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From 08/14/2020 to 09/12/2020

09/11/2020

11:01 AM Revision fa679111 (magiccube): Make the ObjectPopup a 2D grid - corrections.
Leszek Koltunski

09/10/2020

12:17 AM Revision e07c48a2 (magiccube): Make the ObjectPopup a 2D grid.
Leszek Koltunski
08:33 PM Revision 3e5ad461 (magiccube): Improve the Scores dialog: now level sections are added one-by-one.
Leszek Koltunski
03:17 PM Revision befd50be (magiccube): New meshes.
Leszek Koltunski
02:06 PM Revision e35247b8 (magiccube): Improve Pyraminx Mesh
Leszek Koltunski

09/09/2020

12:27 PM Revision 2394e617 (magiccube): Convert RubikDino to the new Polygon mesh.
Leszek Koltunski
12:13 PM Revision 52336e82 (magiccube): Tweaks for the new RubikPyraminx mesh so it looks better.
Leszek Koltunski

09/08/2020

12:58 AM Revision 231771f3 (magiccube): Convert RubikPyraminx to the new MeshPolygon - better quality of the mesh and less vertices!
Leszek Koltunski
10:21 PM Revision c0b37c89 (magiccube): Convert RubikCubes to the new MeshPolygon - better quality of the mesh and less vertices!
Leszek Koltunski

09/07/2020

11:29 PM Revision b376bfd7 (magiccube): Fix for a crasher.
Leszek Koltunski

08/27/2020

12:37 AM Revision efa8aa48 (magiccube): Rename Meshes.
Leszek Koltunski
12:51 PM Revision dfbb340a (magiccube): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
Leszek Koltunski

08/26/2020

09:18 PM Revision 74b08185 (magiccube): Fix for Samsung Android 5
Leszek Koltunski
05:54 PM Revision b4143852 (magiccube): Up version to 1.4.1
Leszek Koltunski
02:53 PM Revision 49595e4b (magiccube): Fix for one bug seen in Firebase and additional debugging for another.
Leszek Koltunski
12:55 PM Revision 6b6504fe (magiccube): Finally fix the Dino's 'isSolved()' - Dino can be mirrored and then it is also solved!
Leszek Koltunski

08/25/2020

12:30 AM Revision ee49d995 (magiccube): Update dmesh'es to 'proper' (i.e. with centers) version 2.
Leszek Koltunski
05:57 PM Revision e69c7a11 (magiccube): Update all the dmeshes to versions 2.
Leszek Koltunski

08/19/2020

09:10 PM Revision 1ebc4767 (magiccube): Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.
Leszek Koltunski

08/16/2020

06:34 PM Revision 7c969a6d (magiccube): Adjust randomizing new rotations so that:
1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what ca...
Leszek Koltunski
 

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