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From 09/14/2021 to 10/13/2021

10/13/2021

06:59 PM Revision 97193a09 (magiccube): Bump versionCode to 42 (forgotten before)
Leszek Koltunski
05:36 PM Revision 772882ec (magiccube): Fix a lint error.
Leszek Koltunski
05:24 PM Revision 0f25905a (magiccube): Correct location of the keystore.
Leszek Koltunski
04:14 PM Revision 4c9947bd (magiccube): 1. Do not restore object scrambling if we freshly upgraded from some version older than 1.9.0
2. Bugfix for a recently introduced crasher in the Play screen. Leszek Koltunski
03:02 PM Revision 59553a2a (magiccube): Tutorials
Leszek Koltunski
02:04 PM Revision 16be2d2a (magiccube): Up version to 1.9.0
Leszek Koltunski
01:59 PM Revision 2da68298 (magiccube): Create the 3 Popups only on first button click - this time we can have the final screen dimensions (and also it starts faster ) Before we weree getting the screen size from before hiding navigation bars, which made the height smaller, which made the number of obejcts and levels in the popups sometimes too small!
Leszek Koltunski

10/12/2021

12:28 PM Revision 7b2a8ef3 (magiccube): Progress with cuboids.
Leszek Koltunski

10/11/2021

11:47 PM Revision fbffa02a (magiccube): Fix the Solver
Leszek Koltunski
10:53 PM Revision 09b2bd31 (magiccube): make numLayers into an int[] (preparation for Cuboids)
Caution: because of previous changes to cubit order in cube, the Solver is broken! Leszek Koltunski

10/10/2021

12:24 AM Revision 8c93c0b1 (magiccube): 'IconMode' finished.
Leszek Koltunski

10/06/2021

11:40 PM Revision f08ec48e (magiccube): Remove unneeded API.
Leszek Koltunski
11:25 PM Revision 0c52f5da (magiccube): Relax objectlib's requirements: it can be displayed not only on top of a DistortedScreen, but any DistortedFramebuffer.
Leszek Koltunski
01:15 PM Revision 52547ba7 (magiccube): Simplification
Leszek Koltunski

10/05/2021

01:04 AM Revision eb49fa90 (magiccube): Use the off-center objects to display the object in Tutorial mode properly.
Now it is not covered by the right bar! Leszek Koltunski
10:53 PM Revision 33f6abfd (magiccube): Remove the 'setupObject()' redundant API.
Leszek Koltunski
07:10 PM Revision f57d0ad9 (magiccube): Minor
Leszek Koltunski
03:40 PM Revision c65a5efe (magiccube): Further simplifications.
Leszek Koltunski
03:12 PM Revision e019c70b (magiccube): Remove the concept of a 'TwistyActivity' altogether.
Leszek Koltunski
02:12 PM Revision 9523ae28 (magiccube): Hide most of the TwistyActivity methods inside objectlib.
Leszek Koltunski
12:58 PM Revision f4f784ad (magiccube): Bugfix: we shouldn't be calling TwsityObject.solve() directly from the app, only through ObjectControl.solveOnly().
Leszek Koltunski
12:52 PM Revision e4f656d1 (magiccube): Simplifications
Leszek Koltunski
11:58 AM Revision 2afc6754 (magiccube): Move RubikControl to objectlib (as 'ObjectAutomator')
Hide ObjectPreRender inside objectlib and move its APi to ObjectControl. Leszek Koltunski

10/04/2021

10:11 PM Revision 8ab435b9 (magiccube): 1. Remove 'db level' from objectlib (this belongs to the app!)
2. change ScreenPlay's 'mObject' to be an ObjectType. Leszek Koltunski
04:59 PM Revision 287e91a6 (magiccube): Remove from ObjectType info which row given object is supposed to be in. This belongs to the applcations.
Leszek Koltunski
03:33 PM Revision 1bafcba4 (magiccube): Simplifications
Leszek Koltunski
03:23 PM Revision 05a244ad (magiccube): Simplifications
Leszek Koltunski
02:17 PM Revision 05c20dad (magiccube): Simplifications
Leszek Koltunski
01:39 PM Revision dd1a65c1 (magiccube): Move ObjectControl, the next big chunk of code, to objectlib.
Leszek Koltunski

10/02/2021

12:07 PM Revision eaf46415 (magiccube): Move PreRender to objectlib.
This code is now shared betweeen the Rubik and Tutorial activities. Leszek Koltunski

10/01/2021

12:08 AM Revision 1cd323dd (magiccube): Move yet more code to objectlib.
It's almost possible to move the PreRender to objectlib now. Leszek Koltunski
11:31 PM Revision d2556e79 (magiccube): Move yet more code to objectlib.
Leszek Koltunski
11:27 PM Revision 88a3e972 (magiccube): Move more code to objectlib.
Leszek Koltunski
10:33 PM Revision c4175d85 (magiccube): Simplify TwistyObject's API.
Leszek Koltunski
10:12 PM Revision e8205412 (magiccube): Simplify TwistyObject's API.
Leszek Koltunski
10:01 PM Revision 9333086d (magiccube): Correct a recently introduced bug with restoring records.
Slightely simplify ObjectType. Leszek Koltunski
04:33 PM Revision 318c0a7d (magiccube): Reename ObjectList to a more logical ObjectType.
Leszek Koltunski
04:31 PM Revision 7ac0ee88 (magiccube): Simplify ObjectList: now there's just one object per size.
Leszek Koltunski

09/30/2021

04:14 PM Revision fdb5f389 (magiccube): Simplify objectlib's API.
Correct a recently introduced bug with resetting texture maps. Leszek Koltunski
04:03 PM Revision b6dcb62b (magiccube): Move QuatHelpeer to distorted-library
Leszek Koltunski

09/29/2021

10:40 PM Flags Revision fe0ed137 (distorted-flags): Remove unneeded dependencies.
Leszek Koltunski
10:17 PM Flags Revision 7252a86e (distorted-flags): Initial commit
Leszek Koltunski
10:16 PM Revision c4b665bf (magiccube): Remove all the flags - those are now in a separate module
Leszek Koltunski
09:49 PM Revision c93c6264 (magiccube): add two missing files
Leszek Koltunski
04:07 PM Revision 3f7a4363 (magiccube): Remove all files that have been separated into a new library 'objectlib'
Leszek Koltunski
12:14 PM Revision 588ace55 (magiccube): Prepare the 'objectlib' package to be separated into a library module
Leszek Koltunski
10:10 AM Revision e01c0d02 (magiccube): Rename some assets for consistency
Leszek Koltunski

09/28/2021

11:47 PM Revision bdbbb4c5 (magiccube): Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're go... Leszek Koltunski

09/27/2021

04:02 PM Revision d13df23d (magiccube): Important bugfix.
Leszek Koltunski

09/26/2021

10:12 PM Revision 7ee89540 (magiccube): Remove redundant variable.
Leszek Koltunski

09/24/2021

01:30 AM Revision 967c1d17 (magiccube): Do away with the last method in the object Movement classes. Remove the object Movement classes altogether.
From now on the implementation of a TwistyPuzzle is 100% data, no code at all.
Next step: make the implementation a (...
Leszek Koltunski
05:27 PM Revision 74c9af0d (magiccube): Next step on the way to completely do away with object Movement classes.
Leszek Koltunski
04:23 PM Revision a76d9cb4 (magiccube): Correct the cuts of Mega/Kilominx.
Leszek Koltunski
11:30 AM Revision 4946b635 (magiccube): Major abstraction - automatically compute the 'computeRowFromOffset()' function from CUTS.
Still one thing left: it appears like the CUTS of Mega/Kilominxes are not correct. Leszek Koltunski

09/23/2021

02:11 AM Revision ef018c1b (magiccube): Abstract the next function, computeRowFromOffset(), out of the individual Movement classes.
Still two issues:
1) mysterious 1.5 multiplier in Movement12
2) in Movement8, moving the offset works only if the ro...
Leszek Koltunski

09/21/2021

02:15 AM Revision 4ab3d91b (magiccube): Remove class referencees from ObjectList.
Leszek Koltunski

09/20/2021

01:50 AM Revision 96208efc (magiccube): MOve the FOV from ObjectList to individual object classes.
Leszek Koltunski
01:43 AM Revision efa81f0c (magiccube): Introduce abstract 4,6,8 adn 12 classes.
Leszek Koltunski
12:59 AM Revision e9a87113 (magiccube): Move the Movement class from ObjectList to individual object classes.
Leszek Koltunski
12:37 AM Revision e782e026 (magiccube): Realize that the Movements of Rex, Redi, Dino and the Skewbs are all identical and convert those 4 classes into one MovementCornerTwisting.
Leszek Koltunski

09/19/2021

01:04 PM Revision 5da517d3 (magiccube): Minor
Leszek Koltunski

09/18/2021

12:44 AM Revision da178c88 (magiccube): Make computing the offset in the Movement class more correct. From now on, in the center of the face the offset if always 0 regardless of the axis.
Before it would always assume that we can add DIST2D to the offset which is originated at the center of the face and ... Leszek Koltunski
10:09 PM Revision 771f6dfa (magiccube): Move actual solving the object to PreRender.
(before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!) Leszek Koltunski
08:40 PM Revision df664009 (magiccube): Minor
Leszek Koltunski

09/17/2021

04:10 PM Revision 5b05d357 (magiccube): Minor
Leszek Koltunski
03:57 PM Revision c7a98f94 (magiccube): Minor
Leszek Koltunski
03:51 PM Revision be7c9190 (magiccube): Abstract out some methods from the Movement classes. only two remain now: rowFromOffset and enabledAxis.
Leszek Koltunski
12:01 PM Revision 387b6326 (magiccube): Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski

09/15/2021

12:27 AM Revision 1b32d001 (magiccube): Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
12:00 AM Revision 74d67e50 (magiccube): Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
11:24 PM Revision 16861599 (magiccube): Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
06:41 PM Revision d84768fe (magiccube): Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
01:48 PM Revision 4d27a99b (magiccube): Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
01:34 PM Revision 41c8d4d8 (magiccube): Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
10:37 AM Revision 7e338611 (magiccube): On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.
Leszek Koltunski

09/14/2021

11:55 PM Revision 4c49986e (magiccube): 1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) i...
Leszek Koltunski
03:32 PM Revision de43f86a (magiccube): Correct height of the tutorial dialog.
Leszek Koltunski
 

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