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magiccube / src / main / java / org @ dbddd5c5

# Date Author Comment
31911113 04/17/2020 09:58 AM Leszek Koltunski

Improve logging in case the Distorted Library returned an error - add Crashlytics custom keys.

f4ee4d70 04/15/2020 09:56 PM Leszek Koltunski

Do not allow more than 15 characters in the NAME.

9439f455 04/15/2020 03:18 PM Leszek Koltunski

Fix sa bug which showed itself only on Android API 21 and 22.

4d23405c 04/15/2020 11:56 AM Leszek Koltunski

Bugfix in StateSolving upper text - before when we won, and NewRecord dialog was on the screen, and at tis moment we rotated the screen, the uppoer text would revert back to 'Ready?'

2d942f35 04/15/2020 12:31 AM Leszek Koltunski

Bugfix in DialogSetName - before it would not dim the OK button initially

4b4e6837 04/15/2020 12:21 AM Leszek Koltunski

UII improvement in StatePattern

703aee64 04/14/2020 10:07 PM Leszek Koltunski

Fix clickable links in the About dialog.

85248b04 04/14/2020 09:16 PM Leszek Koltunski

Finally solve the bug on Samsung Android 9 and 10 phones that the Dialogs Main & patterns wouldn't be modeless: move the setting of this flag earlier, to the 'onCreateDialog()' function.

801b16db 04/14/2020 06:29 PM Leszek Koltunski

Minor.

b88be423 04/14/2020 06:26 PM Leszek Koltunski

Minor.

4413d9ad 04/14/2020 01:24 PM Leszek Koltunski

Only 2 dialogs are modeless now: MAIN & PATTERNS

90fd47b0 04/14/2020 01:20 PM Leszek Koltunski

Lots of bugfixes.

66e777b0 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

316889cf 04/13/2020 04:03 PM Leszek Koltunski

Improve the Effects Dialog so it looks good on 'thin' screens ( 720x1440 )

8fcd8cba 04/13/2020 10:37 AM Leszek Koltunski

1) Relax requirements as to OpenGL ES ( now only 3.0 required )
2) fix a crash in Solving state

584585d0 04/12/2020 06:13 PM Leszek Koltunski

(Hopefully) make the Dialogs NOT disappear on clicks outside (previously this wasn't working on Android 9).
Lower API requirements to 21.

86cbdab1 04/12/2020 12:06 PM Leszek Koltunski

Minor tweaks to the 'Prev' buton in Solving state;
Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. something that supports basic point-click-drag-unclick. No need for full 'android.hardware.touchscreen' thing with its multitouch silliness.

0e5ad27c 04/10/2020 11:23 PM Leszek Koltunski

Add a 'withdraw move' button to the Solving UI state.

dc1d2820 04/10/2020 08:49 PM Leszek Koltunski

Bugfix

5cf34c5f 04/10/2020 12:46 PM Leszek Koltunski

Make chances to randimoze a given row when scrambling dependant on the type of Object.

The point: in case of the Cube, all rows should have equal chances. In case of the Pyraminx, the smaller the row, the smaller the chance should be. In particular the trivial 4 corners of the tetraherdon should have a very small chance to be selected.

4e248bcc 04/10/2020 12:38 AM Leszek Koltunski

Bugfix.

8e3898c8 04/09/2020 10:09 PM Leszek Koltunski

Each object size now has its own number of levels (not always 18!)

85b09df4 04/09/2020 02:04 PM Leszek Koltunski

Reorganize UI of the Play state.

46a961fd 04/08/2020 10:13 PM Leszek Koltunski

The 3x3x3 Solver finished - here the last piece of work, locking the centers of the 3x3x3 cube in place so that RubikStateSolver's color picker cannot change them ( the CUBE3 solver assumes this )

fa0f7a56 04/07/2020 11:18 PM Leszek Koltunski

Progress with the Solver - RubikCube.retObjectString() finished.

What remains to be done here: ban changing colors of the centers of 3x3x3 faces, this shouldn't be allowed!

a304ee64 04/06/2020 10:18 PM Leszek Koltunski

Progress implementing RubikCube.retObjectString()

373fa45f 04/06/2020 08:10 PM Leszek Koltunski

Progress making the Solver state more abstract.

41748f19 04/06/2020 01:29 PM Leszek Koltunski

Progress making the Solver state more abstract.

20931cf6 04/06/2020 01:08 PM Leszek Koltunski

Progress making the Solver state more abstract.

f0336037 04/06/2020 11:17 AM Leszek Koltunski

Make the Solver state more abstract.

4262a13b 04/06/2020 12:43 AM Leszek Koltunski

Formatting: remove tabs.

efe00e0f 04/06/2020 12:41 AM Leszek Koltunski

Formatting: remove tabs.

7f84a768 04/06/2020 12:34 AM Leszek Koltunski

Progress with the 3x3x3 Solver.

Hopefully the only thing that remains to be done is to implement the RubikStateSolver.retCubeString().

9621255f 04/05/2020 10:45 PM Leszek Koltunski

Progress with the 3x3x3 Solver.

ca292407 04/05/2020 09:53 PM Leszek Koltunski

Progress with the 3x3x3 Solver.

473611ee 04/05/2020 06:42 PM Leszek Koltunski

Progress with the 3x3x3 Solver.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

5660465b 04/03/2020 11:08 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

b95ceafc 04/03/2020 10:25 PM Leszek Koltunski

More support for the 3x3x3 Solver: add the actual 3x3x3 solver mechanism.

811b0446 04/03/2020 10:19 PM Leszek Koltunski

More support for the 3x3x3 Solver.

264af0ad 04/03/2020 09:54 PM Leszek Koltunski

More support for the 3x3x3 Solver.

7289fd6c 04/03/2020 09:40 PM Leszek Koltunski

Beginnings of support for the 3x3x3 Solver.

a42e25a6 04/02/2020 08:48 PM Leszek Koltunski

Bugfixes.

fb6a40c8 04/02/2020 12:59 PM Leszek Koltunski

Minor.

8a64eaa4 04/02/2020 12:23 AM Leszek Koltunski

Minor.

ba29975c 04/01/2020 09:37 PM Leszek Koltunski

Minor

b498f3f6 04/01/2020 09:36 PM Leszek Koltunski

Introduce RubikPatternsList. Now, if one wants to contribute patterns for a new object, all one has to be is give the list of strings describing the patterns and add them to the List.

48145a5b 04/01/2020 01:55 PM Leszek Koltunski

Speed up displaying the Patterns Dialog - do not read the whole thing, but only one Category at a time as required.

de44c2b4 04/01/2020 12:06 AM Leszek Koltunski

Minor.

c6bd472b 03/31/2020 11:47 PM Leszek Koltunski

Pretty Patterns: slight speedup.

f86d48c8 03/31/2020 11:45 PM Leszek Koltunski

Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the last 5 such patterns.

8d822a78 03/31/2020 11:20 PM Leszek Koltunski

Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the next 6 such patterns.

c0495b7d 03/31/2020 10:55 PM Leszek Koltunski

Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Protect the parser against such sequences and correct the first 12 such patterns.

c715128d 03/31/2020 09:49 PM Leszek Koltunski

Pretty Patterns Dialog: remember the positions of scrollbars.

6f2a942e 03/31/2020 08:36 PM Leszek Koltunski

Bugfixes for Pretty Patterns

d12bb11b 03/31/2020 04:37 PM Leszek Koltunski

Bugfixes - do more stuff 'post render'

a31d25de 03/31/2020 11:03 AM Leszek Koltunski

Major progress with Prretty Patterns.

Two things remain:

1) looks like sometimes making/backing Moves in a Pattern gets stuck. ( Pattern.mCanRotate! )
2) we need to add RubikPatternList!

8becce57 03/30/2020 09:19 PM Leszek Koltunski

Major progress with Prretty Patterns - hopefully only initializing the Object remains!

9224ffd2 03/30/2020 12:29 PM Leszek Koltunski

extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)

aa171dee 03/29/2020 11:41 PM Leszek Koltunski

More support for actual patterns!

11877284 03/29/2020 03:18 PM Leszek Koltunski

Beginnings of support for actual patterns!

0a57000c 03/29/2020 12:18 AM Leszek Koltunski

Beginnings of support for actual patterns!

044529c1 03/28/2020 11:35 PM Leszek Koltunski

Remember state of the dialog.

e0e84674 03/28/2020 11:01 PM Leszek Koltunski

Improve the upper_text.

95292d05 03/28/2020 10:13 PM Leszek Koltunski

Prettier spinner.

bcd6384a 03/28/2020 06:43 PM Leszek Koltunski

Improve the Pattern data: unique names, more even splitting into categories.

39566863 03/28/2020 02:00 AM Leszek Koltunski

Minor.

3a9d19ed 03/28/2020 01:05 AM Leszek Koltunski

Progress with Pretty Patterns.

e108b57e 03/27/2020 10:29 PM Leszek Koltunski

Re-add the Pattern dialog, but attach it to the Pattern uistate this time.
The idea to do away with the dialog proves impossible - we'd have to resize the top bar, which causes very unpleasant flashes.

53f23b64 03/27/2020 01:08 AM Leszek Koltunski

Progress with Pretty Patterns - do away with the tabbed dialog!

a6d3b158 03/26/2020 06:58 PM Leszek Koltunski

Progress with Pretty Patterns.

4f470e00 03/26/2020 05:34 PM Leszek Koltunski

Progress with Pretty Patterns.

176308f8 03/26/2020 04:01 PM Leszek Koltunski

Progress with Pretty Patterns.

d18993ac 03/26/2020 02:37 PM Leszek Koltunski

Progress with Pretty Patterns.

4ed3823a 03/26/2020 12:16 AM Leszek Koltunski

Beginnings of the 3x3x3 Solver and Pretty Patterns.

769d7b9f 03/25/2020 10:42 PM Leszek Koltunski

Bugfixes.

4c0cd600 03/25/2020 06:24 PM Leszek Koltunski

Change the series of Object buttons in the Play state into a PopupWindow.

ea6ee91b 03/23/2020 10:25 PM Leszek Koltunski

Minor.

1bdf3dc2 03/23/2020 02:31 PM Leszek Koltunski

The SetName Dialog should be finished.

db266f25 03/23/2020 01:23 PM Leszek Koltunski

Progresswith the new Dialog, SetName.

f895e77a 03/23/2020 12:52 PM Leszek Koltunski

Implement a new Dialog, SetName.

9acb2402 03/23/2020 12:47 AM Leszek Koltunski

Implement computeHash()

2dfe43d3 03/22/2020 11:25 PM Leszek Koltunski

Bugfix for downloading High Scores.

17f9a695 03/22/2020 01:17 AM Leszek Koltunski

progress with submitting one's high scores.

4895fff6 03/22/2020 12:29 AM Leszek Koltunski

Beginnings of submitting one's high scores.

e46e17fb 03/21/2020 07:16 PM Leszek Koltunski

Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )

bc511ea5 03/20/2020 11:06 PM Leszek Koltunski

Add the 'New Record' dialog.

e41e7dc3 03/20/2020 10:43 PM Leszek Koltunski

Add the 'Solved' dialog.

82ce8e64 03/20/2020 03:40 PM Leszek Koltunski

Progress with getting/setting Country and DeviceID.

286d73ae 03/19/2020 11:50 PM Leszek Koltunski

Port the downloading into the new 'magic' server.

1c90c64a 03/16/2020 11:53 PM Leszek Koltunski

Incorporate myRecords into the Scores dialog.

c3ffcf58 03/16/2020 04:42 PM Leszek Koltunski

Progress with saving number of runs, plays, name, verified status.

7437ebb3 03/16/2020 03:39 PM Leszek Koltunski

Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )

94ad5a8f 03/16/2020 03:09 PM Leszek Koltunski

Fix the way we detect if an Object is solved.
Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.

714292f1 03/16/2020 12:40 PM Leszek Koltunski

Minor.

f0e87514 03/16/2020 12:12 PM Leszek Koltunski

Separate scores from StateSolving

fec72009 03/15/2020 10:07 PM Leszek Koltunski

Before scrambling, mark situation as 'not solved'

efa682e8 03/14/2020 12:38 AM Leszek Koltunski

Minor.

c86f9f1f 03/13/2020 05:43 PM Leszek Koltunski

Make the records independent of arrangement of Objects and their sizes in RubikObjectList.

4888e97c 03/13/2020 02:36 PM Leszek Koltunski

Major restructuring around making it possible to include different kinds of RubikObjects in the UI.