Separate 'config' layout for RtL locales.
Exchange 'Simple' for 'Fast' in the config page.
Some more love for right-to-left locales.
Progress with Config UI.
Add two missing files.
Progress with Object Config UI.
Progress with ConfigPane.
Progress with ConfigScreen.
Beginnings of the ConfigActivity.
Simplify and spped up the tutorials dialog
progress with UI.
Minor.
Add info pane: some progress2.
Add info pane: part 1.
Improve the background color of the selected tab in all dialogs.
Convert TransparentButton to Material Design.
New drawables.
Correct the style.
Convert the theme to be a MaterialTheme and the TransparentImageButton to be a MaterialButton - the first forced by the second, and the second because a MaterialButton gives us control over the location of the icon in top of it. We need that because of the new 'solve/scramble' split-button in the lower right of the Play screen.
Fix a lint error.
Use the off-center objects to display the object in Tutorial mode properly.Now it is not covered by the right bar!
Move RubikControl to objectlib (as 'ObjectAutomator')Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.
Move yet more code to objectlib.
Remove all the flags - those are now in a separate module
add two missing files
Remove all files that have been separated into a new library 'objectlib'
Rename some assets for consistency
Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Mirror Cubes: re-enable meshes; update meshes.
Mirror Cubes: make them a bit more off-center.
Mirror Cubes: add meshes and icons.
Add Mirror Cube 2x2 and 3x3.
Add flag of Madagascar.
Make the 3x3 and 4x4 Diamond meshes smaller.
Convert Skewb to the new scheme. New smaller mesh for the Master Skewb.
Convert Pyraminx to the new scheme. Make Pyra4 and Pyra5 meshes much smaller.
Convert Megaminx to the new scheme.
New, smaller Master Kilominx mesh.
COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.
New Ivy mesh.
Add Master FTO's inventor and name.
Master FTO: icons
Master FTO: mesh
New 'JingPyraminx' object - icons once more.
New 'JingPyraminx' object - add the icons.
New 'JingPyraminx' object - add the mesh.
New 'JingPyraminx' object.
add possible scrolling to the 'object' popup in case the grid of objects does not fit on the screen.
Add a 'give up' dialog - if one made at least 10 moves when solving and presses a 'back' button, one needs to confirm.
Change the 'Cube Back' icon when there are no moves to back.
Add flag of Botswana.
New Kilominx mesh.
Correct the Redmi mesh to eliminate the visible seams.
Correct the dino mesh to eliminate the visible seams.
Squares: add meshes.Bump version to 1.8.2
Squares: icons.
Square-1: progress with automatic scrambling.
Square-1: beginnings
Skewb Ultimate: icon.
Fact Turning Octahedron: icon.
Face-Turning Octahedron & Skewb Ultimate meshes.
Beginnings of a new object: Skewb Ultimate.
Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.
Progress with RubikControl.
Control the Cube: beginnings.
- report the Graphics driver's Renderer and Version.- new Diamond, Skewb2 and Skewb3 meshes.
Correctly centralize the buttons on the main menu popup.
Correct the layout to look better on right-to-left locales.
Create new meshes.
Rename packages
New Gigaminx mesh - we need to create it anew following recent changes to the common Minx class.
Master Kilominx: mesh.
Master Kilominx: icons.
Progress with any size Kilominx.
Progress making the Diamond class support any size.
Add bandaged meshes - switched off for now, since something doesn't work.
Bandaged objects: icons
Progress with bandaged cubes.
Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.
Add Gigaminx dmesh.
Add Greenland and Puerto Rico.
Megaminx mesh.
Progress with Megaminx - icons.
Add Kosovo flag
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Kilominx: mesh
Kilominx: icons