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From 08/02/2020 to 08/31/2020

08/27/2020

12:37 AM Revision efa8aa48 (magiccube): Rename Meshes.
Leszek Koltunski
12:51 PM Revision dfbb340a (magiccube): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
Leszek Koltunski

08/26/2020

09:18 PM Revision 74b08185 (magiccube): Fix for Samsung Android 5
Leszek Koltunski
05:54 PM Revision b4143852 (magiccube): Up version to 1.4.1
Leszek Koltunski
02:53 PM Revision 49595e4b (magiccube): Fix for one bug seen in Firebase and additional debugging for another.
Leszek Koltunski
12:55 PM Revision 6b6504fe (magiccube): Finally fix the Dino's 'isSolved()' - Dino can be mirrored and then it is also solved!
Leszek Koltunski

08/25/2020

12:30 AM Revision ee49d995 (magiccube): Update dmesh'es to 'proper' (i.e. with centers) version 2.
Leszek Koltunski
05:57 PM Revision e69c7a11 (magiccube): Update all the dmeshes to versions 2.
Leszek Koltunski

08/19/2020

09:10 PM Revision 1ebc4767 (magiccube): Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.
Leszek Koltunski

08/16/2020

06:34 PM Revision 7c969a6d (magiccube): Adjust randomizing new rotations so that:
1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what ca...
Leszek Koltunski

08/12/2020

10:08 AM Revision fef4437d (magiccube): Correct color of 2 ui elements
Leszek Koltunski

08/11/2020

10:52 PM Revision b7c7ccb2 (magiccube): We have the new Object - the Dino - so up the version to 1.4.0.
Leszek Koltunski
10:22 PM Revision 44bdd3fb (magiccube): Fix the fact that now there are too many tabs in the Scores dialog - make the tabs SCROLLABLE.
Leszek Koltunski
08:33 PM Revision f05807f7 (magiccube): Add the Dino dmesh file.
Leszek Koltunski
06:12 PM Revision 935f3663 (magiccube): Fix the way we continue rotation: when rotating a layer, we need to be doing it with respect to the RotAxis which has been first casted to the touched face, and only then this casted one is casted to the surface of the screen.
Before we were casting the rotAxis directly to the screen without the intermediate casting to the face, which doesn't... Leszek Koltunski
02:19 PM Revision fb377dae (magiccube): Major progress with Dino; rotations (almost?) work now.
Leszek Koltunski
10:21 AM Revision ee64e15a (magiccube): A bit less Sink effect (1.25) when creating the individual cubits of the Dino - with the previous 1.30 there was a bit of an artifact visible when rotating.
Leszek Koltunski

08/10/2020

11:49 PM Revision 5944e760 (magiccube): Fix the bug reported by Antonio Campos Galán: sometimes the app would not detect that the Cube is solved.
Leszek Koltunski
09:31 PM Revision c7e79b69 (magiccube): Progress with Dino Movement
Leszek Koltunski
06:01 PM Revision faa3aed0 (magiccube): Introduce separate ROT_AXIS and FACE_AXIS ( step 2 )
Leszek Koltunski

08/09/2020

10:01 PM Revision ad38d800 (magiccube): Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )
Leszek Koltunski

08/08/2020

10:56 PM Revision 736bbd74 (magiccube): Correct Dino row chances ( the middle row should never move! )
Leszek Koltunski
10:36 PM Revision 2c699055 (magiccube): New Dino images.
Leszek Koltunski

08/07/2020

11:09 PM Revision f6d06256 (magiccube): Move the knowledge about colors of individual cubit faces down to each Object subclass.
Leszek Koltunski
10:48 PM Revision 7ec268b1 (magiccube): Stop crashing when the last installed version has an Object remembered, then we install a new version without this Object in the RubikObjectList.
Leszek Koltunski

08/06/2020

12:13 AM Revision 380162cb (magiccube): Progress with RubikDino.
Leszek Koltunski
 

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