10:51 PM Revision 818431ed (magiccube): Bump version to 1.2.2
- 09:42 PM Revision 98904e45 (magiccube): More progreess porting RubikCube. Rotation mostly working now.
- 08:42 PM Revision 10585385 (magiccube): More progreess porting RubikCube.
- 05:40 PM Revision e55764f2 (magiccube): More progreess porting RubikCube.
- 05:38 PM Revision 8fa00d2c (magiccube): More progreess porting RubikCube.
- 05:33 PM Revision f61fc32c (magiccube): More progreess porting RubikCube.
- 05:18 PM Revision 8cccfb10 (magiccube): More progreess porting RubikCube.
- 03:29 PM Revision 27e6c301 (magiccube): Progreess porting RubikCube to the new SingleMesh mode.
06/06/2020
06/05/2020
- 12:36 AM Revision 451636bf (magiccube): Add flag of Ghana.
- 11:40 AM Revision e82f3f9c (magiccube): Port RubikCube to the new library.
06/03/2020
06/02/2020
- 08:58 PM Revision c5ecdd95 (magiccube): Add Ethiopian flag.
- 08:32 PM Revision 66ac7cd6 (magiccube): Add Kenyan flag.
- 02:48 PM Revision c9d0d336 (magiccube): Correct the Libian flag.
- 02:40 PM Revision 36a9dafd (magiccube): Add flags of Congo, Malawi, and update the Libian flag.
05/29/2020
- 07:24 PM Revision 557fc403 (magiccube): Minor
- 07:20 PM Revision c1e5047d (magiccube): Add of flag of Tanzania!
- 07:06 PM Revision d17073f0 (magiccube): Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
- 06:47 PM Revision 2d9fc972 (magiccube): Add OpenGL Error dialog.
- 03:48 PM Revision 226c8cfa (magiccube): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
05/28/2020
05/27/2020
- 12:13 PM Revision 13ce05cc (magiccube): Switch off showing FPS.
- 12:12 PM Revision 1b3cbd5b (magiccube): Report an Analytics event when a user changes State or Object.
- 11:43 AM Revision 1ef09d49 (magiccube): Report a Crashlytics non-fatal if we fail to compile some shaders.
05/26/2020
- 11:42 PM Revision 4f36e418 (magiccube): Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.
- 01:21 PM Revision f8de0b54 (magiccube): Bump version to 1.2.0
- 12:53 PM Revision 14bd7976 (magiccube): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
05/24/2020
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