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From 07/22/2021 to 08/20/2021

08/20/2021

11:46 PM Revision a38fe4b2 (magiccube): Convert Rex Cube to the new scheme.
Leszek Koltunski
11:31 PM Revision 2077dd18 (magiccube): Convert Redi Cube to the new scheme.
Leszek Koltunski
11:24 PM Revision 045d8cbd (magiccube): Convert Pyraminx to the new scheme. Make Pyra4 and Pyra5 meshes much smaller.
Leszek Koltunski
11:11 PM Revision 8e4a3670 (magiccube): Convert Megaminx to the new scheme.
Leszek Koltunski
10:50 PM Revision 8ebaf76d (magiccube): New, smaller Master Kilominx mesh.
Leszek Koltunski
10:44 PM Revision 94a4edcf (magiccube): Move 1) Jing 2) Kilominx to the new cubit creation scheme.
Make the Master Kilominx mesh a bit smaller. Leszek Koltunski

08/19/2021

01:03 AM Revision a2a4df1b (magiccube): Move 1) Helicopter 2) Ivy to the new cubit creation scheme.
Leszek Koltunski
12:39 AM Revision f10a88a8 (magiccube): Move 1) bandaged 3x3 2) normals cubes 3) octahedrons 4) both dinos to the new cubit creation scheme.
Leszek Koltunski
11:28 PM Revision ad7907b0 (magiccube): Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.
Leszek Koltunski
10:52 PM Revision f8031218 (magiccube): Make the Kilominx cubit creation a bit more standard.
Leszek Koltunski
10:44 PM Revision 45f63f17 (magiccube): Introduce ObjectShape - a class encapsulating a shape of a Cubit.
Make the Megaminx cubit creation a bit more standard. Leszek Koltunski

08/18/2021

11:04 PM Revision a0b48da6 (magiccube): Minor.
Leszek Koltunski

08/17/2021

01:36 AM Revision c75ab933 (magiccube): COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.
Leszek Koltunski
09:42 PM Revision 46e6b3f6 (magiccube): New Ivy mesh.
Leszek Koltunski
05:30 PM Revision 47d98cd5 (magiccube): Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary ... Leszek Koltunski

08/09/2021

02:36 PM Revision 6b2ab5c5 (magiccube): Corrections for the Bandaged cubit creation.
Leszek Koltunski

08/08/2021

10:45 PM Revision eae4b3b2 (magiccube): Convert bandaged Cubes to the standard mesh creation code.
Leszek Koltunski
04:46 PM Revision ecf3f149 (magiccube): Move the TwistyObject.retCubePosition() to the solver.
Leszek Koltunski
04:21 PM Revision 9c06394a (magiccube): Standarize drawing stickers of a twisty puzzle. From now on, there's no 'sticker drawing' code in the individual classes, only some constants.
Leszek Koltunski

08/06/2021

03:28 PM Revision 47447d4a (magiccube): Use a trick to avoid having to correct the center sticker of the Kilominx.
Leszek Koltunski
01:48 PM Revision 29bc084f (magiccube): Convert the last 'special' case, the Rex edge sticker, to the generic sticker mechanism.
Leszek Koltunski
11:06 AM Revision b379d2d7 (magiccube): New sticker mechanism: improvements for concave stickers.
Leszek Koltunski

08/05/2021

01:27 AM Revision e0613906 (magiccube): Convert the Rex corner sticker to the new mechanism.
Leszek Koltunski
12:39 AM Revision f1104ed9 (magiccube): Remove debugging.
Leszek Koltunski
12:38 AM Revision 9ce78850 (magiccube): Generalize FactorySticker - make it possible to draw stickers whose sides are curved.
Convert the Ivy to use this new functionality. Leszek Koltunski

07/30/2021

04:15 PM Revision f074c272 (magiccube): Make the Pyraminxes a bit bigger by default - improvement.
Leszek Koltunski
04:13 PM Revision 329da839 (magiccube): Make the Pyraminxes a bit bigger by default.
Leszek Koltunski
02:47 PM Revision f33d9a19 (magiccube): Minor.
Leszek Koltunski
02:37 PM Revision d5ca9927 (magiccube): Finish implementing Jing's 'isSolved'
Leszek Koltunski

07/29/2021

01:47 AM Revision 2adf1263 (magiccube): Add Master FTO's inventor and name.
Leszek Koltunski
01:27 AM Revision c7c83fb7 (magiccube): TwistyObject's ObejctScreenRatio and InitScreenRatio shouldn't be static. Make them non-static.
Otherwise, if the current object is, say, a cube (initSR=0.5), we fire up tutorials and start a tutorial for somethin... Leszek Koltunski
12:06 AM Revision 146cee61 (magiccube): Bump version to 1.8.5
Leszek Koltunski
12:04 AM Revision 9b703d87 (magiccube): New Jing and Master FTO tutorials.
Leszek Koltunski
10:24 PM Revision 4de711ba (magiccube): Master FTO: icons
Leszek Koltunski
10:03 PM Revision f56b53cb (magiccube): Master FTO: mesh
Leszek Koltunski
09:50 PM Revision 8de56b9d (magiccube): Add Master FTO.
Leszek Koltunski
09:41 PM Revision f7c19166 (magiccube): New 'JingPyraminx' object - icons once more.
Leszek Koltunski

07/28/2021

12:51 AM Revision 91dff543 (magiccube): New 'JingPyraminx' object - add the icons.
Leszek Koltunski
12:24 AM Revision 15da2470 (magiccube): New 'JingPyraminx' object - add the mesh.
Leszek Koltunski
12:00 AM Revision 48154f68 (magiccube): New 'JingPyraminx' object - improvements. The object should be working now.
Leszek Koltunski

07/25/2021

12:37 AM Revision 6db60be8 (magiccube): New 'JingPyraminx' object - improvements
Leszek Koltunski

07/24/2021

10:07 AM Revision d019f69d (magiccube): New 'JingPyraminx' object - improvement.
Leszek Koltunski

07/23/2021

01:37 AM Revision df9739f8 (magiccube): New 'JingPyraminx' object.
Leszek Koltunski
 

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