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magiccube / src / main / java / org / distorted / bandaged @ c9f72ca3

# Date Author Comment
c9f72ca3 11/13/2023 04:39 PM Leszek Koltunski

Activity numbers.

7ee8337b 11/13/2023 04:37 PM Leszek Koltunski

Progress with PlayActivity

337f4660 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

1c04d054 10/28/2023 12:01 AM Leszek Koltunski

Major progress to version 2.0.0.

ada8ab26 10/18/2023 03:16 PM Leszek Koltunski

Cleanups in the Activities.

70688a23 10/12/2023 04:39 PM Leszek Koltunski

LTR UI elements; rename some of them.

464ade4a 10/12/2023 04:24 PM Leszek Koltunski

Unify the (small,medium,big,huge) UI graphics.

cd2d88fb 09/26/2023 05:47 PM Leszek Koltunski

Progress with Creator of Bandaged Skewbs.

d06018a9 09/22/2023 02:21 PM Leszek Koltunski

Better quality of bandaged icons

4e9aaebd 09/19/2023 12:50 PM Leszek Koltunski

fix for scrambling

fa93ffc2 09/10/2023 11:54 PM Leszek Koltunski

progress with TwistyBandagedMegaminx.

38cabd94 09/01/2023 10:38 PM Leszek Koltunski

progress with FactoryBandagedMegaminx.

fb16d72b 09/01/2023 04:38 PM Leszek Koltunski

progress with FactoryBandagedMegaminx.

b3786da4 08/29/2023 09:53 AM Leszek Koltunski

progress with FactoryBandagedMegaminx.

402b1325 07/28/2023 05:57 PM Leszek Koltunski

Bugfix - very large clusters of bandaged elements in the Creator Bandaged Pyraminx (larger than 120 walls ) would previously crush.

5597ccee 07/25/2023 10:30 PM Leszek Koltunski

Bugfix for the Bandaged UI.

5a4ee169 07/25/2023 09:43 PM Leszek Koltunski

Progress with Bandaged UI.

7da27d2b 07/25/2023 06:28 PM Leszek Koltunski

initial support for Bandaged UI.

5c0c4988 07/25/2023 05:34 PM Leszek Koltunski

Come back to fast scrambling.

64020e50 07/25/2023 02:30 AM Leszek Koltunski

progress with 'turnable' BandagedPyraminx Signature. Maybe working now.

233566d8 07/24/2023 01:51 AM Leszek Koltunski

Progress with scrambling a bandaged pyraminx.

8ac92d0f 07/21/2023 11:19 PM Leszek Koltunski

Initial support for scrambling a bandaged pyraminx.

f11ef767 07/13/2023 02:13 PM Leszek Koltunski

fix touching individual Elements of a BandagedPyraminx.

4dcfb7a9 07/13/2023 01:20 PM Leszek Koltunski

Introduce individual ScreenRatios for each BandagedObject.

41cd5230 07/12/2023 10:04 PM Leszek Koltunski

progress with BandagedPyraminx.

e514732c 07/12/2023 07:57 PM Leszek Koltunski

move the non-UI bandaged stuff to its own package in the object library.

f7fed7ee 07/11/2023 01:43 AM Leszek Koltunski

Improve the 'FactoryBandaged' API.

cbaf67e8 07/07/2023 02:32 AM Leszek Koltunski

Major progrss writing FactoryBandagedPyraminx.

a353dcee 07/05/2023 11:35 PM Leszek Koltunski

speedups (correctly remove the internal walls of joined elements)

f410c595 07/05/2023 10:23 PM Leszek Koltunski

minor

847f5370 06/22/2023 02:26 AM Leszek Koltunski

Create Tablebase in a separate thread.

e3c970a7 05/27/2023 03:38 PM Leszek Koltunski

Switch off Tins Cube; bugfixes for the BandagedCreator.

f8c52090 05/19/2023 05:25 PM Leszek Koltunski

generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.

789769bd 05/16/2023 02:03 PM Leszek Koltunski

Progress with BandagedObjectPyraminx.

6c295be1 05/16/2023 02:01 AM Leszek Koltunski

Progress with BandagedObjectPyraminx.

462b983d 05/13/2023 11:35 AM Leszek Koltunski

Introduce BandagedObjectPyraminx.

b2de7562 05/13/2023 11:16 AM Leszek Koltunski

Progress with BandagedObject.

86308421 05/13/2023 12:19 AM Leszek Koltunski

Split bandagedObject into abstract part and BandagedCuboid.

afd7e804 05/12/2023 04:19 PM Leszek Koltunski

Everything about the nature of an object being bandaged should now hopefully be abstracted out in the single class - 'BandagedObject'

f404152d 05/12/2023 02:58 PM Leszek Koltunski

Introduce 'BandagedObject' - an abstraction and a step towards creator of Bandaged Pyraminxes.

f3b3c087 05/11/2023 02:55 PM Leszek Koltunski

Implement the android.opengl.Matrix functions ourselves.

05e4c778 04/06/2023 02:23 PM Leszek Koltunski

One more bugfix

88451205 04/06/2023 12:02 PM Leszek Koltunski

Change OperatingSystemInterface

21a1bb5d 04/05/2023 01:39 AM Leszek Koltunski

Move the SharedPreferences to the OSInterface

401d9c0f 04/04/2023 05:27 PM Leszek Koltunski

Move the interaction with touchscreen to the OSInterface

ed0ea1c5 04/04/2023 03:31 PM Leszek Koltunski

Move the OSInterface to a separate module

ac4c7a1d 04/04/2023 02:53 PM Leszek Koltunski

Separate a OSInterface from LibInterface

ce31f774 04/04/2023 11:19 AM Leszek Koltunski

remove all references to android.Context and android.Activity from distorted-objectlib

025e7153 03/31/2023 05:48 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

d0ad3964 03/31/2023 05:24 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

2876aeb6 03/06/2023 01:29 AM Leszek Koltunski

Tablebase-based scrambling.

a8be1a23 03/04/2023 11:30 PM Leszek Koltunski

Close assets after use.

9234018b 03/04/2023 10:54 AM Leszek Koltunski

Minor

50e6c5d6 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

576afdf9 02/05/2023 11:36 PM Leszek Koltunski

Workaround (real reason not found) for the issue when furious touching the screen in the BandagedCreator could sometimes leave a cubit permanently lit.

919b830e 01/22/2023 11:55 PM Leszek Koltunski

Some improvements to blocking, mostly to the names of variables.

aa622165 01/21/2023 11:31 AM Leszek Koltunski

Finally fix the 'impossible records' bug!

Thanks for a bug report from Jacob Powell - if one, during scrambling, minimized the app and re-entered it, the UI lock got removed (by a call to 'unblockEverything' from RubikActivity's onResume) and one could then keep solving the object mid-scramble....

c02fa107 01/20/2023 03:52 PM Leszek Koltunski

Continue unifying all the dialogs under one RubikDialogAbstract.

2ceeb6b5 01/20/2023 12:54 AM Leszek Koltunski

Support RTL in Bandaged Creator Activity.

788701a7 01/19/2023 10:55 PM Leszek Koltunski

More fixes for UI in case of extreme screen (w/h) ratios ( from 1.0 to 2.0 ).

35e32f0c 01/19/2023 10:38 PM Leszek Koltunski

More fixes for UI in case of extreme screen (w/h) ratios ( from 1.0 to 2.0 ).

b1178f5f 01/19/2023 04:55 PM Leszek Koltunski

Move the control of object scaling out the objectlib.
Thee xact way the object is scaled needs to be decided in the app, as only the app knows that e.g. in the Rubik main screen, if it is a square, then obejct needs to be a bit smaller than in case of Config screen (if that one happens to be a square)

b1629e16 01/13/2023 12:25 PM Leszek Koltunski

Make it possible to decide about FastScramble duration fromo outside the ObjectControl.

82c02259 12/20/2022 03:19 PM Leszek Koltunski

Minor

c1fef9cc 12/06/2022 02:07 PM Leszek Koltunski

Progress with Masterball TouchControl.

c7238c67 08/15/2022 02:17 PM Leszek Koltunski

IAP part 5: new 'Purchase' activity.

80f574a1 08/12/2022 12:37 AM Leszek Koltunski

IAP, part 1: Introduce the concept of a 'free' and 'not free' object to

- ObjectType
- DownloadedObject
- RubikObject
- jsons

2683f0c4 07/31/2022 08:38 PM Leszek Koltunski

Bugfix for rotating the object in BandagedCreator mode.

306aa049 07/28/2022 12:29 PM Leszek Koltunski

Make the bandaged cuboids work up to any size.

44fec653 07/15/2022 12:24 AM Leszek Koltunski

bandaged: license.

bb3bc6a9 07/13/2022 10:52 PM Leszek Koltunski

Make the fastScramble incremental.

ca280c3f 07/13/2022 10:36 PM Leszek Koltunski

Make the BandagedPlay use FastScramble. (static 500 times)

e09119d8 07/12/2022 04:00 PM Leszek Koltunski

Report JSON errors also from the bandaged screen.

c020555e 07/12/2022 03:28 PM Leszek Koltunski

Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.

9685735b 07/08/2022 09:27 PM Leszek Koltunski

crash fix

39176a1f 07/04/2022 11:20 AM Leszek Koltunski

Make the size of the text in the spinners in the bandaged activity look right on all screen sizes.

7fe59aa5 07/04/2022 10:13 AM Leszek Koltunski

Correctly get the whole size fo the screen (along with thee top and bottom system bars) from the very beginning of the Activity.

b4a6e84d 06/06/2022 05:23 PM Leszek Koltunski

Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.

a0d89fd1 06/06/2022 03:48 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

3b8f5220 05/17/2022 12:43 PM Leszek Koltunski

Improve two things in the BandagedCreator:

- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created
- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).

c6c09ab5 05/17/2022 02:03 AM Leszek Koltunski

Correct a crasher.

2d88fcc3 05/12/2022 10:14 PM Leszek Koltunski

Correctly compute bandaged icon's projection angle.

b4ddc455 05/12/2022 06:11 PM Leszek Koltunski

Bugfix for a crasher

2f434e15 05/12/2022 03:06 PM Leszek Koltunski

Slightely improve the locally-creeated bandaged cuboid icon.

e7507e16 05/12/2022 02:43 PM Leszek Koltunski

Set the right default.

d876c3bc 05/12/2022 02:29 PM Leszek Koltunski

Set the right default.

d9a49dde 05/12/2022 01:15 PM Leszek Koltunski

Improve the bandaged scramble settings dialog.

7d8ae8db 05/11/2022 11:24 PM Leszek Koltunski

Switch off Vertex uniforms in BandagedCreator.

ba52835a 05/11/2022 05:32 PM Leszek Koltunski

Improve icon creation.

7b1a8dd6 05/11/2022 03:13 PM Leszek Koltunski

Improve scrambling locally-produced bandaged cuboid.

20feb916 05/09/2022 10:17 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

ecf1aaaa 05/09/2022 03:01 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

f6bf4e77 04/30/2022 11:45 AM Leszek Koltunski

Bandaged Creator: add support for two-fingered rescaling.

9694d2d5 04/30/2022 12:52 AM Leszek Koltunski

Bandaged: add support for two-fingered rotation in the Creator.

af3f487c 04/29/2022 04:44 PM Leszek Koltunski

Bandaged: progress with creating the object.

09b76d08 04/29/2022 03:43 PM Leszek Koltunski

Bandaged: progress with creating the object.

213c15de 04/29/2022 01:57 PM Leszek Koltunski

Bandaged: progress with touch control.

227e8c1f 04/28/2022 03:33 PM Leszek Koltunski

Bandaged: progress.

a8aa49dc 04/28/2022 01:42 AM Leszek Koltunski

Bandaged: progress.

8d10f7b8 04/28/2022 01:23 AM Leszek Koltunski

Bandaged: progress.