Activity
From 02/16/2021 to 03/17/2021
03/17/2021
- 04:37 PM Revision f0450fcc (magiccube): Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
- (in preparation for bandaged objects)
- 03:20 PM Revision 722b2512 (magiccube): Simplifications.
- 02:31 PM Revision 221a4090 (magiccube): Simplification with objects.
03/16/2021
03/15/2021
- 09:19 PM Revision af940c29 (magiccube): Progress with bandaged cubes.
- 03:59 PM Revision 4c0a6d97 (magiccube): Beginnings of support for bandaged versions of the 3x3 cube.
03/14/2021
03/13/2021
- 10:47 AM Revision 1081bb47 (magiccube): Comment eexplaining the recent 'gigaminx ban' on some platforms.
- 10:40 AM Revision bad94fe5 (magiccube): Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.
03/12/2021
- 10:35 PM Revision bb090cce (magiccube): Bump version to 1.7.2.
- 10:33 PM Revision 42661133 (magiccube): Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
- The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the pac...
03/10/2021
- 09:43 AM Revision e836b91a (magiccube): Bump version to 1.7.1
- 09:34 AM Revision 80fe0ef7 (magiccube): Bugfix for a crasher
03/09/2021
- 11:17 PM Revision 396d0909 (magiccube): Add German tutorials
- 10:05 PM Revision 3626eeed (magiccube): Changes are bigger than anticipated - bump version to 1.7.0
- 10:02 PM Revision 00af5060 (magiccube): Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.
03/08/2021
- 04:57 PM Revision b07b4b89 (magiccube): New Gigaminx tutorials.
- 03:32 PM Revision 23e4c6aa (magiccube): Up version to 1.6.5
- 03:30 PM Revision ab210d63 (magiccube): Make the Minx objects a little bigger by default.
- 02:58 PM Revision 30bc2d91 (magiccube): Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.
03/06/2021
02/25/2021
02/24/2021
- 03:16 PM Revision 4c55b0f0 (magiccube): Add Greenland and Puerto Rico.
- 01:35 PM Revision 985f3dfa (magiccube): Do not block the UI if, for some reason, some of the effects failed to get added to the Queue. Just fail to rotate.
- 09:40 AM Revision fc92c1d0 (magiccube): Make per-component centers optional, controlled by API MeshBase.setUseCenters()
02/23/2021
- 09:54 PM Revision c0460c5c (magiccube): Bugfixes as a result of the Samsung Galaxy J4+ investigation:
- 1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to ca... - 02:27 PM Revision 51b368b8 (magiccube): Samsung Galaxy J4+ investigation.
02/17/2021
- 10:42 PM Revision b6f7c7f2 (magiccube): Improve the test - now it will hopefully not crash on slow devices (part 2)
- 09:57 PM Revision 09784afd (magiccube): Improve the test - now it will hopefully not crash on slow devices.
02/16/2021
- 09:42 AM Bug #65: Crash in Firebase (LG-X230, API level 23)
- Also seen on a F8332 device on subsequent run.
Boot -> draws a cube -> tries to inject a rotation -> the above cr...
02/15/2021
- 12:30 AM Bug #65 (New): Crash in Firebase (LG-X230, API level 23)
- java.lang.NullPointerException: Attempt to invoke virtual method 'int org.distorted.objects.TwistyObject.getBasicAngl...
- 12:29 AM Bug #64 (New): Crash in Firebase (F8332 phone, API level 26)
- 02-15 16:11:00.331: I/crash_dump64(25854): performing dump of process 24425 (target tid = 24480)
02-15 16:11:00.332:... - 12:01 AM Revision 99dd8d12 (magiccube): Always report that we are beginning a test.
- Add the TEST_LOOP intent so that we can run this in Firebase Game Loop.
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