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From 02/13/2021 to 03/14/2021

03/14/2021

10:04 AM Revision b4a9a34f (magiccube): Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.
Leszek Koltunski

03/13/2021

10:47 AM Revision 1081bb47 (magiccube): Comment eexplaining the recent 'gigaminx ban' on some platforms.
Leszek Koltunski
10:40 AM Revision bad94fe5 (magiccube): Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.
Leszek Koltunski

03/12/2021

10:35 PM Revision bb090cce (magiccube): Bump version to 1.7.2.
Leszek Koltunski
10:33 PM Revision 42661133 (magiccube): Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the pac...
Leszek Koltunski

03/10/2021

09:43 AM Revision e836b91a (magiccube): Bump version to 1.7.1
Leszek Koltunski
09:34 AM Revision 80fe0ef7 (magiccube): Bugfix for a crasher
Leszek Koltunski

03/09/2021

11:17 PM Revision 396d0909 (magiccube): Add German tutorials
Leszek Koltunski
10:05 PM Revision 3626eeed (magiccube): Changes are bigger than anticipated - bump version to 1.7.0
Leszek Koltunski
10:02 PM Revision 00af5060 (magiccube): Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.
Leszek Koltunski

03/08/2021

04:57 PM Revision b07b4b89 (magiccube): New Gigaminx tutorials.
Leszek Koltunski
03:32 PM Revision 23e4c6aa (magiccube): Up version to 1.6.5
Leszek Koltunski
03:30 PM Revision ab210d63 (magiccube): Make the Minx objects a little bigger by default.
Leszek Koltunski
02:58 PM Revision 30bc2d91 (magiccube): Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.
Leszek Koltunski

03/06/2021

12:17 AM Revision db875721 (magiccube): Add Gigaminx dmesh.
Leszek Koltunski

02/25/2021

11:33 AM Revision 61b217a5 (magiccube): Add Gigaminx dmesh.
Leszek Koltunski

02/24/2021

03:16 PM Revision 4c55b0f0 (magiccube): Add Greenland and Puerto Rico.
Leszek Koltunski
01:35 PM Revision 985f3dfa (magiccube): Do not block the UI if, for some reason, some of the effects failed to get added to the Queue. Just fail to rotate.
Leszek Koltunski
09:40 AM Revision fc92c1d0 (magiccube): Make per-component centers optional, controlled by API MeshBase.setUseCenters()
Leszek Koltunski

02/23/2021

09:54 PM Revision c0460c5c (magiccube): Bugfixes as a result of the Samsung Galaxy J4+ investigation:
1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to ca...
Leszek Koltunski
02:27 PM Revision 51b368b8 (magiccube): Samsung Galaxy J4+ investigation.
Leszek Koltunski

02/17/2021

10:42 PM Revision b6f7c7f2 (magiccube): Improve the test - now it will hopefully not crash on slow devices (part 2)
Leszek Koltunski
09:57 PM Revision 09784afd (magiccube): Improve the test - now it will hopefully not crash on slow devices.
Leszek Koltunski

02/16/2021

09:42 AM Bug #65: Crash in Firebase (LG-X230, API level 23)
Also seen on a F8332 device on subsequent run.
Boot -> draws a cube -> tries to inject a rotation -> the above cr...
Leszek Koltunski

02/15/2021

12:30 AM Bug #65 (New): Crash in Firebase (LG-X230, API level 23)
java.lang.NullPointerException: Attempt to invoke virtual method 'int org.distorted.objects.TwistyObject.getBasicAngl... Distorted Admin
12:29 AM Bug #64 (New): Crash in Firebase (F8332 phone, API level 26)
02-15 16:11:00.331: I/crash_dump64(25854): performing dump of process 24425 (target tid = 24480)
02-15 16:11:00.332:...
Distorted Admin
12:01 AM Revision 99dd8d12 (magiccube): Always report that we are beginning a test.
Add the TEST_LOOP intent so that we can run this in Firebase Game Loop. Leszek Koltunski
11:56 PM Revision 7143aa51 (magiccube): report when we actually detected the 'strange state'.
Leszek Koltunski
11:53 PM Revision 36b9ee93 (magiccube): Attempt to programmatically catch the 'cube is sometimes not drawn' bug and report it to my server.
Leszek Koltunski
 

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