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magiccube / src / main / java / org @ e2b9e87e

# Date Author Comment
e2b9e87e 06/08/2021 01:03 PM Leszek Koltunski

Introduce Square-2 (unfinished)

542ec777 06/08/2021 09:10 AM Leszek Koltunski

Square-1: looks to be finished.

f171c91e 06/05/2021 01:11 AM Leszek Koltunski

Square-1: progress with automatic scrambling.

f20119c6 06/05/2021 12:02 AM Leszek Koltunski

Square-1: implement the fact that corners might bandage the puzzle.

43889e94 06/04/2021 11:35 PM Leszek Koltunski

Square-1: this is a shape-shifter; we cannot just clamp the Cubit positions to the initial list of positions.
Do so only if the minError is appropriately low.

1ded8771 06/04/2021 01:37 PM Leszek Koltunski

Square-1: progress with movement.

e6734aa9 06/04/2021 01:25 AM Leszek Koltunski

Make it possible for an object to have different 'cuts' along each of its axis.

925ed78f 06/04/2021 12:26 AM Leszek Koltunski

Make it possible for an object to have different 'basicAngles' along each of its axis.

582617c1 06/03/2021 10:46 PM Leszek Koltunski

Hide more stuff in the TwistyObject class.

0203be88 06/03/2021 10:06 PM Leszek Koltunski

Remove the need for RowChances.

1f0dfb31 06/03/2021 09:11 PM Leszek Koltunski

Square-1.

06ad47b6 06/03/2021 04:36 PM Leszek Koltunski

Progress with cubit shapes of the Square-1.

c4f0dbce 06/03/2021 04:00 PM Leszek Koltunski

improvements for FactorySticker

d6fa5f24 06/03/2021 02:14 PM Leszek Koltunski

Square-1: progress

834b2618 06/03/2021 01:40 PM Leszek Koltunski

Square-1: beginnings

c494476f 05/30/2021 11:27 PM Leszek Koltunski

Make it possible to have some objects created from dmesh, and others - bootstrapped programmatically.

e9f567ac 05/27/2021 09:21 AM Leszek Koltunski

Bugfixes for two issues with 1.8.0 seen in the field.

916f5dda 05/27/2021 01:47 AM Leszek Koltunski

Bugfix: make it impossible to rotate a cube when it is being scrambled in the Tutorial mode.

8461b0af 05/27/2021 12:32 AM Leszek Koltunski

New tutorials.

2f0986b1 05/26/2021 10:51 PM Leszek Koltunski

Skewb Ultimate: icon.

7ecb58db 05/26/2021 10:37 PM Leszek Koltunski

Fact Turning Octahedron: icon.

53e7de7e 05/26/2021 08:10 PM Leszek Koltunski

Face-Turning Octahedron & Skewb Ultimate meshes.

a207be5b 05/26/2021 02:58 PM Leszek Koltunski

Move some objects around.

a7496a08 05/26/2021 01:47 PM Leszek Koltunski

Skewb Ultimate (hopefully) finished.

20f42f61 05/26/2021 11:05 AM Leszek Koltunski

Progress with Skewb Ultimate.

62efeeae 05/26/2021 10:20 AM Leszek Koltunski

Progress with Skewb Ultimate.

74ffd68e 05/25/2021 04:43 PM Leszek Koltunski

Progress with Skewb Ultimate.

bc649d9a 05/24/2021 11:50 PM Leszek Koltunski

Beginnings of a new object: Skewb Ultimate.

77d3e4f6 05/23/2021 04:03 PM Leszek Koltunski

Switch Rubik Control off for the moment.

a034956d 05/19/2021 11:53 PM Leszek Koltunski

RubikControl: rotate the cube 2.

8ba7aeb1 05/19/2021 03:45 PM Leszek Koltunski

RubikControl: rotate the cube.

9205f15e 05/19/2021 12:51 AM Leszek Koltunski

Simplify RubikSurfaceView and the touchscreen control.

33c22e6c 05/17/2021 01:18 AM Leszek Koltunski

RubikControl: progress.

1e256a15 05/17/2021 12:58 AM Leszek Koltunski

RubikControl: progress.

314bffaf 05/16/2021 11:19 PM Leszek Koltunski

RubikControl: fixes; progress.

96e1f0ad 05/14/2021 12:51 AM Leszek Koltunski

Make Dynamic's resetToBegin() done on the next frame.
This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.

6968a6ef 05/12/2021 12:22 AM Leszek Koltunski

Progress with RubikControl - finger movements during all 13 sub-stages of the 'whole' stage finished.
Next: actually move the cube.

ac2ee4b3 05/09/2021 10:11 PM Leszek Koltunski

Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.

7a44bbc2 05/08/2021 04:59 PM Leszek Koltunski

Progress with RubikControl.

8badfe2a 05/08/2021 04:39 PM Leszek Koltunski

Progress with RubikControl.

f7f24f23 05/07/2021 11:37 PM Leszek Koltunski

Progress with RubikControl.

b7e5a0ac 05/07/2021 05:03 PM Leszek Koltunski

Progress with RubikControl.

45ab4482 05/07/2021 02:12 PM Leszek Koltunski

Progress with RubikControl.

f8eece7d 05/07/2021 11:55 AM Leszek Koltunski

Attach the control nodes directly to the screen, not to the Object Node.

51f51f83 05/07/2021 12:19 AM Leszek Koltunski

Progress with RubikControl.

f5da732a 05/04/2021 12:52 AM Leszek Koltunski

Cube Control: step 2.

fcd5b990 05/02/2021 01:56 PM Leszek Koltunski

Rename 'state' to 'screen'

7cf2637d 05/02/2021 12:40 AM Leszek Koltunski

Control the Cube: beginnings.

9d4c38eb 05/01/2021 12:26 AM Leszek Koltunski

Include info about renderer and version in the submit packet.

20dea800 04/29/2021 06:24 PM Leszek Koltunski

Fix the long-standing issue with the double 'READY' state which, as I now see, was causing some impossible records.

57b4f567 04/23/2021 08:02 PM Leszek Koltunski

Minor.

a91fb62f 04/23/2021 08:01 PM Leszek Koltunski

Fix (again) the solved state detection in Dino4.

52573991 04/23/2021 04:36 PM Leszek Koltunski

Minor.

121e4a39 04/23/2021 04:03 PM Leszek Koltunski

Fix solved state detection of the Dino4

6a083c6a 04/23/2021 02:18 PM Leszek Koltunski

- report the Graphics driver's Renderer and Version.
- new Diamond, Skewb2 and Skewb3 meshes.

de62316a 04/21/2021 04:58 PM Leszek Koltunski

Minor adjustments for the UI.

43162dfb 04/21/2021 03:38 PM Leszek Koltunski

Correctly centralize the buttons on the main menu popup.

67b2d57b 04/20/2021 12:25 PM Leszek Koltunski

Create new meshes.

be56193c 04/20/2021 12:28 AM Leszek Koltunski

Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.

bb11be2a 04/19/2021 11:51 PM Leszek Koltunski

New cubit engine: finish converting Kilominx & Megaminx.

5e06e92f 04/19/2021 07:39 PM Leszek Koltunski

New cubit engine: convert Kiliminx & some Megaminx.

7d8cc029 04/18/2021 10:20 PM Leszek Koltunski

Simplify.

680469e6 04/16/2021 12:19 AM Leszek Koltunski

Convert the Redi Cube to the new engine.

728cff8b 04/15/2021 09:52 PM Leszek Koltunski

Convert the Helicopter face cubits to the new engine.

0919eba7 04/15/2021 05:29 PM Leszek Koltunski

Correct still one bug with collapsing stickers in teh new Cubit engine.
Convert the Helicopter corner cubits to the new engine.

b0ed406c 04/15/2021 02:21 PM Leszek Koltunski

Correct the layout of the main MenuPopup - it was displayed incorrectly on right-to-left locales e.g. Arabic.

7dc57f89 04/15/2021 01:16 AM Leszek Koltunski

Convert the Skewb.

cb137f36 04/15/2021 12:20 AM Leszek Koltunski

Objects: tidy up some repeated code.

b3c9061a 04/14/2021 11:59 PM Leszek Koltunski

New Cubit Engine: add adjustable centers.

596d62a4 04/14/2021 11:16 PM Leszek Koltunski

Convert the Dino and one of the Skewb's cubits to the new engine.

31cd7256 04/14/2021 10:09 PM Leszek Koltunski

Convert the second and third object, the Pyraminx and the Diamond, to the new Cubit-creating engine.

b1f2ccf5 04/14/2021 04:00 PM Leszek Koltunski

Convert the first object, the Cube, to the new Cubit-creating engine.

749ef882 04/14/2021 10:01 AM Leszek Koltunski

Move Factories to the 'helpers' package.

eaf87d1d 04/14/2021 09:51 AM Leszek Koltunski

Rename packages

c5338d5e 04/10/2021 05:45 PM Leszek Koltunski

Face cubit creation: progress: rounded corners

6a77a59b 04/02/2021 11:21 PM Leszek Koltunski

Master Kilominx: tutorials.

32f4e2a7 04/02/2021 10:11 PM Leszek Koltunski

Master Kilominx: mesh.

5b115c9b 04/02/2021 09:54 PM Leszek Koltunski

Master Kilominx: icons.

ca824448 04/02/2021 09:17 PM Leszek Koltunski

Any size Kilominx: finished

22b32e57 04/02/2021 08:35 PM Leszek Koltunski

Progress with any size Kilominx.

a4962b9c 04/02/2021 04:05 PM Leszek Koltunski

Progress with any size Kilominx.

7a606778 04/02/2021 01:22 AM Leszek Koltunski

Progress with any size Kilominx.

16f34a98 04/01/2021 11:53 PM Leszek Koltunski

Progress with any size Kilominx.

b5347187 04/01/2021 01:02 PM Leszek Koltunski

Progress with any size Kilominx.

7764a67a 04/01/2021 12:23 PM Leszek Koltunski

Progress with any size Kilominx.

ead91342 03/31/2021 12:49 AM Leszek Koltunski

Progress with any size Kilominx.

f6e46300 03/30/2021 04:53 PM Leszek Koltunski

Progress with any size Kilominx.

75a21cd6 03/29/2021 05:09 PM Leszek Koltunski

Comment.

f2b63463 03/29/2021 05:04 PM Leszek Koltunski

Making the Diamond class support any size: finished.

68b5f9c5 03/29/2021 02:28 PM Leszek Koltunski

Progress making the Diamond class support any size.

2ef489e2 03/29/2021 01:32 PM Leszek Koltunski

Progress making the Diamond class support any size.

680f921e 03/29/2021 01:03 AM Leszek Koltunski

Progress making the Diamond class support any size.

c5b4af4a 03/27/2021 11:27 AM Leszek Koltunski

Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)

c0254421 03/24/2021 10:00 PM Leszek Koltunski

Automatic scrambling of the Evil Cube works!

10cd5579 03/23/2021 03:27 PM Leszek Koltunski

Bugfix.

68ce0d53 03/23/2021 01:30 PM Leszek Koltunski

Simplify the 'bandaged' class API.

6fad862b 03/23/2021 11:06 AM Leszek Koltunski

Remove some of the UI blocks:

No need to block the three top dialogs - the Object, Menu and Play popups.

3329a277 03/23/2021 10:35 AM Leszek Koltunski

Speedup: in the tutorial dialog, only create the current tab +-1.

a4a0b1de 03/23/2021 12:11 AM Leszek Koltunski

New Bandaged tutorials.
New Korean tutorials.

34440c77 03/21/2021 09:57 PM Leszek Koltunski

Bugfix.