Project

General

Profile

Activity

From 05/29/2021 to 06/27/2021

06/25/2021

12:17 AM Revision 9d56dba8 (magiccube): New Kilominx mesh.
Leszek Koltunski
11:35 PM Revision 7a733a8c (magiccube): Important bugfix: no we cannot unblock touch when WIN effect finishes, because
1) starting the WIN effect does not block touch in the first place
2) it can happen that this unblocking happens when...
Leszek Koltunski

06/24/2021

04:10 PM Revision 96b75886 (magiccube): Corrections for the new Pyraminx5 patterns.
Leszek Koltunski
04:02 PM Revision 2f7fc231 (magiccube): We've got lots of bugfixes, some 400 new Pretty Patterns.
Bump version to 1.8.3 Leszek Koltunski
03:59 PM Revision 82c27fc5 (magiccube): Update the Pyraminx5 pretty patterns.
Leszek Koltunski

06/23/2021

01:15 AM Revision f185faf8 (magiccube): New Megaminx & Gigaminx pretty patterns.
Leszek Koltunski

06/22/2021

05:34 PM Revision 3c4495ac (magiccube): Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024... Leszek Koltunski

06/19/2021

10:06 AM Revision 0bda7e06 (magiccube): Workaround for a crash.
Leszek Koltunski

06/17/2021

05:35 PM Revision 516451c4 (magiccube): Correct the Redmi mesh to eliminate the visible seams.
Leszek Koltunski
04:26 PM Revision d17f7a73 (magiccube): Correct the dino mesh to eliminate the visible seams.
Leszek Koltunski
01:51 PM Revision 8e6dc249 (magiccube): Correct rotations of the Cube - eliminate one cse when four consecutive rotations collapse into one or a NOP.
Leszek Koltunski
10:01 AM Revision 3ca97293 (magiccube): Correct rotations of the Pyraminx - eliminate one cse when three consecutive rotations collapse into one.
Leszek Koltunski

06/16/2021

11:19 PM Revision 0a7aa15b (magiccube): Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.
Leszek Koltunski
05:41 PM Revision 4c737817 (magiccube): Minor.
Leszek Koltunski
05:24 PM Revision 348a445b (magiccube): Minor.
Leszek Koltunski
01:29 PM Revision 0812242b (magiccube): Improve scrambling of the Minx'es and the Redi, which in full scramble mode were frequently leaving large corners unscrambled.
Leszek Koltunski

06/13/2021

10:35 PM Revision 9f171eba (magiccube): Preparation for 'smart scrambling' : introduce the total number of scrambles to the 'randomizeNewScramble' function.
Leszek Koltunski

06/12/2021

01:36 PM Revision cf097581 (magiccube): Minor.
Leszek Koltunski
12:58 PM Revision 14f14138 (magiccube): Correct the way we overlay our (possibly) better local (i.e. unsubmitted yet or submitted, but not picked up by the 'clean_db' cron job) records on top of the DB records ini the 'Scores' dialog.
Leszek Koltunski

06/10/2021

12:06 AM Revision 4fc7b1e6 (magiccube): Fix the fact that in the last, 'Full Scramble' level, it wouldn't switch on the green light.
Leszek Koltunski
11:35 PM Revision df1b6296 (magiccube): Minx'es: fix for the automatic rotations.
Leszek Koltunski
11:31 PM Revision c3203fb1 (magiccube): Minx'es: fix for the automatic rotations.
Leszek Koltunski
03:07 PM Revision 57e86ed0 (magiccube): Square-2: correct detecting the solved state.
Leszek Koltunski

06/09/2021

12:31 AM Revision 0594c61f (magiccube): Backing moves: constant angle speed (part 2).
Leszek Koltunski
01:04 PM Revision 3f372405 (magiccube): Backing moves: constant angle speed.
Leszek Koltunski

06/08/2021

12:13 AM Revision 132841b6 (magiccube): Squares: add tutorials.
Correct the order of objects in the tutorial dialog. Leszek Koltunski
03:02 PM Revision 5aedf057 (magiccube): Squares: add meshes.
Bump version to 1.8.2 Leszek Koltunski
02:52 PM Revision ec1a91f8 (magiccube): Square-2: minor.
Leszek Koltunski
02:47 PM Revision 096d7698 (magiccube): Squares: icons.
Leszek Koltunski
02:13 PM Revision 1cef1481 (magiccube): Square-2 fix.
Leszek Koltunski
01:44 PM Revision da69c279 (magiccube): Square-2: progress.
Leszek Koltunski
01:03 PM Revision e2b9e87e (magiccube): Introduce Square-2 (unfinished)
Leszek Koltunski
09:10 AM Revision 542ec777 (magiccube): Square-1: looks to be finished.
Leszek Koltunski

06/04/2021

01:11 AM Revision f171c91e (magiccube): Square-1: progress with automatic scrambling.
Leszek Koltunski
12:02 AM Revision f20119c6 (magiccube): Square-1: implement the fact that corners might bandage the puzzle.
Leszek Koltunski
11:35 PM Revision 43889e94 (magiccube): Square-1: this is a shape-shifter; we cannot just clamp the Cubit positions to the initial list of positions.
Do so only if the minError is appropriately low. Leszek Koltunski
01:37 PM Revision 1ded8771 (magiccube): Square-1: progress with movement.
Leszek Koltunski

06/03/2021

01:25 AM Revision e6734aa9 (magiccube): Make it possible for an object to have different 'cuts' along each of its axis.
Leszek Koltunski
12:26 AM Revision 925ed78f (magiccube): Make it possible for an object to have different 'basicAngles' along each of its axis.
Leszek Koltunski
10:46 PM Revision 582617c1 (magiccube): Hide more stuff in the TwistyObject class.
Leszek Koltunski
10:06 PM Revision 0203be88 (magiccube): Remove the need for RowChances.
Leszek Koltunski
09:11 PM Revision 1f0dfb31 (magiccube): Square-1.
Leszek Koltunski
04:36 PM Revision 06ad47b6 (magiccube): Progress with cubit shapes of the Square-1.
Leszek Koltunski
04:00 PM Revision c4f0dbce (magiccube): improvements for FactorySticker
Leszek Koltunski
02:14 PM Revision d6fa5f24 (magiccube): Square-1: progress
Leszek Koltunski
01:40 PM Revision 834b2618 (magiccube): Square-1: beginnings
Leszek Koltunski

05/30/2021

11:27 PM Revision c494476f (magiccube): Make it possible to have some objects created from dmesh, and others - bootstrapped programmatically.
Leszek Koltunski
 

Also available in: Atom