Activity
From 09/01/2020 to 09/30/2020
09/30/2020
- 08:25 PM Revision db7eb1ad (magiccube): Minor.
- 06:08 PM Revision 76c2bd07 (magiccube): Simplify drawing textures.
09/29/2020
- 08:33 PM Revision f18e8fae (magiccube): Simplify drawing textures.
- 02:31 PM Revision 045857e5 (magiccube): Minor
- 01:51 PM Revision 4b0eba4f (magiccube): Bump version to 1.5.1
- 01:50 PM Revision 1f7e0827 (magiccube): Brighter background.
- 01:29 PM Revision eb376d3a (magiccube): Bigger 'OK' button in Dialogs.
- 01:19 PM Revision da768c35 (magiccube): Transparent Buttons.
- 11:02 AM Revision dca3888a (magiccube): 1) report all solved levels to Analytics
- 2) automatically dismiss the NewRecord and Solved dialogs when one backs from the Done state.
09/28/2020
- 09:28 PM Revision 6570171b (magiccube): Make the RubikScores class thread-safe.
- 01:54 PM Revision 30fdccf8 (magiccube): New meshes for the Diamond and the Pyraminxes.
- 01:40 PM Revision d33d0125 (magiccube): Icons for the Diamond.
- 12:59 PM Revision ac940e24 (magiccube): Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
09/26/2020
- 01:02 AM Revision ad6f6f03 (magiccube): Fix Diamond's isSolved()
- 11:30 PM Revision ee39837d (magiccube): Progress with the Diamond. Everything working except for the isSolved(): turns out the center cubits can end up rotated along the face by multitudes of 120 degrees.
- 08:44 PM Revision cc99cf91 (magiccube): Progress with the Diamond. Everything working, expect one thing: half of the faces are upside down, and computing offset doesn't work on those faces properly.
- 01:10 PM Revision 1cb36646 (magiccube): Make the top and bottom bars transparent, above the GLSurfaceView.
09/25/2020
- 06:33 PM Revision 5581ba2b (magiccube): Progress with the Skewb Diamond.
- 06:10 PM Revision ab0c28f0 (magiccube): Progress with the Skewb Diamond - it is rendered correctly now.
- 08:37 AM Revision be576d14 (magiccube): Rename some classes.
- 08:35 AM Revision 9c2f0c91 (magiccube): Rename some classes.
- 08:29 AM Revision ca3300c3 (magiccube): Rename 'RubikMovement' to 'Movement'
- 08:27 AM Revision ece1b58d (magiccube): 1) correction for Dino4's isSolved() [ remember about the mirror! ]
- 2) beginnings of support for the Skewb Diamond
09/24/2020
- 09:51 PM Revision 2067efd8 (magiccube): Fully support the 4-color Dino.
- 08:35 PM Revision eaee1ddc (magiccube): Add the 4-color Dino.
- Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads...
09/23/2020
- 09:29 PM Revision 46405bb4 (magiccube): Add lock button.
- 01:28 PM Revision 3717a94e (magiccube): Slight correction for devices which have scrWidth>scrHeight ( Huawei Mate Xs! )
- 11:23 AM Revision b30695c6 (magiccube): Do not forget the amount an Object has been changed in size when we switch between Objects.
- 10:42 AM Revision 7ea57482 (magiccube): Compute the size of the Solver icon correctly.
09/22/2020
- 10:57 PM Revision c9556e1e (magiccube): Apply a hack so that the App enters fullscreen modee on some Huawei devices.
- 03:22 PM Revision af7b68e6 (magiccube): Remove LAYOUT_STABLE from the UI flags since that was causing trembling of the Scores dialog in some platforms.
- 02:03 PM Revision 7356943b (magiccube): We have a new Object (Helicopter) and many changes to the UI; up version to 1.5.0
09/20/2020
- 10:17 PM Revision 23ac2462 (magiccube): Progress with UI
- 09:00 PM Revision af133d41 (magiccube): Progress with UI
- 06:13 PM Revision 4fb1fc0d (magiccube): Progress with UI
- 05:09 PM Revision e365b6c2 (magiccube): Make the keyboard visible again
- 01:22 PM Revision 92843d3b (magiccube): Rework the bottom pane
- 10:37 AM Revision 466b2ffc (magiccube): Remove Navigation Bar in the last case, when we were popping out a PopupWindow!
- Navigation Bar fully gone now!
- 10:15 AM Revision ffd68f35 (magiccube): Make it so that the Navigation Bar does not re-appear when we pop up a DialogFragment.
- Now there's noly 1 case when it still reappears: it's when we pop up a PopupWindow.
09/19/2020
- 10:21 PM Revision d7e539d0 (magiccube): Progress with Play state.
- 09:49 PM Revision 0254cfd7 (magiccube): Add hiding the Navigation bar (still unfinished, the bar re-appears when a DialogFragment or a PopupWindow appears)
- Integrate the Level Spinner and the Play button into one
Move the Menu button up
09/18/2020
- 12:13 PM Revision 44f95b2a (magiccube): DMesh for the Helicopter.
- 11:56 AM Revision 475cbfe7 (magiccube): Icons for the Helicopter.
- 10:42 AM Revision 7403cdfa (magiccube): Fix rotations of the Helicopter.
09/17/2020
- 11:44 PM Revision b0a56742 (magiccube): More support for the Helicopter.
- 11:02 PM Revision 77899b4c (magiccube): More support for the Helicopter.
- 10:31 PM Revision 20a0214b (magiccube): More support for the Helicopter.
09/16/2020
- 11:55 PM Revision ee35e63c (magiccube): Beginnings of support for the Helicopter.
- 08:49 PM Revision fcc0e034 (magiccube): Correct the Dino mesh.
09/15/2020
- 10:21 PM Revision 9d767f4b (magiccube): Add Sudan flag.
- 11:10 AM Revision 940100d1 (magiccube): Minor.
- 09:20 AM Revision a0836f4a (magiccube): We have new, Polygon method of rendering Object faces, and a new object - the Skewb.
- Time for 1.4.2 !
- 09:18 AM Revision 63002261 (magiccube): Skewb finished?
09/14/2020
- 10:33 PM Revision 2f5783d4 (magiccube): Skewb Mesh.
- 10:02 PM Revision 21e06b9c (magiccube): Icons for the Skewb.
- 08:46 PM Revision eab9d8f8 (magiccube): Progress with the Skewb.
- 01:38 PM Revision fb52fae9 (magiccube): Beginnings of support for the Skewb.
09/12/2020
09/11/2020
09/10/2020
- 12:17 AM Revision e07c48a2 (magiccube): Make the ObjectPopup a 2D grid.
- 08:33 PM Revision 3e5ad461 (magiccube): Improve the Scores dialog: now level sections are added one-by-one.
- 03:17 PM Revision befd50be (magiccube): New meshes.
- 02:06 PM Revision e35247b8 (magiccube): Improve Pyraminx Mesh
09/09/2020
- 12:27 PM Revision 2394e617 (magiccube): Convert RubikDino to the new Polygon mesh.
- 12:13 PM Revision 52336e82 (magiccube): Tweaks for the new RubikPyraminx mesh so it looks better.
09/08/2020
- 12:58 AM Revision 231771f3 (magiccube): Convert RubikPyraminx to the new MeshPolygon - better quality of the mesh and less vertices!
- 10:21 PM Revision c0b37c89 (magiccube): Convert RubikCubes to the new MeshPolygon - better quality of the mesh and less vertices!
09/07/2020
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