Activity
From 06/01/2021 to 06/30/2021
06/30/2021
- 10:52 PM Revision 9d591756 (magiccube): Fix the reddening the Lock icon.
- 09:56 PM Revision 03822c33 (magiccube): Fix a rare crash.
- 06:05 PM Revision 809c3432 (magiccube): Introduce a BlockController - a watchdog which makes sure the Touch and UI blocks do not take too long.
- If it detecs a long block, it unblocks and reports the situation to Crashylytics.
- 02:17 PM Revision 9f006481 (magiccube): Add a 'give up' dialog - if one made at least 10 moves when solving and presses a 'back' button, one needs to confirm.
06/29/2021
- 12:12 AM Revision 1ae92052 (magiccube): Always set the back move icon when we clear moves
- 05:03 PM Revision cc88f2fa (magiccube): Give visual indication when dragging is locked.
- 04:34 PM Revision 146661ec (magiccube): Change the 'Cube Back' icon when there are no moves to back.
- 01:37 PM Revision 55e6be1d (magiccube): Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.
- This code had been duplicated there.
06/28/2021
06/25/2021
- 12:17 AM Revision 9d56dba8 (magiccube): New Kilominx mesh.
- 11:35 PM Revision 7a733a8c (magiccube): Important bugfix: no we cannot unblock touch when WIN effect finishes, because
- 1) starting the WIN effect does not block touch in the first place
2) it can happen that this unblocking happens when...
06/24/2021
- 04:10 PM Revision 96b75886 (magiccube): Corrections for the new Pyraminx5 patterns.
- 04:02 PM Revision 2f7fc231 (magiccube): We've got lots of bugfixes, some 400 new Pretty Patterns.
- Bump version to 1.8.3
- 03:59 PM Revision 82c27fc5 (magiccube): Update the Pyraminx5 pretty patterns.
06/23/2021
06/22/2021
- 05:34 PM Revision 3c4495ac (magiccube): Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
- Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024...
06/19/2021
06/17/2021
- 05:35 PM Revision 516451c4 (magiccube): Correct the Redmi mesh to eliminate the visible seams.
- 04:26 PM Revision d17f7a73 (magiccube): Correct the dino mesh to eliminate the visible seams.
- 01:51 PM Revision 8e6dc249 (magiccube): Correct rotations of the Cube - eliminate one cse when four consecutive rotations collapse into one or a NOP.
- 10:01 AM Revision 3ca97293 (magiccube): Correct rotations of the Pyraminx - eliminate one cse when three consecutive rotations collapse into one.
06/16/2021
- 11:19 PM Revision 0a7aa15b (magiccube): Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.
- 05:41 PM Revision 4c737817 (magiccube): Minor.
- 05:24 PM Revision 348a445b (magiccube): Minor.
- 01:29 PM Revision 0812242b (magiccube): Improve scrambling of the Minx'es and the Redi, which in full scramble mode were frequently leaving large corners unscrambled.
06/13/2021
06/12/2021
- 01:36 PM Revision cf097581 (magiccube): Minor.
- 12:58 PM Revision 14f14138 (magiccube): Correct the way we overlay our (possibly) better local (i.e. unsubmitted yet or submitted, but not picked up by the 'clean_db' cron job) records on top of the DB records ini the 'Scores' dialog.
06/10/2021
- 12:06 AM Revision 4fc7b1e6 (magiccube): Fix the fact that in the last, 'Full Scramble' level, it wouldn't switch on the green light.
- 11:35 PM Revision df1b6296 (magiccube): Minx'es: fix for the automatic rotations.
- 11:31 PM Revision c3203fb1 (magiccube): Minx'es: fix for the automatic rotations.
- 03:07 PM Revision 57e86ed0 (magiccube): Square-2: correct detecting the solved state.
06/09/2021
- 12:31 AM Revision 0594c61f (magiccube): Backing moves: constant angle speed (part 2).
- 01:04 PM Revision 3f372405 (magiccube): Backing moves: constant angle speed.
06/08/2021
- 12:13 AM Revision 132841b6 (magiccube): Squares: add tutorials.
- Correct the order of objects in the tutorial dialog.
- 03:02 PM Revision 5aedf057 (magiccube): Squares: add meshes.
- Bump version to 1.8.2
- 02:52 PM Revision ec1a91f8 (magiccube): Square-2: minor.
- 02:47 PM Revision 096d7698 (magiccube): Squares: icons.
- 02:13 PM Revision 1cef1481 (magiccube): Square-2 fix.
- 01:44 PM Revision da69c279 (magiccube): Square-2: progress.
- 01:03 PM Revision e2b9e87e (magiccube): Introduce Square-2 (unfinished)
- 09:10 AM Revision 542ec777 (magiccube): Square-1: looks to be finished.
06/04/2021
- 01:11 AM Revision f171c91e (magiccube): Square-1: progress with automatic scrambling.
- 12:02 AM Revision f20119c6 (magiccube): Square-1: implement the fact that corners might bandage the puzzle.
- 11:35 PM Revision 43889e94 (magiccube): Square-1: this is a shape-shifter; we cannot just clamp the Cubit positions to the initial list of positions.
- Do so only if the minError is appropriately low.
- 01:37 PM Revision 1ded8771 (magiccube): Square-1: progress with movement.
06/03/2021
- 01:25 AM Revision e6734aa9 (magiccube): Make it possible for an object to have different 'cuts' along each of its axis.
- 12:26 AM Revision 925ed78f (magiccube): Make it possible for an object to have different 'basicAngles' along each of its axis.
- 10:46 PM Revision 582617c1 (magiccube): Hide more stuff in the TwistyObject class.
- 10:06 PM Revision 0203be88 (magiccube): Remove the need for RowChances.
- 09:11 PM Revision 1f0dfb31 (magiccube): Square-1.
- 04:36 PM Revision 06ad47b6 (magiccube): Progress with cubit shapes of the Square-1.
- 04:00 PM Revision c4f0dbce (magiccube): improvements for FactorySticker
- 02:14 PM Revision d6fa5f24 (magiccube): Square-1: progress
- 01:40 PM Revision 834b2618 (magiccube): Square-1: beginnings
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