Move the 'bandaged' button back to the main menu.
Correct the MAX level in the leaderboard.
main,messaging: license.
Add Firebase Cloud Messaging and Firebase In-App Messaging
Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.
Request review after 3 and 6 runs.
Progress with central menu popup.What remains is the colors in the Menu Level Buttons
Progress with central menu popup.
Progress with FreePlay.
New 'Free Play' screen.
Correctly get the whole size fo the screen (along with thee top and bottom system bars) from the very beginning of the Activity.
Finally fix the bad bug where people could submit impossible records!
Generalize the max number of moving parts and max size of quat group.
Fix for a bug when in Turkey and Azerbaijan, the names of downloaded objects which contain the letter 'I' do not get translated to upper case correctly (part 2: fix 'toLowerCase()' )
If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.
Bandaged 3x3: remember object state and move history.
Remember move history in the PLAY and SOLV screens.
delete icon, object and extras files from local storage when:
1) we delete a locally produced bandaged 3x32) it turns out that a downloaded object is already built-in (which can happen if we download an object and then upgrade to app version which builts it in)
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Bandaged 3x3: saving dialog.
Improve layout in the bandaged view.
Beginnings of support for UI used to create any bandaged 3x3.
new API to enable/disable face culling
FigureOutVersion before calling debugs.cgi !
Switch off debugging.
Make sure we always display some icon in the Popup dialog, even if we fail to download one (improvement)
Restore the list of objects before resotoring the list of records; otherwise we cannot restore records of downloaded objects.
Make 'downloaded' debugs controlled by a single boolean.
Downloaded Objects: subtle bugfix. We cannot use ObjectType in ObjectControl to check if two objects are the same because DownloadedObjects have ObjectType null !
Downloaded Objects: bugfixes
Downloaded Objects more or less work now.
Refactor RubikObject in preparation for creating RubikObjects from DownloadedObjects.
Rename the 'network' package to 'external' since it will also deal with writing/reading files from local storage.
Reorganize the Network so that concurrent network operattions are possible.Finally figure out and fix the bug which was causing users to multi-submit the same records over and over.
Downloading updates: dialog progress.
Progress downloading updates.
Re-organize tutorial list so that we can pull this one from JSON files.
Minor.
Add debugging for the case when people submit suspicious records.
Corrections for the UI.
Remove 3 out of 4 object icons.
Crash fix. Also a fix for the fact that if we started solving, went out of the app, and resumed solving - the record wasn't remembered.
Introduce 'Simple' and 'Nice' meshes.
Progress with Config UI.
Move the 'currObject' from RubikScreenPlay (WTF?) to RubikObjectList.
In the 'magic' app, ObjectType is now only used in RubikObject and RubikObjectList classes and nowhere else.This is a major step towards being able to download objects from an online repository.
Improve initial detection of screenHeight.
Beginnings of the ConfigActivity.
Better error reporting.
Make the ShapeChanging the default TouchControl during MODE_REPLACE.
Convert the theme to be a MaterialTheme and the TransparentImageButton to be a MaterialButton - the first forced by the second, and the second because a MaterialButton gives us control over the location of the icon in top of it. We need that because of the new 'solve/scramble' split-button in the lower right of the Play screen.
Move the main app to the 'J1M1' object creation mode, i.e. create them from the Json files and using the Dmesh fiels as well.
Make it possible for any app descending from the 'objectlib' to use any of the J0M0, J0M1, J1M0, J1M1 modes.
Remove ObjectType from a few moree places.
Remove dependancies on Firebase from objectlib.Report such errors to the application via the Interface.
Progress with PuzzleTester app.
new API to make is possible to adjust default scale factor in each TwistyObjectNode.(and use it in Tutorials, where the object needs to be smaller)
Major change: separate the notion of a TwistyObject and its Node. Now,
1) the Node stays when we change objects (this makes transitions faster)2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)
Correct the 'solved' icons in the Play popup.
1. Do not restore object scrambling if we freshly upgraded from some version older than 1.9.02. Bugfix for a recently introduced crasher in the Play screen.
Create the 3 Popups only on first button click - this time we can have the final screen dimensions (and also it starts faster ) Before we weree getting the screen size from before hiding navigation bars, which made the height smaller, which made the number of obejcts and levels in the popups sometimes too small!
Remove unneeded API.
Relax objectlib's requirements: it can be displayed not only on top of a DistortedScreen, but any DistortedFramebuffer.
Remove the 'setupObject()' redundant API.
Minor
Further simplifications.
Remove the concept of a 'TwistyActivity' altogether.
Hide most of the TwistyActivity methods inside objectlib.
Simplifications
Move RubikControl to objectlib (as 'ObjectAutomator')Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.
1. Remove 'db level' from objectlib (this belongs to the app!)2. change ScreenPlay's 'mObject' to be an ObjectType.
Move ObjectControl, the next big chunk of code, to objectlib.
Move PreRender to objectlib.This code is now shared betweeen the Rubik and Tutorial activities.
Move yet more code to objectlib.It's almost possible to move the PreRender to objectlib now.
Move yet more code to objectlib.
Move more code to objectlib.
Simplify TwistyObject's API.
Reename ObjectList to a more logical ObjectType.
Simplify ObjectList: now there's just one object per size.
Simplify objectlib's API.Correct a recently introduced bug with resetting texture maps.
Move QuatHelpeer to distorted-library
Remove all files that have been separated into a new library 'objectlib'
Prepare the 'objectlib' package to be separated into a library module
Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.
Major abstraction - automatically compute the 'computeRowFromOffset()' function from CUTS.Still one thing left: it appears like the CUTS of Mega/Kilominxes are not correct.
Move the Movement class from ObjectList to individual object classes.
Move actual solving the object to PreRender.
(before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!)
Fix the problem reported by Samsung -
1. Fire off the app2. minimize it, select 'Multi window'3. put some other app in the lower half of the screen4. close the lower app5. our app used to fail to display the upper and lower menu bars.
TwistyObject's ObejctScreenRatio and InitScreenRatio shouldn't be static. Make them non-static.Otherwise, if the current object is, say, a cube (initSR=0.5), we fire up tutorials and start a tutorial for something with vastly different ObjectScreenRatio (Jing- initSR=1.64), then come back to the Main Activity - so there's a cube on the screen again - the ratios stay at their Jing values, which screws up detection of rotations.
Improve debugging in BlockController.
add possible scrolling to the 'object' popup in case the grid of objects does not fit on the screen.
Progress with RubikControl.
Lots of changes :)
Fix the reddening the Lock icon.
Fix a rare crash.