Add Gigaminx dmesh.
Megaminx mesh.
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Kilominx: mesh
Rex Cube - mesh.
Rex Cube Mesh
Improve the Ivy mesh.
- new tutorials- fix youtube playback
Progress creating the Tutorial Activity.
New Ivy mesh.
Mesh for the Ivy.
Missing meshes; fix the Solver.
New Meshes for all objects.
New meshes.
The Redi Cube should be finished now.
New meshes for the Diamond and the Pyraminxes.
Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
1) correction for Dino4's isSolved() [ remember about the mirror! ]2) beginnings of support for the Skewb Diamond
DMesh for the Helicopter.
Beginnings of support for the Helicopter.
Correct the Dino mesh.
Skewb Mesh.
Update dmesh'es to 'proper' (i.e. with centers) version 2.
Update all the dmeshes to versions 2.
Add the Dino dmesh file.
Beginnings of support for a new Object: the Dino.
Smaller (and of better quality!) meshes.
Read the meshes from .dmesh files (rather than compute them dynamically).This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.
The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
Port the downloading into the new 'magic' server.
Icons, details.
Progress with the Pyraminx - computing all legal quaternions!