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magiccube / src / main / java / org / distorted / solvers @ 97193a09

# Date Author Comment
97193a09 10/13/2021 06:59 PM Leszek Koltunski

Bump versionCode to 42 (forgotten before)

fbffa02a 10/11/2021 11:47 PM Leszek Koltunski

Fix the Solver

09b2bd31 10/11/2021 10:53 PM Leszek Koltunski

make numLayers into an int[] (preparation for Cuboids)
Caution: because of previous changes to cubit order in cube, the Solver is broken!

c4175d85 10/01/2021 10:33 PM Leszek Koltunski

Simplify TwistyObject's API.

318c0a7d 10/01/2021 04:33 PM Leszek Koltunski

Reename ObjectList to a more logical ObjectType.

7ac0ee88 10/01/2021 04:31 PM Leszek Koltunski

Simplify ObjectList: now there's just one object per size.

3f7a4363 09/29/2021 04:07 PM Leszek Koltunski

Remove all files that have been separated into a new library 'objectlib'

588ace55 09/29/2021 12:14 PM Leszek Koltunski

Prepare the 'objectlib' package to be separated into a library module

bdbbb4c5 09/28/2021 11:47 PM Leszek Koltunski

Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.

ecf3f149 08/08/2021 04:46 PM Leszek Koltunski

Move the TwistyObject.retCubePosition() to the solver.

3c4495ac 06/22/2021 05:34 PM Leszek Koltunski

Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024, but the whole thing will not spill over 3 digits, because in the Minxes we have total of 6 axis, not 8.

c494476f 05/30/2021 11:27 PM Leszek Koltunski

Make it possible to have some objects created from dmesh, and others - bootstrapped programmatically.

f5da732a 05/04/2021 12:52 AM Leszek Koltunski

Cube Control: step 2.

fcd5b990 05/02/2021 01:56 PM Leszek Koltunski

Rename 'state' to 'screen'

be576d14 09/25/2020 08:37 AM Leszek Koltunski

Rename some classes.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

1701e7ae 04/25/2020 09:23 PM Leszek Koltunski

Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(

46a961fd 04/08/2020 10:13 PM Leszek Koltunski

The 3x3x3 Solver finished - here the last piece of work, locking the centers of the 3x3x3 cube in place so that RubikStateSolver's color picker cannot change them ( the CUBE3 solver assumes this )

a304ee64 04/06/2020 10:18 PM Leszek Koltunski

Progress implementing RubikCube.retObjectString()

373fa45f 04/06/2020 08:10 PM Leszek Koltunski

Progress making the Solver state more abstract.

f0336037 04/06/2020 11:17 AM Leszek Koltunski

Make the Solver state more abstract.

7f84a768 04/06/2020 12:34 AM Leszek Koltunski

Progress with the 3x3x3 Solver.

Hopefully the only thing that remains to be done is to implement the RubikStateSolver.retCubeString().

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

b95ceafc 04/03/2020 10:25 PM Leszek Koltunski

More support for the 3x3x3 Solver: add the actual 3x3x3 solver mechanism.