Beginnings of support for 'Overlays': first overlay will be the rotating star which little stars fly to when one solves a level for the first time.
IAP: finish the 'Purschase' activity.
IAP part 5: new 'Purchase' activity (cont'd)
IAP part 5: new 'Purchase' activity.
IAP, part 3: non-free objects appear in the popup with a lock icon.
Move the 'bandaged' button back to the main menu.
difficulty icons.
Make error reporting in the Solver a bit better.
Correct the leaderboard. Still, the 'MAX' level does noot work!
Important bugfix for fast scrambling!
Progress with colors in the Menu Level Buttons.
Progress with central menu popup.
Implement the FastScramble effect.
- move the 'object' popup to the botton right- move the 'solve' button to the upper left- movee the 'scramble' button to the upper right (its new FastScrambleEffect still not implemented fully)
Add the plus icon.
Stop giving different app names in different languages.Remove the licensing info from the About Dialog.
Exit button in the main screen.
New 'Free Play' screen.
Make the size of the text in the spinners in the bandaged activity look right on all screen sizes.
Improve the bandaged scramble settings dialog.
Bandaged: progress.
BandagedPlay: configurable mode and scramble depth
BandagedPlay: dialog
RtL
Improve the Updates dialog.
Bandaged 3x3: translations.
Bandaged 3x3: new dialog.
Bandaged 3x3: improvements to the layout.
Bandaged 3x3 UI: translations for the dialog
Bandaged 3x3 UI: progress
Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.
Bandaged 3x3: progress with saving.
Bandaged 3x3: saving dialog.
Improve layout in the bandaged view.
Further progress with Bandaged 3x3.This requires a new API in DistortedNode to change the Mesh there.
Progress with 'bandaged UI': new 'done' icon
Progress with 'bandaged UI': new 'reset' icon
Progress with 'bandaged UI'
Beginnings of support for UI used to create any bandaged 3x3.
Support for saving the downloaded JSONs in local data storage.
Beginnings of support for saving the downloaded JSONs in local data storage.
progress with the Updates: download the jsons.
Progress with Updates Dialog; improvement for the MIRR_4 icon.
Download Update icons - progress.
Downloading updates: dialog progress.
Progress downloading updates: dialog title.
Progress downloading updates.
Separate 'config' layout for RtL locales.
Exchange 'Simple' for 'Fast' in the config page.
Some more love for right-to-left locales.
Progress with Config UI.
Add two missing files.
Progress with Object Config UI.
Progress with ConfigPane.
Progress with ConfigScreen.
Beginnings of the ConfigActivity.
Simplify and spped up the tutorials dialog
progress with UI.
Minor.
Add info pane: some progress2.
Add info pane: part 1.
Improve the background color of the selected tab in all dialogs.
Convert TransparentButton to Material Design.
New drawables.
Correct the style.
Convert the theme to be a MaterialTheme and the TransparentImageButton to be a MaterialButton - the first forced by the second, and the second because a MaterialButton gives us control over the location of the icon in top of it. We need that because of the new 'solve/scramble' split-button in the lower right of the Play screen.
Fix a lint error.
Use the off-center objects to display the object in Tutorial mode properly.Now it is not covered by the right bar!
Move RubikControl to objectlib (as 'ObjectAutomator')Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.
Move yet more code to objectlib.
Remove all the flags - those are now in a separate module
add two missing files
Remove all files that have been separated into a new library 'objectlib'
Rename some assets for consistency
Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)