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magiccube / src / main / java / org / distorted / objects @ 6e7146df

# Date Author Comment
6e7146df 01/20/2021 02:26 PM Leszek Koltunski

Progress with Megaminx.

28b54fe3 01/20/2021 01:24 PM Leszek Koltunski

Progress with Megaminx. Darken the RED color.

a64e07d0 01/19/2021 04:17 PM Leszek Koltunski

Beginnings of Megaminx & Gigaminx

fa806818 01/11/2021 02:55 PM Leszek Koltunski

Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.

14fe8a07 01/11/2021 02:47 PM Leszek Koltunski

Minor.

848c7953 01/11/2021 11:28 AM Leszek Koltunski

Darken the orange color; lower the perspective FOV angle when playing with the Minx.

33b4138b 01/11/2021 12:25 AM Leszek Koltunski

Skewb Diamond: make the color scheme more standard.

323b217c 01/10/2021 11:52 PM Leszek Koltunski

Make the color scheme more standard.

3c621722 01/10/2021 11:26 PM Leszek Koltunski

Minor.

cce59cd4 01/10/2021 10:39 PM Leszek Koltunski

Solve bug with detection of the Rex Cube solved state reported by Hitendar Goal.

54342a21 01/08/2021 04:15 PM Leszek Koltunski

Plug two more memory leaks.

e7b9e55d 01/03/2021 10:25 PM Leszek Koltunski

Kilominx: mesh

fc74b2ed 01/03/2021 09:47 PM Leszek Koltunski

Kilominx: icons

451c6c36 01/03/2021 09:02 PM Leszek Koltunski

Progress with the Kilominx movement (appears to be working now)

12313693 01/01/2021 11:03 PM Leszek Koltunski

Progress with the Kilominx movement (still not working)

4b4c217e 12/31/2020 09:58 PM Leszek Koltunski

Progress with the Kilominx - rotations.

a2398d6b 12/30/2020 09:51 PM Leszek Koltunski

Progress with the Kilominx - shape of the mesh.

9d4bc6d2 12/29/2020 12:59 AM Leszek Koltunski

Progress with the Kilominx - color map.

b1dea8dd 12/29/2020 12:05 AM Leszek Koltunski

Progress with the Kilominx.

4e627d8b 12/28/2020 11:01 PM Leszek Koltunski

Progress with the Kilominx.

bbc6da6c 12/21/2020 05:55 PM Leszek Koltunski

Megaminx family: part1 (doesn't work yet)

688f7712 12/16/2020 09:15 PM Leszek Koltunski

Cleanups

5513978a 12/16/2020 02:36 PM Leszek Koltunski

Rex Cube - mesh.

da36b97e 12/16/2020 02:31 PM Leszek Koltunski

Rex Cube - new mesh, textures and icon.

03aa05d5 12/14/2020 11:22 PM Leszek Koltunski

Rex Cube Mesh

81f4fd77 12/14/2020 09:57 PM Leszek Koltunski

Bump version to 1.6.1

5eedd516 12/14/2020 10:45 AM Leszek Koltunski

Progress with the Rex Cube (icons)

0b8ffe1a 12/13/2020 11:15 PM Leszek Koltunski

Progress with the Rex Cube (stickers)

dad33773 12/13/2020 12:11 PM Leszek Koltunski

Progress with the Rex Cube (stickers)

72b93c08 12/11/2020 10:16 PM Leszek Koltunski

Progress with the Rex Cube (rounding corners)

80ec6abf 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

f5c134c3 12/11/2020 10:28 AM Leszek Koltunski

Fixes for the Rex Cube (still doesn't work)

59b87d56 12/10/2020 11:12 PM Leszek Koltunski

Adding Rex Cube - take 1 (doesn't work yet)

f9464035 12/08/2020 10:46 PM Leszek Koltunski

Improve the Ivy mesh.

bb490017 11/26/2020 08:23 PM Leszek Koltunski

Fix a long standing bug in the way we detect if a Cube or Pyraminx is solved. The reason for all those 'impossible' records being submitted.

6fd4a72c 10/23/2020 11:51 PM Leszek Koltunski

Preparation for the Object Info popup: add the name, inventor, complexity info to each object.

2113cf12 10/22/2020 12:49 PM Leszek Koltunski

New Ivy mesh.

b6526adf 10/22/2020 12:39 AM Leszek Koltunski

New Ivy mesh.

d1b5ba6b 10/22/2020 12:34 AM Leszek Koltunski

Slight improvement for the Ivy Mesh.

d73de3db 10/20/2020 11:28 PM Leszek Koltunski

Mesh for the Ivy.

af7e562d 10/20/2020 11:21 PM Leszek Koltunski

Icons for the Ivy.

886d1ebb 10/20/2020 10:50 PM Leszek Koltunski

Progress with the Ivy.

9e5b990e 10/20/2020 12:03 PM Leszek Koltunski

Progress with the Ivy.

fc3c5170 10/19/2020 11:36 PM Leszek Koltunski

Even more debugs for the 'failed to restore preferences' mystery.

9f487267 10/19/2020 11:18 PM Leszek Koltunski

Minor.

6a224bdc 10/19/2020 11:14 PM Leszek Koltunski

1) Progress with the Ivy
2) further refine defense against failing to restore preferences.

ab8b600b 10/19/2020 08:29 PM Leszek Koltunski

Progress with the Ivy.

db3b12e6 10/19/2020 04:30 PM Leszek Koltunski

Progress with the Ivy.

18a5f95f 10/19/2020 11:45 AM Leszek Koltunski

Progress with the Ivy

2d9d9d62 10/19/2020 11:01 AM Leszek Koltunski

Bugfix

49cd8581 10/19/2020 12:41 AM Leszek Koltunski

Beginnings of the Ivy Cube.

064ccc31 10/18/2020 12:02 AM Leszek Koltunski

Missing meshes; fix the Solver.

e51599f4 10/17/2020 11:16 PM Leszek Koltunski

New Meshes for all objects.

b3da2f16 10/17/2020 10:55 PM Leszek Koltunski

Icons for the Skewb Master.

25445dcf 10/17/2020 12:00 AM Leszek Koltunski

More error reporting - this time in Scores.

d92030e4 10/16/2020 11:23 PM Leszek Koltunski

Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.

ae755eda 10/16/2020 10:26 PM Leszek Koltunski

Make the texture multi-row: avoid the maximum texture size.

a15078bb 10/16/2020 04:31 PM Leszek Koltunski

Report to Crashlytics if we fail to restore preferencees (2)

9bcec50a 10/16/2020 03:49 PM Leszek Koltunski

Report to Crashlytics if we fail to restore preferencees.

c7e23561 10/16/2020 03:43 PM Leszek Koltunski

Report to Crashlytics if the fail to set texture due to it being too large.

b89898c5 10/16/2020 12:11 PM Leszek Koltunski

Progress with Skewb familty; separate StickerFactory class.

d99f3a48 10/16/2020 08:32 AM Leszek Koltunski

Spearate the concept of number of layers of an object and its size.
In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-layered Skewb)

a97e02b7 10/15/2020 03:11 PM Leszek Koltunski

Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)

eb389a97 10/15/2020 10:49 AM Leszek Koltunski

Move computation of the rotation rows to the Object from Cubits.

3f3ff476 10/14/2020 03:21 PM Leszek Koltunski

Beginnings of support for any-sized Skewb.

8a494f47 10/13/2020 10:54 AM Leszek Koltunski

New meshes.

2fcfce81 10/13/2020 10:40 AM Leszek Koltunski

CubitFactory: unify creating MeshPolygon bands.

ac722a43 10/09/2020 11:17 PM Leszek Koltunski

More debugging for the case of suspicious submits.

b96a79ff 10/07/2020 09:56 PM Leszek Koltunski

Swap Redi with Helicopter.

55fb45c2 10/06/2020 11:28 PM Leszek Koltunski

More unification in CubitFactory.

8d3cfe99 10/06/2020 10:08 PM Leszek Koltunski

New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits.

05cc8075 10/06/2020 09:24 PM Leszek Koltunski

Unification of the way we round the corners of various cubits.

fcd8226a 10/05/2020 01:48 PM Leszek Koltunski

The Redi Cube should be finished now.

659f1180 10/05/2020 12:58 PM Leszek Koltunski

Minor.

c1e85ba4 10/05/2020 12:56 PM Leszek Koltunski

Redi icons.

c7cbf4db 10/05/2020 11:05 AM Leszek Koltunski

Add the Redi Cube: part3.

962437b5 10/05/2020 12:27 AM Leszek Koltunski

Add the Redi Cube: part2.

68f6046c 10/04/2020 11:36 PM Leszek Koltunski

Add the Redi Cube: part1.

1d6c1eea 10/03/2020 12:11 PM Leszek Koltunski

Work around a rare crash on startup

ee526fe0 10/02/2020 08:39 AM Leszek Koltunski

adjust the objects some more.

e06e1b7e 10/01/2020 10:29 PM Leszek Koltunski

- after some time using it, request an App review
- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)
- set internal_node ratio to 1.42, this way the objects never get cut

db7eb1ad 09/30/2020 08:25 PM Leszek Koltunski

Minor.

76c2bd07 09/30/2020 06:08 PM Leszek Koltunski

Simplify drawing textures.

f18e8fae 09/29/2020 08:33 PM Leszek Koltunski

Simplify drawing textures.

045857e5 09/29/2020 02:31 PM Leszek Koltunski

Minor

30fdccf8 09/28/2020 01:54 PM Leszek Koltunski

New meshes for the Diamond and the Pyraminxes.

d33d0125 09/28/2020 01:40 PM Leszek Koltunski

Icons for the Diamond.

ac940e24 09/28/2020 12:59 PM Leszek Koltunski

Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.

ad6f6f03 09/27/2020 01:02 AM Leszek Koltunski

Fix Diamond's isSolved()

ee39837d 09/26/2020 11:30 PM Leszek Koltunski

Progress with the Diamond. Everything working except for the isSolved(): turns out the center cubits can end up rotated along the face by multitudes of 120 degrees.

cc99cf91 09/26/2020 08:44 PM Leszek Koltunski

Progress with the Diamond. Everything working, expect one thing: half of the faces are upside down, and computing offset doesn't work on those faces properly.

5581ba2b 09/25/2020 06:33 PM Leszek Koltunski

Progress with the Skewb Diamond.

ab0c28f0 09/25/2020 06:10 PM Leszek Koltunski

Progress with the Skewb Diamond - it is rendered correctly now.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

ca3300c3 09/25/2020 08:29 AM Leszek Koltunski

Rename 'RubikMovement' to 'Movement'

ece1b58d 09/25/2020 08:27 AM Leszek Koltunski

1) correction for Dino4's isSolved() [ remember about the mirror! ]
2) beginnings of support for the Skewb Diamond

2067efd8 09/24/2020 09:51 PM Leszek Koltunski

Fully support the 4-color Dino.

eaee1ddc 09/24/2020 08:35 PM Leszek Koltunski

Add the 4-color Dino.

Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads to an already solved position)

3717a94e 09/23/2020 01:28 PM Leszek Koltunski

Slight correction for devices which have scrWidth>scrHeight ( Huawei Mate Xs! )

b30695c6 09/23/2020 11:23 AM Leszek Koltunski

Do not forget the amount an Object has been changed in size when we switch between Objects.