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magiccube / src / main / java @ 52acf385

# Date Author Comment
fd0b901a 10/18/2020 12:50 PM Leszek Koltunski

Avoid the possible cutouts at the top of the screen.

064ccc31 10/18/2020 12:02 AM Leszek Koltunski

Missing meshes; fix the Solver.

e51599f4 10/17/2020 11:16 PM Leszek Koltunski

New Meshes for all objects.

b3da2f16 10/17/2020 10:55 PM Leszek Koltunski

Icons for the Skewb Master.

25445dcf 10/17/2020 12:00 AM Leszek Koltunski

More error reporting - this time in Scores.

d92030e4 10/16/2020 11:23 PM Leszek Koltunski

Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.

ae755eda 10/16/2020 10:26 PM Leszek Koltunski

Make the texture multi-row: avoid the maximum texture size.

a15078bb 10/16/2020 04:31 PM Leszek Koltunski

Report to Crashlytics if we fail to restore preferencees (2)

9bcec50a 10/16/2020 03:49 PM Leszek Koltunski

Report to Crashlytics if we fail to restore preferencees.

c7e23561 10/16/2020 03:43 PM Leszek Koltunski

Report to Crashlytics if the fail to set texture due to it being too large.

b89898c5 10/16/2020 12:11 PM Leszek Koltunski

Progress with Skewb familty; separate StickerFactory class.

d99f3a48 10/16/2020 08:32 AM Leszek Koltunski

Spearate the concept of number of layers of an object and its size.
In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-layered Skewb)

a97e02b7 10/15/2020 03:11 PM Leszek Koltunski

Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)

eb389a97 10/15/2020 10:49 AM Leszek Koltunski

Move computation of the rotation rows to the Object from Cubits.

3f3ff476 10/14/2020 03:21 PM Leszek Koltunski

Beginnings of support for any-sized Skewb.

8a494f47 10/13/2020 10:54 AM Leszek Koltunski

New meshes.

2fcfce81 10/13/2020 10:40 AM Leszek Koltunski

CubitFactory: unify creating MeshPolygon bands.

456780f1 10/11/2020 11:19 AM Leszek Koltunski

Play State: Recreate all 3 PopupWindows.

ac722a43 10/09/2020 11:17 PM Leszek Koltunski

More debugging for the case of suspicious submits.

b96a79ff 10/07/2020 09:56 PM Leszek Koltunski

Swap Redi with Helicopter.

55fb45c2 10/06/2020 11:28 PM Leszek Koltunski

More unification in CubitFactory.

8d3cfe99 10/06/2020 10:08 PM Leszek Koltunski

New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits.

05cc8075 10/06/2020 09:24 PM Leszek Koltunski

Unification of the way we round the corners of various cubits.

6e194411 10/05/2020 11:48 PM Leszek Koltunski

Bugfix for a rare Firebase crash.

9f3a6813 10/05/2020 09:43 PM Leszek Koltunski

Improve Analytics reports

fcd8226a 10/05/2020 01:48 PM Leszek Koltunski

The Redi Cube should be finished now.

659f1180 10/05/2020 12:58 PM Leszek Koltunski

Minor.

c1e85ba4 10/05/2020 12:56 PM Leszek Koltunski

Redi icons.

c7cbf4db 10/05/2020 11:05 AM Leszek Koltunski

Add the Redi Cube: part3.

962437b5 10/05/2020 12:27 AM Leszek Koltunski

Add the Redi Cube: part2.

68f6046c 10/04/2020 11:36 PM Leszek Koltunski

Add the Redi Cube: part1.

1d6c1eea 10/03/2020 12:11 PM Leszek Koltunski

Work around a rare crash on startup

b3ee0e78 10/02/2020 12:36 PM Leszek Koltunski

Correct a bug computing Hash and immediatelly bump to 1.5.2

a4259b7f 10/02/2020 09:08 AM Leszek Koltunski

adjust requesting for review a bit more - now it will happen after a user has launched the app twice and played 7 times.

ee526fe0 10/02/2020 08:39 AM Leszek Koltunski

adjust the objects some more.

e06e1b7e 10/01/2020 10:29 PM Leszek Koltunski

- after some time using it, request an App review
- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)
- set internal_node ratio to 1.42, this way the objects never get cut

e7e0a94d 10/01/2020 04:18 PM Leszek Koltunski

Simplify OpenGL error dialog. Show it only once.

db7eb1ad 09/30/2020 08:25 PM Leszek Koltunski

Minor.

76c2bd07 09/30/2020 06:08 PM Leszek Koltunski

Simplify drawing textures.

f18e8fae 09/29/2020 08:33 PM Leszek Koltunski

Simplify drawing textures.

045857e5 09/29/2020 02:31 PM Leszek Koltunski

Minor

1f7e0827 09/29/2020 01:50 PM Leszek Koltunski

Brighter background.

eb376d3a 09/29/2020 01:29 PM Leszek Koltunski

Bigger 'OK' button in Dialogs.

da768c35 09/29/2020 01:19 PM Leszek Koltunski

Transparent Buttons.

dca3888a 09/29/2020 11:02 AM Leszek Koltunski

1) report all solved levels to Analytics
2) automatically dismiss the NewRecord and Solved dialogs when one backs from the Done state.

6570171b 09/28/2020 09:28 PM Leszek Koltunski

Make the RubikScores class thread-safe.

30fdccf8 09/28/2020 01:54 PM Leszek Koltunski

New meshes for the Diamond and the Pyraminxes.

d33d0125 09/28/2020 01:40 PM Leszek Koltunski

Icons for the Diamond.

ac940e24 09/28/2020 12:59 PM Leszek Koltunski

Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.

ad6f6f03 09/27/2020 01:02 AM Leszek Koltunski

Fix Diamond's isSolved()

ee39837d 09/26/2020 11:30 PM Leszek Koltunski

Progress with the Diamond. Everything working except for the isSolved(): turns out the center cubits can end up rotated along the face by multitudes of 120 degrees.

cc99cf91 09/26/2020 08:44 PM Leszek Koltunski

Progress with the Diamond. Everything working, expect one thing: half of the faces are upside down, and computing offset doesn't work on those faces properly.

1cb36646 09/26/2020 01:10 PM Leszek Koltunski

Make the top and bottom bars transparent, above the GLSurfaceView.

5581ba2b 09/25/2020 06:33 PM Leszek Koltunski

Progress with the Skewb Diamond.

ab0c28f0 09/25/2020 06:10 PM Leszek Koltunski

Progress with the Skewb Diamond - it is rendered correctly now.

be576d14 09/25/2020 08:37 AM Leszek Koltunski

Rename some classes.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

ca3300c3 09/25/2020 08:29 AM Leszek Koltunski

Rename 'RubikMovement' to 'Movement'

ece1b58d 09/25/2020 08:27 AM Leszek Koltunski

1) correction for Dino4's isSolved() [ remember about the mirror! ]
2) beginnings of support for the Skewb Diamond

2067efd8 09/24/2020 09:51 PM Leszek Koltunski

Fully support the 4-color Dino.

eaee1ddc 09/24/2020 08:35 PM Leszek Koltunski

Add the 4-color Dino.

Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads to an already solved position)

46405bb4 09/23/2020 09:29 PM Leszek Koltunski

Add lock button.

3717a94e 09/23/2020 01:28 PM Leszek Koltunski

Slight correction for devices which have scrWidth>scrHeight ( Huawei Mate Xs! )

b30695c6 09/23/2020 11:23 AM Leszek Koltunski

Do not forget the amount an Object has been changed in size when we switch between Objects.

7ea57482 09/23/2020 10:42 AM Leszek Koltunski

Compute the size of the Solver icon correctly.

c9556e1e 09/22/2020 10:57 PM Leszek Koltunski

Apply a hack so that the App enters fullscreen modee on some Huawei devices.

af7b68e6 09/22/2020 03:22 PM Leszek Koltunski

Remove LAYOUT_STABLE from the UI flags since that was causing trembling of the Scores dialog in some platforms.

23ac2462 09/20/2020 10:17 PM Leszek Koltunski

Progress with UI

af133d41 09/20/2020 09:00 PM Leszek Koltunski

Progress with UI

4fb1fc0d 09/20/2020 06:13 PM Leszek Koltunski

Progress with UI

e365b6c2 09/20/2020 05:09 PM Leszek Koltunski

Make the keyboard visible again

92843d3b 09/20/2020 01:22 PM Leszek Koltunski

Rework the bottom pane

466b2ffc 09/20/2020 10:37 AM Leszek Koltunski

Remove Navigation Bar in the last case, when we were popping out a PopupWindow!
Navigation Bar fully gone now!

ffd68f35 09/20/2020 10:15 AM Leszek Koltunski

Make it so that the Navigation Bar does not re-appear when we pop up a DialogFragment.

Now there's noly 1 case when it still reappears: it's when we pop up a PopupWindow.

d7e539d0 09/19/2020 10:21 PM Leszek Koltunski

Progress with Play state.

0254cfd7 09/19/2020 09:49 PM Leszek Koltunski

Add hiding the Navigation bar (still unfinished, the bar re-appears when a DialogFragment or a PopupWindow appears)
Integrate the Level Spinner and the Play button into one
Move the Menu button up

44f95b2a 09/18/2020 12:13 PM Leszek Koltunski

DMesh for the Helicopter.

475cbfe7 09/18/2020 11:56 AM Leszek Koltunski

Icons for the Helicopter.

7403cdfa 09/18/2020 10:42 AM Leszek Koltunski

Fix rotations of the Helicopter.

b0a56742 09/17/2020 11:44 PM Leszek Koltunski

More support for the Helicopter.

77899b4c 09/17/2020 11:02 PM Leszek Koltunski

More support for the Helicopter.

20a0214b 09/17/2020 10:31 PM Leszek Koltunski

More support for the Helicopter.

ee35e63c 09/16/2020 11:55 PM Leszek Koltunski

Beginnings of support for the Helicopter.

fcc0e034 09/16/2020 08:49 PM Leszek Koltunski

Correct the Dino mesh.

940100d1 09/15/2020 11:10 AM Leszek Koltunski

Minor.

63002261 09/15/2020 09:18 AM Leszek Koltunski

Skewb finished?

2f5783d4 09/14/2020 10:33 PM Leszek Koltunski

Skewb Mesh.

21e06b9c 09/14/2020 10:02 PM Leszek Koltunski

Icons for the Skewb.

eab9d8f8 09/14/2020 08:46 PM Leszek Koltunski

Progress with the Skewb.

fb52fae9 09/14/2020 01:38 PM Leszek Koltunski

Beginnings of support for the Skewb.

1576f41c 09/13/2020 12:35 AM Leszek Koltunski

Minor.

fa679111 09/11/2020 11:01 AM Leszek Koltunski

Make the ObjectPopup a 2D grid - corrections.

e07c48a2 09/11/2020 12:17 AM Leszek Koltunski

Make the ObjectPopup a 2D grid.

3e5ad461 09/10/2020 08:33 PM Leszek Koltunski

Improve the Scores dialog: now level sections are added one-by-one.

befd50be 09/10/2020 03:17 PM Leszek Koltunski

New meshes.

e35247b8 09/10/2020 02:06 PM Leszek Koltunski

Improve Pyraminx Mesh

2394e617 09/09/2020 12:27 PM Leszek Koltunski

Convert RubikDino to the new Polygon mesh.

52336e82 09/09/2020 12:13 PM Leszek Koltunski

Tweaks for the new RubikPyraminx mesh so it looks better.

231771f3 09/09/2020 12:58 AM Leszek Koltunski

Convert RubikPyraminx to the new MeshPolygon - better quality of the mesh and less vertices!

c0b37c89 09/08/2020 10:21 PM Leszek Koltunski

Convert RubikCubes to the new MeshPolygon - better quality of the mesh and less vertices!