Progress with Megaminx.
Progress with Megaminx. Darken the RED color.
Beginnings of Megaminx & Gigaminx
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Minor.
Darken the orange color; lower the perspective FOV angle when playing with the Minx.
Skewb Diamond: make the color scheme more standard.
Make the color scheme more standard.
Solve bug with detection of the Rex Cube solved state reported by Hitendar Goal.
Properly initialize DynamicQuat.
We now have much more effects possible, 100 by default - it is no longer needed to call setMax().
Plug two more memory leaks.
Do use 61 vertex effects (with the advent of Kilominx)
Kilominx: tutorials
Kilominx: mesh
Kilominx: icons
Progress with the Kilominx movement (appears to be working now)
Progress with the Kilominx movement (still not working)
Progress with the Kilominx - rotations.
Progress with the Kilominx - shape of the mesh.
Progress with the Kilominx - color map.
Progress with the Kilominx.
if a user has a verified name, set it as a GoogleAnalytics UserId
Megaminx family: part1 (doesn't work yet)
Cleanups
Rex Cube - mesh.
Rex Cube - new mesh, textures and icon.
Rex Cube Mesh
Bump version to 1.6.1
Progress with the Rex Cube (icons)
Progress with the Rex Cube (stickers)
Progress with the Rex Cube (rounding corners)
Fixes for the Rex Cube (mostly works now)
Fixes for the Rex Cube (still doesn't work)
Adding Rex Cube - take 1 (doesn't work yet)
Improve the Ivy mesh.
UI.
Make the Tutorial Dialog look better
Report to Google Analytics that we're watching a tutorial.
Change the way we request for reviews.
Remove the Taiwanese tutorials for now.
Put new things to the StackFrame.
New flags: Dominicana and Bahamas.Fix a bug with displaying the Dominican flag ( a special case! )
Swap two tutorials; fix resuming WebView.
more tutorials
- new tutorials- fix youtube playback
Fix a long standing bug in the way we detect if a Cube or Pyraminx is solved. The reason for all those 'impossible' records being submitted.
Fix the too large 'back' icon in the Tutorial Activity.
Progress creating the Tutorial Dialog.
Progress creating the Tutorial Activity.
Start creating the Tutorial Activity.
More support for using the library from more than one activity
Progress with using the Library in a second Activity.
New 'tutorial' activity.
Translations of the 'tutorial' string.
Progress with the Info Dialog
Lots of changes:
1) new 'info' button (not working yet)2) make all dialogs modal; rework the way the Pattern Dialog appears.
Preparation for the Object Info popup: add the name, inventor, complexity info to each object.
Catch exceptions when rotating.
Do not permit clicking on the 'play' button if we are currently scrambling an object.
New Ivy mesh.
Slight improvement for the Ivy Mesh.
Mesh for the Ivy.
Icons for the Ivy.
Progress with the Ivy.
Even more debugs for the 'failed to restore preferences' mystery.
1) Progress with the Ivy2) further refine defense against failing to restore preferences.
Progress with the Ivy
Bugfix
Beginnings of the Ivy Cube.
Avoid cutouts in a new way
Avoid the possible cutouts at the top of the screen.
Missing meshes; fix the Solver.
New Meshes for all objects.
Icons for the Skewb Master.
More error reporting - this time in Scores.
Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
Make the texture multi-row: avoid the maximum texture size.
Report to Crashlytics if we fail to restore preferencees (2)
Report to Crashlytics if we fail to restore preferencees.
Report to Crashlytics if the fail to set texture due to it being too large.
Progress with Skewb familty; separate StickerFactory class.
Spearate the concept of number of layers of an object and its size.In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-layered Skewb)
Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)
Move computation of the rotation rows to the Object from Cubits.
Beginnings of support for any-sized Skewb.