Progress with Megaminx.
Progress with Megaminx. Darken the RED color.
Beginnings of Megaminx & Gigaminx
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Minor.
Darken the orange color; lower the perspective FOV angle when playing with the Minx.
Skewb Diamond: make the color scheme more standard.
Make the color scheme more standard.
Solve bug with detection of the Rex Cube solved state reported by Hitendar Goal.
Plug two more memory leaks.
Kilominx: mesh
Kilominx: icons
Progress with the Kilominx movement (appears to be working now)
Progress with the Kilominx movement (still not working)
Progress with the Kilominx - rotations.
Progress with the Kilominx - shape of the mesh.
Progress with the Kilominx - color map.
Progress with the Kilominx.
Megaminx family: part1 (doesn't work yet)
Cleanups
Rex Cube - mesh.
Rex Cube - new mesh, textures and icon.
Rex Cube Mesh
Bump version to 1.6.1
Progress with the Rex Cube (icons)
Progress with the Rex Cube (stickers)
Progress with the Rex Cube (rounding corners)
Fixes for the Rex Cube (mostly works now)
Fixes for the Rex Cube (still doesn't work)
Adding Rex Cube - take 1 (doesn't work yet)
Improve the Ivy mesh.
Fix a long standing bug in the way we detect if a Cube or Pyraminx is solved. The reason for all those 'impossible' records being submitted.
Preparation for the Object Info popup: add the name, inventor, complexity info to each object.
New Ivy mesh.
Slight improvement for the Ivy Mesh.
Mesh for the Ivy.
Icons for the Ivy.
Progress with the Ivy.
Even more debugs for the 'failed to restore preferences' mystery.
1) Progress with the Ivy2) further refine defense against failing to restore preferences.
Progress with the Ivy
Bugfix
Beginnings of the Ivy Cube.
Missing meshes; fix the Solver.
New Meshes for all objects.
Icons for the Skewb Master.
More error reporting - this time in Scores.
Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
Make the texture multi-row: avoid the maximum texture size.
Report to Crashlytics if we fail to restore preferencees (2)
Report to Crashlytics if we fail to restore preferencees.
Report to Crashlytics if the fail to set texture due to it being too large.
Progress with Skewb familty; separate StickerFactory class.
Spearate the concept of number of layers of an object and its size.In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-layered Skewb)
Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)
Move computation of the rotation rows to the Object from Cubits.
Beginnings of support for any-sized Skewb.
New meshes.
CubitFactory: unify creating MeshPolygon bands.
More debugging for the case of suspicious submits.
Swap Redi with Helicopter.
More unification in CubitFactory.
New API for the library: add an empty texture component to a Mesh.Use this in thr Magic Cube to add empty texture components to some types of cubits.
Unification of the way we round the corners of various cubits.
The Redi Cube should be finished now.
Redi icons.
Add the Redi Cube: part3.
Add the Redi Cube: part2.
Add the Redi Cube: part1.
Work around a rare crash on startup
adjust the objects some more.
- after some time using it, request an App review- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)- set internal_node ratio to 1.42, this way the objects never get cut
Simplify drawing textures.
Minor
New meshes for the Diamond and the Pyraminxes.
Icons for the Diamond.
Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
Fix Diamond's isSolved()
Progress with the Diamond. Everything working except for the isSolved(): turns out the center cubits can end up rotated along the face by multitudes of 120 degrees.
Progress with the Diamond. Everything working, expect one thing: half of the faces are upside down, and computing offset doesn't work on those faces properly.
Progress with the Skewb Diamond.
Progress with the Skewb Diamond - it is rendered correctly now.