Bandaged: progress.
Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.
Bandaged 3x3: Improve looks
Bandaged 3x3: Improve joining cubits
Actually remove preferences of a deleted bandaged cube in a safe way.
Improvements.
If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.
Bugfix
BandagedCreator: mark cubits
BandagedCreator: colorful cube.
BandagedPlay: remove the conf dialog
BandagedPlay: configurable mode and scramble depth
BandagedPlay: dialog
preparation for dual animation on/off modes in BandagedPlay
Minor.
Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.
Properly detect which drivers are slow with compilation of TF programs.
On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!
More fixes for the Creator.
Further bugfix for a crasher.
Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.
Correct a crasher in BandagedCreator.Correct maesh of Trajber 4x4.
Only show Bandaged option on Android >= 7.0.
Bandaged 3x3: remember object state and move history.
Bandaged 3x3: just-in-time scrambling.
Bandaged 3x3: fix scrambling.
Bandaged 3x3: solve and scramble buttons.
Bandaged 3x3: support for obejct control in the Play Screen.
Bandaged 3x3: beginnings of support for the Play Screen.
Improve the Updates dialog.
Bandaged 3x3: Minor
Bandaged 3x3: new dialog.
Bandaged 3x3: improvements to the layout.
Remember move history in the PLAY and SOLV screens.
Bugfix: in addition to deleting the files from local storage, also delete mentions of downloadable-but-now-built-in objects from Shared Prefs.
Remember the list of locally created Bandaged 3x3s.
delete icon, object and extras files from local storage when:
1) we delete a locally produced bandaged 3x32) it turns out that a downloaded object is already built-in (which can happen if we download an object and then upgrade to app version which builts it in)
Bandaged 3x3 UI: minor.
Bandaged 3x3 UI: remember touched cubits.
Bandaged 3x3 UI: delete created objects.
Bandaged 3x3 UI: translations for the dialog
Bandaged 3x3 UI: progress
Create the bandaged 3x3 icon: works now.
Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Bandaged 3x3: progress with saving.
Bandaged 3x3: saving dialog.
Bandaged 3x3: implement object reset.
Cleanups.
Improve layout in the bandaged view.
Further progress with Bandaged 3x3: correct rotation of the collection of BandagedCubits.
Further progress with Bandaged 3x3.This requires a new API in DistortedNode to change the Mesh there.
Very important bugfix in the Library: MatrixEffectQuaternion cannot share the tmp static buffers!
Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:
1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated2) there is an unpleasant flash when joining
Progress with BandagedCreator: marking a cubit by touching it.
Progress with BandagedCreator.
Beginnings of support for display of a collection of bandaged cubits in the CreatorView.
Progress with 'bandaged UI': new 'done' icon
Progress with 'bandaged UI': new 'reset' icon
Progress with 'bandaged UI'
Beginnings of support for UI used to create any bandaged 3x3.
Small correction.
New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.
Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
up the number of scrambles of the BAN2 and BAN4 objects to respectively 20 and 22.
Another fix for a crasher.
Fix a crasher.
solve the 'wasDownloadableButNowIsBuiltIn()' bug in 1.9.6 and 1.9.7.
new API to enable/disable face culling
Fix for a rare crash
Bugfix for downoading records.
FigureOutVersion before calling debugs.cgi !
proper 'debugs' script
Switch off debugging.
Make it possible to automatically re-download EXTRAS file if it previously failed to download
Make sure we always display some icon in the Popup dialog, even if we fail to download one (improvement)
Make sure we always display some icon in the Popup dialog, even if we fail to download one.
Restore the list of objects before resotoring the list of records; otherwise we cannot restore records of downloaded objects.
Make 'downloaded' debugs controlled by a single boolean.
Another bugfix: it would crash if the new downloaded object creates a new row in the objects popup. Correct that.
Downloaded Objects: bugfix.
Downloaded Objects: subtle bugfix. We cannot use ObjectType in ObjectControl to check if two objects are the same because DownloadedObjects have ObjectType null !
Downloaded Objects: bugfix
Downloaded Objects: bugfixes
Downloaded Objects more or less work now.
Refactor RubikObject in preparation for creating RubikObjects from DownloadedObjects.