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magiccube / src / main / res / raw @ 96208efc

# Date Author Comment
387b6326 09/17/2021 12:01 PM Leszek Koltunski

Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

1b32d001 09/16/2021 12:27 AM Leszek Koltunski

Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

74d67e50 09/16/2021 12:00 AM Leszek Koltunski

Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

16861599 09/15/2021 11:24 PM Leszek Koltunski

Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

d84768fe 09/15/2021 06:41 PM Leszek Koltunski

Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

4d27a99b 09/15/2021 01:48 PM Leszek Koltunski

Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

41c8d4d8 09/15/2021 01:34 PM Leszek Koltunski

Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

0e505360 09/13/2021 01:00 PM Leszek Koltunski

Mirror Cubes: re-enable meshes; update meshes.

69f807c5 09/13/2021 03:53 AM Leszek Koltunski

Mirror Cubes: make them a bit more off-center.

36341b2f 09/13/2021 03:45 AM Leszek Koltunski

Mirror Cubes: add meshes and icons.

7d11f930 08/23/2021 03:32 PM Leszek Koltunski

Make the 3x3 and 4x4 Diamond meshes smaller.

8655f3fe 08/21/2021 12:58 AM Leszek Koltunski

Convert Skewb to the new scheme. New smaller mesh for the Master Skewb.

045d8cbd 08/20/2021 11:24 PM Leszek Koltunski

Convert Pyraminx to the new scheme. Make Pyra4 and Pyra5 meshes much smaller.

8e4a3670 08/20/2021 11:11 PM Leszek Koltunski

Convert Megaminx to the new scheme.

8ebaf76d 08/20/2021 10:50 PM Leszek Koltunski

New, smaller Master Kilominx mesh.

c75ab933 08/18/2021 01:36 AM Leszek Koltunski

COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.

46e6b3f6 08/17/2021 09:42 PM Leszek Koltunski

New Ivy mesh.

f56b53cb 07/29/2021 10:03 PM Leszek Koltunski

Master FTO: mesh

15da2470 07/29/2021 12:24 AM Leszek Koltunski

New 'JingPyraminx' object - add the mesh.

9d56dba8 06/26/2021 12:17 AM Leszek Koltunski

New Kilominx mesh.

516451c4 06/17/2021 05:35 PM Leszek Koltunski

Correct the Redmi mesh to eliminate the visible seams.

d17f7a73 06/17/2021 04:26 PM Leszek Koltunski

Correct the dino mesh to eliminate the visible seams.

5aedf057 06/08/2021 03:02 PM Leszek Koltunski

Squares: add meshes.
Bump version to 1.8.2

f171c91e 06/05/2021 01:11 AM Leszek Koltunski

Square-1: progress with automatic scrambling.

834b2618 06/03/2021 01:40 PM Leszek Koltunski

Square-1: beginnings

53e7de7e 05/26/2021 08:10 PM Leszek Koltunski

Face-Turning Octahedron & Skewb Ultimate meshes.

bc649d9a 05/24/2021 11:50 PM Leszek Koltunski

Beginnings of a new object: Skewb Ultimate.

6a083c6a 04/23/2021 02:18 PM Leszek Koltunski

- report the Graphics driver's Renderer and Version.
- new Diamond, Skewb2 and Skewb3 meshes.

67b2d57b 04/20/2021 12:25 PM Leszek Koltunski

Create new meshes.

5eb163af 04/14/2021 12:45 AM Leszek Koltunski

New Gigaminx mesh - we need to create it anew following recent changes to the common Minx class.

32f4e2a7 04/02/2021 10:11 PM Leszek Koltunski

Master Kilominx: mesh.

4da63d67 03/19/2021 10:41 PM Leszek Koltunski

Add bandaged meshes - switched off for now, since something doesn't work.

61b217a5 02/25/2021 11:33 AM Leszek Koltunski

Add Gigaminx dmesh.

1e6fb034 01/29/2021 10:39 AM Leszek Koltunski

Megaminx mesh.

fa806818 01/11/2021 02:55 PM Leszek Koltunski

Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.

e7b9e55d 01/03/2021 10:25 PM Leszek Koltunski

Kilominx: mesh

5513978a 12/16/2020 02:36 PM Leszek Koltunski

Rex Cube - mesh.

03aa05d5 12/14/2020 11:22 PM Leszek Koltunski

Rex Cube Mesh

f9464035 12/08/2020 10:46 PM Leszek Koltunski

Improve the Ivy mesh.

8021e4bb 11/27/2020 12:01 AM Leszek Koltunski

- new tutorials
- fix youtube playback

2971588c 11/18/2020 11:10 PM Leszek Koltunski

Progress creating the Tutorial Activity.

2113cf12 10/22/2020 12:49 PM Leszek Koltunski

New Ivy mesh.

b6526adf 10/22/2020 12:39 AM Leszek Koltunski

New Ivy mesh.

d73de3db 10/20/2020 11:28 PM Leszek Koltunski

Mesh for the Ivy.

064ccc31 10/18/2020 12:02 AM Leszek Koltunski

Missing meshes; fix the Solver.

e51599f4 10/17/2020 11:16 PM Leszek Koltunski

New Meshes for all objects.

8a494f47 10/13/2020 10:54 AM Leszek Koltunski

New meshes.

fcd8226a 10/05/2020 01:48 PM Leszek Koltunski

The Redi Cube should be finished now.

30fdccf8 09/28/2020 01:54 PM Leszek Koltunski

New meshes for the Diamond and the Pyraminxes.

ac940e24 09/28/2020 12:59 PM Leszek Koltunski

Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.

ece1b58d 09/25/2020 08:27 AM Leszek Koltunski

1) correction for Dino4's isSolved() [ remember about the mirror! ]
2) beginnings of support for the Skewb Diamond

44f95b2a 09/18/2020 12:13 PM Leszek Koltunski

DMesh for the Helicopter.

ee35e63c 09/16/2020 11:55 PM Leszek Koltunski

Beginnings of support for the Helicopter.

fcc0e034 09/16/2020 08:49 PM Leszek Koltunski

Correct the Dino mesh.

2f5783d4 09/14/2020 10:33 PM Leszek Koltunski

Skewb Mesh.

befd50be 09/10/2020 03:17 PM Leszek Koltunski

New meshes.

ee49d995 08/26/2020 12:30 AM Leszek Koltunski

Update dmesh'es to 'proper' (i.e. with centers) version 2.

e69c7a11 08/25/2020 05:57 PM Leszek Koltunski

Update all the dmeshes to versions 2.

f05807f7 08/11/2020 08:33 PM Leszek Koltunski

Add the Dino dmesh file.

418aa554 07/30/2020 10:32 PM Leszek Koltunski

Beginnings of support for a new Object: the Dino.

4c4b3ee1 06/15/2020 08:26 PM Leszek Koltunski

Smaller (and of better quality!) meshes.

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

5660465b 04/03/2020 11:08 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

286d73ae 03/19/2020 11:50 PM Leszek Koltunski

Port the downloading into the new 'magic' server.

c2cb520d 03/07/2020 11:14 PM Leszek Koltunski

Icons, details.

9f4c44fe 03/06/2020 10:27 PM Leszek Koltunski

Progress with the Pyraminx - computing all legal quaternions!