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magiccube / src / main / java / org / distorted / objects @ 5944e760

# Date Author Comment
5944e760 08/10/2020 11:49 PM Leszek Koltunski

Fix the bug reported by Antonio Campos Galán: sometimes the app would not detect that the Cube is solved.

c7e79b69 08/10/2020 09:31 PM Leszek Koltunski

Progress with Dino Movement

faa3aed0 08/10/2020 06:01 PM Leszek Koltunski

Introduce separate ROT_AXIS and FACE_AXIS ( step 2 )

ad38d800 08/09/2020 10:01 PM Leszek Koltunski

Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )

736bbd74 08/08/2020 10:56 PM Leszek Koltunski

Correct Dino row chances ( the middle row should never move! )

2c699055 08/08/2020 10:36 PM Leszek Koltunski

New Dino images.

f6d06256 08/07/2020 11:09 PM Leszek Koltunski

Move the knowledge about colors of individual cubit faces down to each Object subclass.

7ec268b1 08/07/2020 10:48 PM Leszek Koltunski

Stop crashing when the last installed version has an Object remembered, then we install a new version without this Object in the RubikObjectList.

380162cb 08/07/2020 12:13 AM Leszek Koltunski

Progress with RubikDino.

8f53e513 08/01/2020 09:37 PM Leszek Koltunski

Progress with the Dino.

418aa554 07/30/2020 10:32 PM Leszek Koltunski

Beginnings of support for a new Object: the Dino.

31a9f38d 07/04/2020 11:07 PM Leszek Koltunski

Introduce HUGE ui version.

f6a9c538 07/04/2020 09:41 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

42803ba0 06/28/2020 09:11 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

fbca0033 06/27/2020 10:00 PM Leszek Koltunski

Re-introduce possibility to dynamically create object mesh: part 2.

19f0f767 06/27/2020 08:25 PM Leszek Koltunski

Re-introduce possibility to dynamically create object mesh.

c7b00dfb 06/26/2020 01:54 PM Leszek Koltunski

Introduce two-fingered object resize.

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

e03e0352 06/25/2020 08:53 PM Leszek Koltunski

Remove the 'MAIN' state.
Fix one crasher with two-fingered dragging in the View.

8bbac3c2 06/21/2020 12:02 PM Leszek Koltunski

Improve rotations of the Pyraminx; synchronize begin/add/finish Rotation in the RubikObject (now it is possible to begin new rotation when an old one didn't finish yet!)

a4472437 06/19/2020 09:38 PM Leszek Koltunski

Progress with dragging.

4da7d87a 06/19/2020 06:19 PM Leszek Koltunski

Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).

4c864c68 06/18/2020 11:05 AM Leszek Koltunski

Further improve rotations of a Object layer - make them independent of physical screen size (now it depends on the angle of rotation and, if that's 0, on the speed (in inches of second) of the finger swipe done by the user.

168b6b56 06/17/2020 03:45 PM Leszek Koltunski

Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

55fa2499 06/10/2020 10:49 AM Leszek Koltunski

Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.

2fcad75d 06/09/2020 12:20 PM Leszek Koltunski

Bugfixes.

ad73edd5 06/07/2020 11:17 PM Leszek Koltunski

Minor speedup

818431ed 06/07/2020 10:51 PM Leszek Koltunski

Bump version to 1.2.2

98904e45 06/07/2020 09:42 PM Leszek Koltunski

More progreess porting RubikCube. Rotation mostly working now.

10585385 06/07/2020 08:42 PM Leszek Koltunski

More progreess porting RubikCube.

8cccfb10 06/07/2020 05:18 PM Leszek Koltunski

More progreess porting RubikCube.

27e6c301 06/07/2020 03:29 PM Leszek Koltunski

Progreess porting RubikCube to the new SingleMesh mode.

470820a7 06/06/2020 11:28 PM Leszek Koltunski

Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.

e82f3f9c 06/05/2020 11:40 AM Leszek Koltunski

Port RubikCube to the new library.

226c8cfa 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

14bd7976 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

40ab026e 05/24/2020 09:03 PM Leszek Koltunski

In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.

d5032ac8 05/08/2020 10:13 AM Leszek Koltunski

Fix for the next crash seen in the field.

b972c160 05/04/2020 04:01 PM Leszek Koltunski

Fix for the next crasher from the field.

f8ce34ab 04/26/2020 02:23 PM Leszek Koltunski

Fix for the previous fix :)

001cc0e4 04/26/2020 11:27 AM Leszek Koltunski

Fix a potential crasher ( do not set up a callback for end of rotation effect on the very first cubit that belongs to a rotation if all belonging cubits have not been set up yet )

ac130d72 04/23/2020 12:44 AM Leszek Koltunski

There's a real crash from the field in Firebase Crashlytics which must mean that Cubit.returnRotationAngle() returned null.
Leave some message in case this happens again.

906cc928 04/21/2020 10:49 PM Leszek Koltunski

Change the format of moves in Pretty Patterns to more terse, so that patterns of objects with 4 axis of rotation ( Pyraminx!) fit into 3 digits.

6d1ea5b9 04/21/2020 09:49 AM Leszek Koltunski

PYRAMINX: swap the red and blue face colors so that the whole thing matches randelshofer.ch

0e5ad27c 04/10/2020 11:23 PM Leszek Koltunski

Add a 'withdraw move' button to the Solving UI state.

5cf34c5f 04/10/2020 12:46 PM Leszek Koltunski

Make chances to randimoze a given row when scrambling dependant on the type of Object.

The point: in case of the Cube, all rows should have equal chances. In case of the Pyraminx, the smaller the row, the smaller the chance should be. In particular the trivial 4 corners of the tetraherdon should have a very small chance to be selected.

8e3898c8 04/09/2020 10:09 PM Leszek Koltunski

Each object size now has its own number of levels (not always 18!)

fa0f7a56 04/07/2020 11:18 PM Leszek Koltunski

Progress with the Solver - RubikCube.retObjectString() finished.

What remains to be done here: ban changing colors of the centers of 3x3x3 faces, this shouldn't be allowed!

a304ee64 04/06/2020 10:18 PM Leszek Koltunski

Progress implementing RubikCube.retObjectString()

20931cf6 04/06/2020 01:08 PM Leszek Koltunski

Progress making the Solver state more abstract.

f0336037 04/06/2020 11:17 AM Leszek Koltunski

Make the Solver state more abstract.

9621255f 04/05/2020 10:45 PM Leszek Koltunski

Progress with the 3x3x3 Solver.

ca292407 04/05/2020 09:53 PM Leszek Koltunski

Progress with the 3x3x3 Solver.

473611ee 04/05/2020 06:42 PM Leszek Koltunski

Progress with the 3x3x3 Solver.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.