Activity
From 06/13/2021 to 07/12/2021
07/09/2021
07/08/2021
07/07/2021
- 08:21 PM Revision 23be3096 (magiccube): Bugfix
- 01:33 PM Revision 84b4fc43 (magiccube): When we're leaving the Tutorial activity, unblock everything.
- 01:23 PM Revision a84c3a25 (magiccube): Make it impossible to launch more than one Tutorial screen at a time.
07/06/2021
07/04/2021
- 03:36 PM Revision 48acd7c6 (magiccube): BlockController: Unblock after 3 seconds.
- 03:28 PM Revision bf9efa02 (magiccube): up library versions.
- 03:27 PM Revision 0d03b4b1 (magiccube): Up version to 1.8.4
- 03:26 PM Revision 7358df36 (magiccube): Fix the long-standing problem that putting app to the background would not stop the 'solving' counter.
06/30/2021
- 10:52 PM Revision 9d591756 (magiccube): Fix the reddening the Lock icon.
- 09:56 PM Revision 03822c33 (magiccube): Fix a rare crash.
- 06:05 PM Revision 809c3432 (magiccube): Introduce a BlockController - a watchdog which makes sure the Touch and UI blocks do not take too long.
- If it detecs a long block, it unblocks and reports the situation to Crashylytics.
- 02:17 PM Revision 9f006481 (magiccube): Add a 'give up' dialog - if one made at least 10 moves when solving and presses a 'back' button, one needs to confirm.
06/29/2021
- 12:12 AM Revision 1ae92052 (magiccube): Always set the back move icon when we clear moves
- 05:03 PM Revision cc88f2fa (magiccube): Give visual indication when dragging is locked.
- 04:34 PM Revision 146661ec (magiccube): Change the 'Cube Back' icon when there are no moves to back.
- 01:37 PM Revision 55e6be1d (magiccube): Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.
- This code had been duplicated there.
06/28/2021
06/25/2021
- 12:17 AM Revision 9d56dba8 (magiccube): New Kilominx mesh.
- 11:35 PM Revision 7a733a8c (magiccube): Important bugfix: no we cannot unblock touch when WIN effect finishes, because
- 1) starting the WIN effect does not block touch in the first place
2) it can happen that this unblocking happens when...
06/24/2021
- 04:10 PM Revision 96b75886 (magiccube): Corrections for the new Pyraminx5 patterns.
- 04:02 PM Revision 2f7fc231 (magiccube): We've got lots of bugfixes, some 400 new Pretty Patterns.
- Bump version to 1.8.3
- 03:59 PM Revision 82c27fc5 (magiccube): Update the Pyraminx5 pretty patterns.
06/23/2021
06/22/2021
- 05:34 PM Revision 3c4495ac (magiccube): Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
- Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024...
06/19/2021
06/17/2021
- 05:35 PM Revision 516451c4 (magiccube): Correct the Redmi mesh to eliminate the visible seams.
- 04:26 PM Revision d17f7a73 (magiccube): Correct the dino mesh to eliminate the visible seams.
- 01:51 PM Revision 8e6dc249 (magiccube): Correct rotations of the Cube - eliminate one cse when four consecutive rotations collapse into one or a NOP.
- 10:01 AM Revision 3ca97293 (magiccube): Correct rotations of the Pyraminx - eliminate one cse when three consecutive rotations collapse into one.
06/16/2021
- 11:19 PM Revision 0a7aa15b (magiccube): Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.
- 05:41 PM Revision 4c737817 (magiccube): Minor.
- 05:24 PM Revision 348a445b (magiccube): Minor.
- 01:29 PM Revision 0812242b (magiccube): Improve scrambling of the Minx'es and the Redi, which in full scramble mode were frequently leaving large corners unscrambled.
06/13/2021
Also available in: Atom