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magiccube / src / main / java / org / distorted / bandaged @ 306aa049

# Date Author Comment
306aa049 07/28/2022 12:29 PM Leszek Koltunski

Make the bandaged cuboids work up to any size.

44fec653 07/15/2022 12:24 AM Leszek Koltunski

bandaged: license.

bb3bc6a9 07/13/2022 10:52 PM Leszek Koltunski

Make the fastScramble incremental.

ca280c3f 07/13/2022 10:36 PM Leszek Koltunski

Make the BandagedPlay use FastScramble. (static 500 times)

e09119d8 07/12/2022 04:00 PM Leszek Koltunski

Report JSON errors also from the bandaged screen.

c020555e 07/12/2022 03:28 PM Leszek Koltunski

Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.

9685735b 07/08/2022 09:27 PM Leszek Koltunski

crash fix

39176a1f 07/04/2022 11:20 AM Leszek Koltunski

Make the size of the text in the spinners in the bandaged activity look right on all screen sizes.

7fe59aa5 07/04/2022 10:13 AM Leszek Koltunski

Correctly get the whole size fo the screen (along with thee top and bottom system bars) from the very beginning of the Activity.

b4a6e84d 06/06/2022 05:23 PM Leszek Koltunski

Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.

a0d89fd1 06/06/2022 03:48 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

3b8f5220 05/17/2022 12:43 PM Leszek Koltunski

Improve two things in the BandagedCreator:

- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created
- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).

c6c09ab5 05/17/2022 02:03 AM Leszek Koltunski

Correct a crasher.

2d88fcc3 05/12/2022 10:14 PM Leszek Koltunski

Correctly compute bandaged icon's projection angle.

b4ddc455 05/12/2022 06:11 PM Leszek Koltunski

Bugfix for a crasher

2f434e15 05/12/2022 03:06 PM Leszek Koltunski

Slightely improve the locally-creeated bandaged cuboid icon.

e7507e16 05/12/2022 02:43 PM Leszek Koltunski

Set the right default.

d876c3bc 05/12/2022 02:29 PM Leszek Koltunski

Set the right default.

d9a49dde 05/12/2022 01:15 PM Leszek Koltunski

Improve the bandaged scramble settings dialog.

7d8ae8db 05/11/2022 11:24 PM Leszek Koltunski

Switch off Vertex uniforms in BandagedCreator.

ba52835a 05/11/2022 05:32 PM Leszek Koltunski

Improve icon creation.

7b1a8dd6 05/11/2022 03:13 PM Leszek Koltunski

Improve scrambling locally-produced bandaged cuboid.

20feb916 05/09/2022 10:17 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

ecf1aaaa 05/09/2022 03:01 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

f6bf4e77 04/30/2022 11:45 AM Leszek Koltunski

Bandaged Creator: add support for two-fingered rescaling.

9694d2d5 04/30/2022 12:52 AM Leszek Koltunski

Bandaged: add support for two-fingered rotation in the Creator.

af3f487c 04/29/2022 04:44 PM Leszek Koltunski

Bandaged: progress with creating the object.

09b76d08 04/29/2022 03:43 PM Leszek Koltunski

Bandaged: progress with creating the object.

213c15de 04/29/2022 01:57 PM Leszek Koltunski

Bandaged: progress with touch control.

227e8c1f 04/28/2022 03:33 PM Leszek Koltunski

Bandaged: progress.

a8aa49dc 04/28/2022 01:42 AM Leszek Koltunski

Bandaged: progress.

8d10f7b8 04/28/2022 01:23 AM Leszek Koltunski

Bandaged: progress.

826abd80 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b9d062cf 04/27/2022 06:34 PM Leszek Koltunski

Bandaged: progress.

16663e27 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

e5c9982e 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

1d4592a2 04/25/2022 09:24 AM Leszek Koltunski

Bandaged 3x3: Improve joining cubits

707f79ff 04/24/2022 10:51 PM Leszek Koltunski

Actually remove preferences of a deleted bandaged cube in a safe way.

85770de9 04/24/2022 09:41 PM Leszek Koltunski

Improvements.

bfb59352 04/23/2022 02:45 AM Leszek Koltunski

Bugfix

33bfd7c9 04/23/2022 02:07 AM Leszek Koltunski

Bugfix

1a106eb8 04/22/2022 03:48 PM Leszek Koltunski

BandagedCreator: mark cubits

217096bf 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

36bf9f0b 04/16/2022 02:48 PM Leszek Koltunski

BandagedPlay: remove the conf dialog

917d15f5 04/15/2022 12:51 AM Leszek Koltunski

BandagedPlay: configurable mode and scramble depth

1db19441 04/14/2022 02:46 PM Leszek Koltunski

BandagedPlay: dialog

b72b71a1 04/14/2022 02:03 PM Leszek Koltunski

preparation for dual animation on/off modes in BandagedPlay

6f3af598 04/13/2022 06:03 PM Leszek Koltunski

Minor.

d26274d1 04/13/2022 01:07 AM Leszek Koltunski

Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.

f9526099 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

5d5ed376 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

b3d6aff5 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

f1a928fc 04/09/2022 01:38 AM Leszek Koltunski

Further bugfix for a crasher.

2b9a8da5 04/09/2022 01:31 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

b38826fe 04/08/2022 02:39 PM Leszek Koltunski

Correct a crasher in BandagedCreator.
Correct maesh of Trajber 4x4.

6dff7924 04/07/2022 07:40 AM Leszek Koltunski

Minor.

972f9eae 04/06/2022 06:29 PM Leszek Koltunski

Bandaged 3x3: remember object state and move history.

4844152a 04/06/2022 05:10 PM Leszek Koltunski

Bandaged 3x3: just-in-time scrambling.

775d5361 04/03/2022 08:11 PM Leszek Koltunski

Bandaged 3x3: fix scrambling.

f3563327 04/03/2022 07:20 PM Leszek Koltunski

Bandaged 3x3: solve and scramble buttons.

565d139b 04/03/2022 02:36 PM Leszek Koltunski

Bandaged 3x3: support for obejct control in the Play Screen.

88b94310 04/02/2022 11:36 PM Leszek Koltunski

Bandaged 3x3: beginnings of support for the Play Screen.

ed32e32d 04/02/2022 11:31 AM Leszek Koltunski

Bandaged 3x3: Minor

6647b730 04/02/2022 12:01 AM Leszek Koltunski

Bandaged 3x3: new dialog.

9f8d4c92 04/01/2022 11:39 PM Leszek Koltunski

Bandaged 3x3: improvements to the layout.

a41e3c94 03/31/2022 11:51 PM Leszek Koltunski

Remember the list of locally created Bandaged 3x3s.

81493402 03/31/2022 10:48 PM Leszek Koltunski

delete icon, object and extras files from local storage when:

1) we delete a locally produced bandaged 3x3
2) it turns out that a downloaded object is already built-in (which can happen if we download an object and then upgrade to app version which builts it in)

66cbab36 03/31/2022 10:03 PM Leszek Koltunski

Bandaged 3x3 UI: minor.

13a3dfa9 03/31/2022 12:40 AM Leszek Koltunski

Bandaged 3x3 UI: remember touched cubits.

d3d639b1 03/31/2022 12:23 AM Leszek Koltunski

Bandaged 3x3 UI: delete created objects.

83e021c5 03/30/2022 11:08 PM Leszek Koltunski

Bandaged 3x3 UI: progress

f203ffa0 03/30/2022 05:13 PM Leszek Koltunski

Create the bandaged 3x3 icon: works now.

eb6bccbd 03/30/2022 01:23 AM Leszek Koltunski

Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.

20b60ad9 03/29/2022 06:11 PM Leszek Koltunski

Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.

7cb8d4b0 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

c41c5ae3 03/28/2022 03:44 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

e48ad1af 03/28/2022 03:11 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

72e386ef 03/28/2022 12:17 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

61a7b812 03/26/2022 12:32 AM Leszek Koltunski

Bandaged 3x3: saving dialog.

e0b71e6e 03/25/2022 10:47 PM Leszek Koltunski

Bandaged 3x3: implement object reset.

50ec342b 03/25/2022 11:53 AM Leszek Koltunski

Cleanups.

bc7e49ec 03/25/2022 11:06 AM Leszek Koltunski

Improve layout in the bandaged view.

75173f81 03/24/2022 11:54 PM Leszek Koltunski

Further progress with Bandaged 3x3: correct rotation of the collection of BandagedCubits.

28cb1607 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

d3fc24b8 03/24/2022 04:07 PM Leszek Koltunski

Very important bugfix in the Library: MatrixEffectQuaternion cannot share the tmp static buffers!

550db260 03/24/2022 10:15 AM Leszek Koltunski

Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:

1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated
2) there is an unpleasant flash when joining

903041cd 03/23/2022 01:34 AM Leszek Koltunski

Progress with BandagedCreator: marking a cubit by touching it.

c279ea6d 03/22/2022 02:54 PM Leszek Koltunski

Progress with BandagedCreator.

a76cc4f4 03/21/2022 10:26 PM Leszek Koltunski

Progress with BandagedCreator.

642d9162 03/21/2022 05:58 PM Leszek Koltunski

Progress with BandagedCreator.

77efd5ad 03/21/2022 03:14 PM Leszek Koltunski

Progress with BandagedCreator.

bebd7af5 03/21/2022 02:36 PM Leszek Koltunski

Cleanups.

da56b12f 03/20/2022 11:30 PM Leszek Koltunski

Beginnings of support for display of a collection of bandaged cubits in the CreatorView.

f802924b 03/18/2022 03:38 PM Leszek Koltunski

Progress with 'bandaged UI': new 'done' icon

1b185a91 03/18/2022 03:16 PM Leszek Koltunski

Progress with 'bandaged UI': new 'reset' icon

d4ef7c22 03/18/2022 12:03 PM Leszek Koltunski

Progress with 'bandaged UI'

48314d6a 03/18/2022 12:02 PM Leszek Koltunski

Progress with 'bandaged UI'

9530f6b0 03/18/2022 10:59 AM Leszek Koltunski

Beginnings of support for UI used to create any bandaged 3x3.

eaf87d1d 04/14/2021 09:51 AM Leszek Koltunski

Rename packages

c0254421 03/24/2021 10:00 PM Leszek Koltunski

Automatic scrambling of the Evil Cube works!