Major progress with version 2.0.0.
Major progress to version 2.0.0.
New 'Impossible Position' dialog
Fix SkewbSolver.
Introduce Creator of Bandaged Skewbs.
New Creator of Bandaged Octahedrons
Progress with FactoryBandagedMegaminx
Progress with 'Bandaged' translations.
Progress with Bandaged UI.
CU_323 solver: translations.
CU_323 solver: progress
Beginnings of CU_323 solver.
Solver strings
Dino4 solver: skeleton.
Dino6 solver: errors
Dino6 solver: skeleton.
Skeletons of new solvers: Dino6 & Pyraminx Diamond.
List of implemented solvers.
Strings.
Dialog About.
Resources.
Up version to 1.12.4, what's new.
Add skeletons of the Cube2 & Skewb solvers.
Progress with the Diamond Skewb solver.
Progress with Skewb Diamond solver.
Solver: new error strings.
Pyraminx solver: progress
Pyraminx solver: error messages
More translations for the CU_232 solver
Beginnings of the 2x2x3 solver.
Solver translations.
Pyraminx Duo solver: initial error cases should be finished.
Progress with the Pyraminx Duo solver
- add the Pyraminx Duo solver to the list- make the signature of an object independent of its location in the ObjectType enum
What's New dialog: improvements.Remove the About dialog.
Solvers dialog: improvements.
Solvers dialog: translate contents.
What's new dialogBump version to 1.12.0
Remove the 'switchTouchControl' optimization which, with many different objects in the solver screen now, does not work any more.
Progress with solvers dialog.
Introduce RubikDialogSolvers.
Change the '3x3x3 solver' string.
Continue unifying all the dialogs under one RubikDialogAbstract.
Convert 'buy whole app' to 'buy all puzzles'
Add Stars to the main menu.
Dialog 'buy stars'
Purchase Pane: resources.
improve the stars dialog.
Stars: introductory dialog explaining the concept of stars.
Beginnings of support for 'Overlays': first overlay will be the rotating star which little stars fly to when one solves a level for the first time.
IAP part 5: new 'Purchase' activity (cont'd)
Make error reporting in the Solver a bit better.
Correct the leaderboard. Still, the 'MAX' level does noot work!
Progress with colors in the Menu Level Buttons.
Progress with central menu popup.
Stop giving different app names in different languages.Remove the licensing info from the About Dialog.
New 'Free Play' screen.
Improve the bandaged scramble settings dialog.
Bandaged: progress.
BandagedPlay: configurable mode and scramble depth
BandagedPlay: dialog
Bandaged 3x3: new dialog.
Bandaged 3x3 UI: translations for the dialog
Bandaged 3x3: saving dialog.
Beginnings of support for UI used to create any bandaged 3x3.
Support for saving the downloaded JSONs in local data storage.
Beginnings of support for saving the downloaded JSONs in local data storage.
progress with the Updates: download the jsons.
Downloading updates: dialog progress.
Progress downloading updates: dialog title.
Exchange 'Simple' for 'Fast' in the config page.
Progress with Config UI.
Progress with ConfigScreen.
Improve the background color of the selected tab in all dialogs.
Convert TransparentButton to Material Design.
Correct the style.
Convert the theme to be a MaterialTheme and the TransparentImageButton to be a MaterialButton - the first forced by the second, and the second because a MaterialButton gives us control over the location of the icon in top of it. We need that because of the new 'solve/scramble' split-button in the lower right of the Play screen.
Fix a lint error.
Move yet more code to objectlib.
Remove all files that have been separated into a new library 'objectlib'
Add Mirror Cube 2x2 and 3x3.
Add Master FTO's inventor and name.
New 'JingPyraminx' object.
Add a 'give up' dialog - if one made at least 10 moves when solving and presses a 'back' button, one needs to confirm.
Square-1: beginnings
Beginnings of a new object: Skewb Ultimate.
Control the Cube: beginnings.
Progress with any size Kilominx.
Progress making the Diamond class support any size.
Progress with bandaged cubes.
Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.