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From 08/11/2020 to 09/09/2020

09/09/2020

12:27 PM Revision 2394e617 (magiccube): Convert RubikDino to the new Polygon mesh.
Leszek Koltunski
12:13 PM Revision 52336e82 (magiccube): Tweaks for the new RubikPyraminx mesh so it looks better.
Leszek Koltunski

09/08/2020

12:58 AM Revision 231771f3 (magiccube): Convert RubikPyraminx to the new MeshPolygon - better quality of the mesh and less vertices!
Leszek Koltunski
10:21 PM Revision c0b37c89 (magiccube): Convert RubikCubes to the new MeshPolygon - better quality of the mesh and less vertices!
Leszek Koltunski

09/07/2020

11:29 PM Revision b376bfd7 (magiccube): Fix for a crasher.
Leszek Koltunski

08/27/2020

12:37 AM Revision efa8aa48 (magiccube): Rename Meshes.
Leszek Koltunski
12:51 PM Revision dfbb340a (magiccube): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
Leszek Koltunski

08/26/2020

09:18 PM Revision 74b08185 (magiccube): Fix for Samsung Android 5
Leszek Koltunski
05:54 PM Revision b4143852 (magiccube): Up version to 1.4.1
Leszek Koltunski
02:53 PM Revision 49595e4b (magiccube): Fix for one bug seen in Firebase and additional debugging for another.
Leszek Koltunski
12:55 PM Revision 6b6504fe (magiccube): Finally fix the Dino's 'isSolved()' - Dino can be mirrored and then it is also solved!
Leszek Koltunski

08/25/2020

12:30 AM Revision ee49d995 (magiccube): Update dmesh'es to 'proper' (i.e. with centers) version 2.
Leszek Koltunski
05:57 PM Revision e69c7a11 (magiccube): Update all the dmeshes to versions 2.
Leszek Koltunski

08/19/2020

09:10 PM Revision 1ebc4767 (magiccube): Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.
Leszek Koltunski

08/16/2020

06:34 PM Revision 7c969a6d (magiccube): Adjust randomizing new rotations so that:
1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what ca...
Leszek Koltunski

08/12/2020

10:08 AM Revision fef4437d (magiccube): Correct color of 2 ui elements
Leszek Koltunski

08/11/2020

10:52 PM Revision b7c7ccb2 (magiccube): We have the new Object - the Dino - so up the version to 1.4.0.
Leszek Koltunski
10:22 PM Revision 44bdd3fb (magiccube): Fix the fact that now there are too many tabs in the Scores dialog - make the tabs SCROLLABLE.
Leszek Koltunski
08:33 PM Revision f05807f7 (magiccube): Add the Dino dmesh file.
Leszek Koltunski
06:12 PM Revision 935f3663 (magiccube): Fix the way we continue rotation: when rotating a layer, we need to be doing it with respect to the RotAxis which has been first casted to the touched face, and only then this casted one is casted to the surface of the screen.
Before we were casting the rotAxis directly to the screen without the intermediate casting to the face, which doesn't... Leszek Koltunski
02:19 PM Revision fb377dae (magiccube): Major progress with Dino; rotations (almost?) work now.
Leszek Koltunski
10:21 AM Revision ee64e15a (magiccube): A bit less Sink effect (1.25) when creating the individual cubits of the Dino - with the previous 1.30 there was a bit of an artifact visible when rotating.
Leszek Koltunski
 

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