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From 09/24/2020 to 10/23/2020

10/23/2020

11:51 PM Revision 6fd4a72c (magiccube): Preparation for the Object Info popup: add the name, inventor, complexity info to each object.
Leszek Koltunski

10/22/2020

11:05 PM Revision 2f6da3f4 (magiccube): Catch exceptions when rotating.
Leszek Koltunski
10:34 PM Revision 6a76f80a (magiccube): Do not permit clicking on the 'play' button if we are currently scrambling an object.
Leszek Koltunski
12:49 PM Revision 2113cf12 (magiccube): New Ivy mesh.
Leszek Koltunski

10/21/2020

12:39 AM Revision b6526adf (magiccube): New Ivy mesh.
Leszek Koltunski
12:34 AM Revision d1b5ba6b (magiccube): Slight improvement for the Ivy Mesh.
Leszek Koltunski

10/20/2020

11:47 PM Revision c7057b43 (magiccube): Explicitly declare support for large screens in the Manifest.
Leszek Koltunski
11:28 PM Revision d73de3db (magiccube): Mesh for the Ivy.
Leszek Koltunski
11:21 PM Revision af7e562d (magiccube): Icons for the Ivy.
Leszek Koltunski
10:50 PM Revision 886d1ebb (magiccube): Progress with the Ivy.
Leszek Koltunski
12:03 PM Revision 9e5b990e (magiccube): Progress with the Ivy.
Leszek Koltunski

10/19/2020

11:36 PM Revision fc3c5170 (magiccube): Even more debugs for the 'failed to restore preferences' mystery.
Leszek Koltunski
11:18 PM Revision 9f487267 (magiccube): Minor.
Leszek Koltunski
11:14 PM Revision 6a224bdc (magiccube): 1) Progress with the Ivy
2) further refine defense against failing to restore preferences. Leszek Koltunski
08:29 PM Revision ab8b600b (magiccube): Progress with the Ivy.
Leszek Koltunski
04:30 PM Revision db3b12e6 (magiccube): Progress with the Ivy.
Leszek Koltunski
11:45 AM Revision 18a5f95f (magiccube): Progress with the Ivy
Leszek Koltunski
11:01 AM Revision 2d9d9d62 (magiccube): Bugfix
Leszek Koltunski

10/18/2020

12:41 AM Revision 49cd8581 (magiccube): Beginnings of the Ivy Cube.
Leszek Koltunski
01:44 PM Revision e8f6670f (magiccube): Avoid cutouts in a new way
Leszek Koltunski
12:54 PM Revision 52acf385 (magiccube): Bump version to 1.5.3
Leszek Koltunski
12:50 PM Revision fd0b901a (magiccube): Avoid the possible cutouts at the top of the screen.
Leszek Koltunski

10/17/2020

12:02 AM Revision 064ccc31 (magiccube): Missing meshes; fix the Solver.
Leszek Koltunski
11:16 PM Revision e51599f4 (magiccube): New Meshes for all objects.
Leszek Koltunski
10:55 PM Revision b3da2f16 (magiccube): Icons for the Skewb Master.
Leszek Koltunski

10/16/2020

12:00 AM Revision 25445dcf (magiccube): More error reporting - this time in Scores.
Leszek Koltunski
11:23 PM Revision d92030e4 (magiccube): Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
Leszek Koltunski
10:26 PM Revision ae755eda (magiccube): Make the texture multi-row: avoid the maximum texture size.
Leszek Koltunski
04:31 PM Revision a15078bb (magiccube): Report to Crashlytics if we fail to restore preferencees (2)
Leszek Koltunski
03:49 PM Revision 9bcec50a (magiccube): Report to Crashlytics if we fail to restore preferencees.
Leszek Koltunski
03:43 PM Revision c7e23561 (magiccube): Report to Crashlytics if the fail to set texture due to it being too large.
Leszek Koltunski
12:11 PM Revision b89898c5 (magiccube): Progress with Skewb familty; separate StickerFactory class.
Leszek Koltunski
08:32 AM Revision d99f3a48 (magiccube): Spearate the concept of number of layers of an object and its size.
In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-l... Leszek Koltunski

10/15/2020

03:11 PM Revision a97e02b7 (magiccube): Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)
Leszek Koltunski
10:49 AM Revision eb389a97 (magiccube): Move computation of the rotation rows to the Object from Cubits.
Leszek Koltunski

10/14/2020

03:21 PM Revision 3f3ff476 (magiccube): Beginnings of support for any-sized Skewb.
Leszek Koltunski

10/13/2020

10:54 AM Revision 8a494f47 (magiccube): New meshes.
Leszek Koltunski
10:40 AM Revision 2fcfce81 (magiccube): CubitFactory: unify creating MeshPolygon bands.
Leszek Koltunski

10/11/2020

11:19 AM Revision 456780f1 (magiccube): Play State: Recreate all 3 PopupWindows.
Leszek Koltunski

10/09/2020

11:17 PM Revision ac722a43 (magiccube): More debugging for the case of suspicious submits.
Leszek Koltunski

10/07/2020

09:56 PM Revision b96a79ff (magiccube): Swap Redi with Helicopter.
Leszek Koltunski

10/06/2020

11:28 PM Revision 55fb45c2 (magiccube): More unification in CubitFactory.
Leszek Koltunski
10:08 PM Revision 8d3cfe99 (magiccube): New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits. Leszek Koltunski
09:24 PM Revision 05cc8075 (magiccube): Unification of the way we round the corners of various cubits.
Leszek Koltunski

10/05/2020

11:48 PM Revision 6e194411 (magiccube): Bugfix for a rare Firebase crash.
Leszek Koltunski
09:43 PM Revision 9f3a6813 (magiccube): Improve Analytics reports
Leszek Koltunski
01:48 PM Revision fcd8226a (magiccube): The Redi Cube should be finished now.
Leszek Koltunski
12:58 PM Revision 659f1180 (magiccube): Minor.
Leszek Koltunski
12:56 PM Revision c1e85ba4 (magiccube): Redi icons.
Leszek Koltunski
11:05 AM Revision c7cbf4db (magiccube): Add the Redi Cube: part3.
Leszek Koltunski

10/04/2020

12:27 AM Revision 962437b5 (magiccube): Add the Redi Cube: part2.
Leszek Koltunski
11:36 PM Revision 68f6046c (magiccube): Add the Redi Cube: part1.
Leszek Koltunski

10/03/2020

12:11 PM Revision 1d6c1eea (magiccube): Work around a rare crash on startup
Leszek Koltunski

10/02/2020

12:36 PM Revision b3ee0e78 (magiccube): Correct a bug computing Hash and immediatelly bump to 1.5.2
Leszek Koltunski
09:08 AM Revision a4259b7f (magiccube): adjust requesting for review a bit more - now it will happen after a user has launched the app twice and played 7 times.
Leszek Koltunski
08:39 AM Revision ee526fe0 (magiccube): adjust the objects some more.
Leszek Koltunski

10/01/2020

10:29 PM Revision e06e1b7e (magiccube): - after some time using it, request an App review
- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round... Leszek Koltunski
04:18 PM Revision e7e0a94d (magiccube): Simplify OpenGL error dialog. Show it only once.
Leszek Koltunski

09/30/2020

08:25 PM Revision db7eb1ad (magiccube): Minor.
Leszek Koltunski
06:08 PM Revision 76c2bd07 (magiccube): Simplify drawing textures.
Leszek Koltunski

09/29/2020

08:33 PM Revision f18e8fae (magiccube): Simplify drawing textures.
Leszek Koltunski
02:31 PM Revision 045857e5 (magiccube): Minor
Leszek Koltunski
01:51 PM Revision 4b0eba4f (magiccube): Bump version to 1.5.1
Leszek Koltunski
01:50 PM Revision 1f7e0827 (magiccube): Brighter background.
Leszek Koltunski
01:29 PM Revision eb376d3a (magiccube): Bigger 'OK' button in Dialogs.
Leszek Koltunski
01:19 PM Revision da768c35 (magiccube): Transparent Buttons.
Leszek Koltunski
11:02 AM Revision dca3888a (magiccube): 1) report all solved levels to Analytics
2) automatically dismiss the NewRecord and Solved dialogs when one backs from the Done state. Leszek Koltunski

09/28/2020

09:28 PM Revision 6570171b (magiccube): Make the RubikScores class thread-safe.
Leszek Koltunski
01:54 PM Revision 30fdccf8 (magiccube): New meshes for the Diamond and the Pyraminxes.
Leszek Koltunski
01:40 PM Revision d33d0125 (magiccube): Icons for the Diamond.
Leszek Koltunski
12:59 PM Revision ac940e24 (magiccube): Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
Leszek Koltunski

09/26/2020

01:02 AM Revision ad6f6f03 (magiccube): Fix Diamond's isSolved()
Leszek Koltunski
11:30 PM Revision ee39837d (magiccube): Progress with the Diamond. Everything working except for the isSolved(): turns out the center cubits can end up rotated along the face by multitudes of 120 degrees.
Leszek Koltunski
08:44 PM Revision cc99cf91 (magiccube): Progress with the Diamond. Everything working, expect one thing: half of the faces are upside down, and computing offset doesn't work on those faces properly.
Leszek Koltunski
01:10 PM Revision 1cb36646 (magiccube): Make the top and bottom bars transparent, above the GLSurfaceView.
Leszek Koltunski

09/25/2020

06:33 PM Revision 5581ba2b (magiccube): Progress with the Skewb Diamond.
Leszek Koltunski
06:10 PM Revision ab0c28f0 (magiccube): Progress with the Skewb Diamond - it is rendered correctly now.
Leszek Koltunski
08:37 AM Revision be576d14 (magiccube): Rename some classes.
Leszek Koltunski
08:35 AM Revision 9c2f0c91 (magiccube): Rename some classes.
Leszek Koltunski
08:29 AM Revision ca3300c3 (magiccube): Rename 'RubikMovement' to 'Movement'
Leszek Koltunski
08:27 AM Revision ece1b58d (magiccube): 1) correction for Dino4's isSolved() [ remember about the mirror! ]
2) beginnings of support for the Skewb Diamond Leszek Koltunski

09/24/2020

09:51 PM Revision 2067efd8 (magiccube): Fully support the 4-color Dino.
Leszek Koltunski
08:35 PM Revision eaee1ddc (magiccube): Add the 4-color Dino.
Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads... Leszek Koltunski
 

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