Remove all files that have been separated into a new library 'objectlib'
Rename some assets for consistency
Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Mirror Cubes: re-enable meshes; update meshes.
Mirror Cubes: make them a bit more off-center.
Mirror Cubes: add meshes and icons.
Make the 3x3 and 4x4 Diamond meshes smaller.
Convert Skewb to the new scheme. New smaller mesh for the Master Skewb.
Convert Pyraminx to the new scheme. Make Pyra4 and Pyra5 meshes much smaller.
Convert Megaminx to the new scheme.
New, smaller Master Kilominx mesh.
COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.
New Ivy mesh.
Master FTO: mesh
New 'JingPyraminx' object - add the mesh.
New Kilominx mesh.
Correct the Redmi mesh to eliminate the visible seams.
Correct the dino mesh to eliminate the visible seams.
Squares: add meshes.Bump version to 1.8.2
Square-1: progress with automatic scrambling.
Square-1: beginnings
Face-Turning Octahedron & Skewb Ultimate meshes.
Beginnings of a new object: Skewb Ultimate.
- report the Graphics driver's Renderer and Version.- new Diamond, Skewb2 and Skewb3 meshes.
Create new meshes.
New Gigaminx mesh - we need to create it anew following recent changes to the common Minx class.
Master Kilominx: mesh.
Add bandaged meshes - switched off for now, since something doesn't work.
Add Gigaminx dmesh.
Megaminx mesh.
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Kilominx: mesh
Rex Cube - mesh.
Rex Cube Mesh
Improve the Ivy mesh.
- new tutorials- fix youtube playback
Progress creating the Tutorial Activity.
Mesh for the Ivy.
Missing meshes; fix the Solver.
New Meshes for all objects.
New meshes.
The Redi Cube should be finished now.
New meshes for the Diamond and the Pyraminxes.
Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
1) correction for Dino4's isSolved() [ remember about the mirror! ]2) beginnings of support for the Skewb Diamond
DMesh for the Helicopter.
Beginnings of support for the Helicopter.
Correct the Dino mesh.
Skewb Mesh.
Update dmesh'es to 'proper' (i.e. with centers) version 2.
Update all the dmeshes to versions 2.
Add the Dino dmesh file.
Beginnings of support for a new Object: the Dino.
Smaller (and of better quality!) meshes.
Read the meshes from .dmesh files (rather than compute them dynamically).This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.
The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
Port the downloading into the new 'magic' server.
Icons, details.
Progress with the Pyraminx - computing all legal quaternions!